diff options
author | dholland <dholland@NetBSD.org> | 2014-03-29 20:32:04 +0000 |
---|---|---|
committer | dholland <dholland@NetBSD.org> | 2014-03-29 20:32:04 +0000 |
commit | 6160abf7585bddb853ea3abb465bbb7cfff1ddb2 (patch) | |
tree | 93bd4a0ecf9840d7c4ec78c47e7e46b55fa142ef /hunt/huntd/huntd.6 | |
parent | 3a8de0fa374d25dd9b8c96c15a8ff130376b2e0a (diff) | |
download | bsdgames-darwin-6160abf7585bddb853ea3abb465bbb7cfff1ddb2.tar.gz bsdgames-darwin-6160abf7585bddb853ea3abb465bbb7cfff1ddb2.tar.zst bsdgames-darwin-6160abf7585bddb853ea3abb465bbb7cfff1ddb2.zip |
Rip out the code that broadcasts talk requests to the local
hunt-players mailing list.
In this day and age it doesn't even begin to work: even if you were to
have such a mailing list locally, sendmail wouldn't expand it for you,
the addresses you got back wouldn't be talk-requestable addresses,
talk requests don't cross NAT or firewalls safely, talk doesn't
support ipv6, and nobody runs talkd anyway.
It doesn't make sense to try to replace it with some other kind of
notify scheme either; there might still be a multiuser machine
somewhere with enough simultaneous users that broadcasting something
akin to talk requests locally might make sense, and where a nontrivial
number of the users actually play hunt, but probably not, and if so
those users are likely to be better off using wall(1) anyway. Nowadays
games will be set up by looking for people in chat or by emailing or
texting friends.
Theoretically someone could set up an internet hunt metaserver for
finding hunt games, but that would be something entirely different
anyway and I doubt there's demand.
Diffstat (limited to 'hunt/huntd/huntd.6')
-rw-r--r-- | hunt/huntd/huntd.6 | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/hunt/huntd/huntd.6 b/hunt/huntd/huntd.6 index 5da995e9..51e646b8 100644 --- a/hunt/huntd/huntd.6 +++ b/hunt/huntd/huntd.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: huntd.6,v 1.10 2013/07/09 09:41:30 njoly Exp $ +.\" $NetBSD: huntd.6,v 1.11 2014/03/29 20:32:04 dholland Exp $ .\" .\" huntd .\" @@ -31,7 +31,7 @@ .\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE .\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. .\" -.Dd April 4, 2001 +.Dd March 29, 2014 .Dt HUNTD 6 .Os .Sh NAME @@ -46,14 +46,6 @@ controls the multi-player .Xr hunt 6 game. -When it starts up, it tries to notify all members of the -.Em hunt-players -mailing list (see -.Xr sendmail 1 ) -by faking a -.Xr talk 1 -request from user -.Dq Hunt Game . .Pp The .Fl s @@ -68,9 +60,6 @@ The .Fl p option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt. -This option turns off the notification of players on the -.Em hunt-players -mailing list. .Ss INETD To run .Nm @@ -117,7 +106,6 @@ process starts up a on the local machine and tries to rendezvous with it. .Sh SEE ALSO .Xr sendmail 1 , -.Xr talk 1 , .Xr hunt 6 .Sh AUTHORS Conrad Huang, Ken Arnold, and Greg Couch; |