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author | jsm <jsm@NetBSD.org> | 2004-01-27 20:30:28 +0000 |
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committer | jsm <jsm@NetBSD.org> | 2004-01-27 20:30:28 +0000 |
commit | a43fb158d0c5c90291b792d683aa0221403f1893 (patch) | |
tree | abc8b57813f81300bc2b7a4ad80223e666d05d7d /hunt/huntd/hunt.h | |
parent | 5572d7c395d19f949cb8a29c96791307e744681c (diff) | |
download | bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.gz bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.zst bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.zip |
Remove uses of __P.
Diffstat (limited to 'hunt/huntd/hunt.h')
-rw-r--r-- | hunt/huntd/hunt.h | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/hunt/huntd/hunt.h b/hunt/huntd/hunt.h index b5dc9870..10f35af5 100644 --- a/hunt/huntd/hunt.h +++ b/hunt/huntd/hunt.h @@ -1,4 +1,4 @@ -/* $NetBSD: hunt.h,v 1.9 2003/06/11 12:04:06 wiz Exp $ */ +/* $NetBSD: hunt.h,v 1.10 2004/01/27 20:30:29 jsm Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. @@ -415,67 +415,67 @@ extern FLAG no_beep; * function types */ -void add_shot __P((int, int, int, char, int, PLAYER *, int, char)); -int answer __P((void)); -void bad_con __P((void)); -void bad_ver __P((void)); -int broadcast_vec __P((int, struct sockaddr **)); -void ce __P((PLAYER *)); -void cgoto __P((PLAYER *, int, int)); -void check __P((PLAYER *, int, int)); -void checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char)); -void clearwalls __P((void)); -void clear_eol __P((void)); -void clear_the_screen __P((void)); -void clrscr __P((PLAYER *)); -BULLET *create_shot __P((int, int, int, char, int, int, PLAYER *, - IDENT *, int, char)); -void do_connect __P((char *, char, long)); -void do_message __P((void)); -void drawmaze __P((PLAYER *)); -void drawplayer __P((PLAYER *, FLAG)); -void drawstatus __P((PLAYER *)); -void execute __P((PLAYER *)); -void faketalk __P((void)); -void find_driver __P((FLAG)); -void fixshots __P((int, int, char)); -IDENT *get_ident __P((u_long, u_long, char *, char)); -void get_local_name __P((char *)); -int get_remote_name __P((char *)); -BULLET *is_bullet __P((int, int)); -void look __P((PLAYER *)); -void makemaze __P((void)); -void message __P((PLAYER *, char *)); -void mon_execute __P((PLAYER *)); -void moveshots __P((void)); -void open_ctl __P((void)); -int opposite __P((int, char)); -void otto __P((int, int, char)); -void outch __P((PLAYER *, int)); -void outstr __P((PLAYER *, char *, int)); -int player_sym __P((PLAYER *, int, int)); -PLAYER *play_at __P((int, int)); -void playit __P((void)); -void put_ch __P((char)); -void put_str __P((char *)); -int quit __P((int)); -int rand_dir __P((void)); -int rand_num __P((int)); -void redraw_screen __P((void)); -void rmnl __P((char *)); -void rollexpl __P((void)); -void see __P((PLAYER *, int)); -void sendcom __P((PLAYER *, int, ...)); -void showexpl __P((int, int, char)); -void showstat __P((PLAYER *)); -void start_driver __P((void)); -void stmonitor __P((PLAYER *)); -void stplayer __P((PLAYER *, int)); -char translate __P((char)); -SIGNAL_TYPE cleanup __P((int)) __attribute__((__noreturn__)); -SIGNAL_TYPE intr __P((int)); -SIGNAL_TYPE sigalrm __P((int)); -SIGNAL_TYPE sigemt __P((int)); -SIGNAL_TYPE sigterm __P((int)); -SIGNAL_TYPE sigusr1 __P((int)); -SIGNAL_TYPE tstp __P((int)); +void add_shot(int, int, int, char, int, PLAYER *, int, char); +int answer(void); +void bad_con(void); +void bad_ver(void); +int broadcast_vec(int, struct sockaddr **); +void ce(PLAYER *); +void cgoto(PLAYER *, int, int); +void check(PLAYER *, int, int); +void checkdam(PLAYER *, PLAYER *, IDENT *, int, char); +void clearwalls(void); +void clear_eol(void); +void clear_the_screen(void); +void clrscr(PLAYER *); +BULLET *create_shot(int, int, int, char, int, int, PLAYER *, + IDENT *, int, char); +void do_connect(char *, char, long); +void do_message(void); +void drawmaze(PLAYER *); +void drawplayer(PLAYER *, FLAG); +void drawstatus(PLAYER *); +void execute(PLAYER *); +void faketalk(void); +void find_driver(FLAG); +void fixshots(int, int, char); +IDENT *get_ident(u_long, u_long, char *, char); +void get_local_name(char *); +int get_remote_name(char *); +BULLET *is_bullet(int, int); +void look(PLAYER *); +void makemaze(void); +void message(PLAYER *, char *); +void mon_execute(PLAYER *); +void moveshots(void); +void open_ctl(void); +int opposite(int, char); +void otto(int, int, char); +void outch(PLAYER *, int); +void outstr(PLAYER *, char *, int); +int player_sym(PLAYER *, int, int); +PLAYER *play_at(int, int); +void playit(void); +void put_ch(char); +void put_str(char *); +int quit(int); +int rand_dir(void); +int rand_num(int); +void redraw_screen(void); +void rmnl(char *); +void rollexpl(void); +void see(PLAYER *, int); +void sendcom(PLAYER *, int, ...); +void showexpl(int, int, char); +void showstat(PLAYER *); +void start_driver(void); +void stmonitor(PLAYER *); +void stplayer(PLAYER *, int); +char translate(char); +SIGNAL_TYPE cleanup(int) __attribute__((__noreturn__)); +SIGNAL_TYPE intr(int); +SIGNAL_TYPE sigalrm(int); +SIGNAL_TYPE sigemt(int); +SIGNAL_TYPE sigterm(int); +SIGNAL_TYPE sigusr1(int); +SIGNAL_TYPE tstp(int); |