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authordholland <dholland@NetBSD.org>2014-03-29 20:10:10 +0000
committerdholland <dholland@NetBSD.org>2014-03-29 20:10:10 +0000
commit69e736d4a907daf72fc3e2b718e3c8bd2424a429 (patch)
tree7f6b9577261ba8a58fc298ec274b6ed13a4cd029 /hunt/huntd/hunt.h
parentb432256ee8cb43f841c457f6d542c54fc98291e0 (diff)
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Make the code for issuing talk requests to find players actually build.
Diffstat (limited to 'hunt/huntd/hunt.h')
-rw-r--r--hunt/huntd/hunt.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/hunt/huntd/hunt.h b/hunt/huntd/hunt.h
index 122e7468..fb011952 100644
--- a/hunt/huntd/hunt.h
+++ b/hunt/huntd/hunt.h
@@ -1,4 +1,4 @@
-/* $NetBSD: hunt.h,v 1.20 2014/03/29 19:41:10 dholland Exp $ */
+/* $NetBSD: hunt.h,v 1.21 2014/03/29 20:10:10 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@@ -424,7 +424,7 @@ void drawplayer(PLAYER *, bool);
void execute(PLAYER *);
void faketalk(void);
void fixshots(int, int, char);
-void get_local_name(char *);
+void get_local_name(const char *);
int get_remote_name(char *);
BULLET *is_bullet(int, int);
void look(PLAYER *);