summaryrefslogtreecommitdiffstats
path: root/hunt/huntd/hunt.h
diff options
context:
space:
mode:
authorjsm <jsm@NetBSD.org>2004-01-27 20:30:28 +0000
committerjsm <jsm@NetBSD.org>2004-01-27 20:30:28 +0000
commita43fb158d0c5c90291b792d683aa0221403f1893 (patch)
treeabc8b57813f81300bc2b7a4ad80223e666d05d7d /hunt/huntd/hunt.h
parent5572d7c395d19f949cb8a29c96791307e744681c (diff)
downloadbsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.gz
bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.zst
bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.zip
Remove uses of __P.
Diffstat (limited to 'hunt/huntd/hunt.h')
-rw-r--r--hunt/huntd/hunt.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/hunt/huntd/hunt.h b/hunt/huntd/hunt.h
index b5dc9870..10f35af5 100644
--- a/hunt/huntd/hunt.h
+++ b/hunt/huntd/hunt.h
@@ -1,4 +1,4 @@
-/* $NetBSD: hunt.h,v 1.9 2003/06/11 12:04:06 wiz Exp $ */
+/* $NetBSD: hunt.h,v 1.10 2004/01/27 20:30:29 jsm Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@@ -415,67 +415,67 @@ extern FLAG no_beep;
* function types
*/
-void add_shot __P((int, int, int, char, int, PLAYER *, int, char));
-int answer __P((void));
-void bad_con __P((void));
-void bad_ver __P((void));
-int broadcast_vec __P((int, struct sockaddr **));
-void ce __P((PLAYER *));
-void cgoto __P((PLAYER *, int, int));
-void check __P((PLAYER *, int, int));
-void checkdam __P((PLAYER *, PLAYER *, IDENT *, int, char));
-void clearwalls __P((void));
-void clear_eol __P((void));
-void clear_the_screen __P((void));
-void clrscr __P((PLAYER *));
-BULLET *create_shot __P((int, int, int, char, int, int, PLAYER *,
- IDENT *, int, char));
-void do_connect __P((char *, char, long));
-void do_message __P((void));
-void drawmaze __P((PLAYER *));
-void drawplayer __P((PLAYER *, FLAG));
-void drawstatus __P((PLAYER *));
-void execute __P((PLAYER *));
-void faketalk __P((void));
-void find_driver __P((FLAG));
-void fixshots __P((int, int, char));
-IDENT *get_ident __P((u_long, u_long, char *, char));
-void get_local_name __P((char *));
-int get_remote_name __P((char *));
-BULLET *is_bullet __P((int, int));
-void look __P((PLAYER *));
-void makemaze __P((void));
-void message __P((PLAYER *, char *));
-void mon_execute __P((PLAYER *));
-void moveshots __P((void));
-void open_ctl __P((void));
-int opposite __P((int, char));
-void otto __P((int, int, char));
-void outch __P((PLAYER *, int));
-void outstr __P((PLAYER *, char *, int));
-int player_sym __P((PLAYER *, int, int));
-PLAYER *play_at __P((int, int));
-void playit __P((void));
-void put_ch __P((char));
-void put_str __P((char *));
-int quit __P((int));
-int rand_dir __P((void));
-int rand_num __P((int));
-void redraw_screen __P((void));
-void rmnl __P((char *));
-void rollexpl __P((void));
-void see __P((PLAYER *, int));
-void sendcom __P((PLAYER *, int, ...));
-void showexpl __P((int, int, char));
-void showstat __P((PLAYER *));
-void start_driver __P((void));
-void stmonitor __P((PLAYER *));
-void stplayer __P((PLAYER *, int));
-char translate __P((char));
-SIGNAL_TYPE cleanup __P((int)) __attribute__((__noreturn__));
-SIGNAL_TYPE intr __P((int));
-SIGNAL_TYPE sigalrm __P((int));
-SIGNAL_TYPE sigemt __P((int));
-SIGNAL_TYPE sigterm __P((int));
-SIGNAL_TYPE sigusr1 __P((int));
-SIGNAL_TYPE tstp __P((int));
+void add_shot(int, int, int, char, int, PLAYER *, int, char);
+int answer(void);
+void bad_con(void);
+void bad_ver(void);
+int broadcast_vec(int, struct sockaddr **);
+void ce(PLAYER *);
+void cgoto(PLAYER *, int, int);
+void check(PLAYER *, int, int);
+void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
+void clearwalls(void);
+void clear_eol(void);
+void clear_the_screen(void);
+void clrscr(PLAYER *);
+BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
+ IDENT *, int, char);
+void do_connect(char *, char, long);
+void do_message(void);
+void drawmaze(PLAYER *);
+void drawplayer(PLAYER *, FLAG);
+void drawstatus(PLAYER *);
+void execute(PLAYER *);
+void faketalk(void);
+void find_driver(FLAG);
+void fixshots(int, int, char);
+IDENT *get_ident(u_long, u_long, char *, char);
+void get_local_name(char *);
+int get_remote_name(char *);
+BULLET *is_bullet(int, int);
+void look(PLAYER *);
+void makemaze(void);
+void message(PLAYER *, char *);
+void mon_execute(PLAYER *);
+void moveshots(void);
+void open_ctl(void);
+int opposite(int, char);
+void otto(int, int, char);
+void outch(PLAYER *, int);
+void outstr(PLAYER *, char *, int);
+int player_sym(PLAYER *, int, int);
+PLAYER *play_at(int, int);
+void playit(void);
+void put_ch(char);
+void put_str(char *);
+int quit(int);
+int rand_dir(void);
+int rand_num(int);
+void redraw_screen(void);
+void rmnl(char *);
+void rollexpl(void);
+void see(PLAYER *, int);
+void sendcom(PLAYER *, int, ...);
+void showexpl(int, int, char);
+void showstat(PLAYER *);
+void start_driver(void);
+void stmonitor(PLAYER *);
+void stplayer(PLAYER *, int);
+char translate(char);
+SIGNAL_TYPE cleanup(int) __attribute__((__noreturn__));
+SIGNAL_TYPE intr(int);
+SIGNAL_TYPE sigalrm(int);
+SIGNAL_TYPE sigemt(int);
+SIGNAL_TYPE sigterm(int);
+SIGNAL_TYPE sigusr1(int);
+SIGNAL_TYPE tstp(int);