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authordholland <dholland@NetBSD.org>2014-03-29 21:24:26 +0000
committerdholland <dholland@NetBSD.org>2014-03-29 21:24:26 +0000
commitd6724a84e4ba41305086422afc071d9c8b92c09b (patch)
treec457518bb9f57b190abf81fec13cb6c911aacdf2 /hunt/huntd
parent32a54d49158271df4ffa0cf4422f612647973022 (diff)
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Split hunt and huntd's includes, instead of incestuously sharing a pile
of external data and function declarations between the two programs. Common constants and defines now go in hunt_common.h. Stuff that belongs only to hunt is in hunt/hunt_private.h. Stuff that belongs only to huntd is in huntd/hunt.h. Copy some declarations that are used in both programs under the same names (but are not actually the same objects) from huntd/hunt.h to hunt/hunt_private.h. Move others that are only used in hunt. Remove some entirely unused material, and tidy up standard includes.
Diffstat (limited to 'hunt/huntd')
-rw-r--r--hunt/huntd/Makefile4
-rw-r--r--hunt/huntd/hunt.h235
-rw-r--r--hunt/huntd/pathname.c12
3 files changed, 11 insertions, 240 deletions
diff --git a/hunt/huntd/Makefile b/hunt/huntd/Makefile
index 76e76058..ab12f185 100644
--- a/hunt/huntd/Makefile
+++ b/hunt/huntd/Makefile
@@ -1,8 +1,10 @@
-# $NetBSD: Makefile,v 1.3 2014/03/29 20:35:30 dholland Exp $
+# $NetBSD: Makefile,v 1.4 2014/03/29 21:24:26 dholland Exp $
PROG= huntd
SRCS= answer.c draw.c driver.c execute.c expl.c \
extern.c makemaze.c pathname.c shots.c terminal.c
MAN= huntd.6
+CPPFLAGS+=-I${.CURDIR}/../include
+
.include <bsd.prog.mk>
diff --git a/hunt/huntd/hunt.h b/hunt/huntd/hunt.h
index a2a824e0..78d1891c 100644
--- a/hunt/huntd/hunt.h
+++ b/hunt/huntd/hunt.h
@@ -1,4 +1,4 @@
-/* $NetBSD: hunt.h,v 1.22 2014/03/29 20:16:09 dholland Exp $ */
+/* $NetBSD: hunt.h,v 1.23 2014/03/29 21:24:26 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@@ -53,225 +53,16 @@
#include <sys/un.h>
#endif
-#ifdef INTERNET
-#define SOCK_FAMILY AF_INET
-#else
-#define SOCK_FAMILY AF_UNIX
-#define AF_UNIX_HACK /* 4.2 hack; leaves files around */
-#endif
-
-/*
- * Preprocessor define dependencies
- */
-#if defined(VOLCANO) && !defined(OOZE)
-#define OOZE
-#endif
-#if defined(BOOTS) && !defined(FLY)
-#define FLY
-#endif
-#if !defined(REFLECT) && !defined(RANDOM)
-#define RANDOM
-#endif
-
-/* decrement version number for each change in startup protocol */
-#define HUNT_VERSION -1
-
-#define ADDCH ('a' | 0200)
-#define MOVE ('m' | 0200)
-#define REFRESH ('r' | 0200)
-#define CLRTOEOL ('c' | 0200)
-#define ENDWIN ('e' | 0200)
-#define CLEAR ('C' | 0200)
-#define REDRAW ('R' | 0200)
-#define LAST_PLAYER ('l' | 0200)
-#define BELL ('b' | 0200)
-#define READY ('g' | 0200)
-
-/*
- * Choose MAXPL and MAXMON carefully. The screen is assumed to be
- * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
- * or (MAXPL + MAXMON <= 16).
- */
-#ifdef MONITOR
-#define MAXPL 15
-#define MAXMON 1
-#else
-#define MAXPL 17
-#define MAXMON 0
-#endif
-#define SHORTLEN 2 /* sizeof (network short) */
-#define LONGLEN 4 /* sizeof (network long) */
-#define NAMELEN 20
-#define MSGLEN SCREEN_WIDTH
-#define DECAY 50.0
-
-#define NASCII 128
-
-#define WIDTH 51
-#define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */
-#define HEIGHT 23
-#define UBOUND 1
-#define DBOUND (HEIGHT - 1)
-#define LBOUND 1
-#define RBOUND (WIDTH - 1)
-
-#define SCREEN_HEIGHT 24
-#define SCREEN_WIDTH 80
-#define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */
-
-#define STAT_LABEL_COL 60
-#define STAT_VALUE_COL 74
-#define STAT_NAME_COL 61
-#define STAT_SCAN_COL (STAT_NAME_COL + 5)
-#define STAT_AMMO_ROW 0
-#define STAT_GUN_ROW 1
-#define STAT_DAM_ROW 2
-#define STAT_KILL_ROW 3
-#define STAT_PLAY_ROW 5
-#ifdef MONITOR
-#define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
-#endif
-#define STAT_NAME_LEN 18
-
-#define DOOR '#'
-#define WALL1 '-'
-#define WALL2 '|'
-#define WALL3 '+'
-#ifdef REFLECT
-#define WALL4 '/'
-#define WALL5 '\\'
-#endif
-#define KNIFE 'K'
-#define SHOT ':'
-#define GRENADE 'o'
-#define SATCHEL 'O'
-#define BOMB '@'
-#define MINE ';'
-#define GMINE 'g'
-#ifdef OOZE
-#define SLIME '$'
-#endif
-#ifdef VOLCANO
-#define LAVA '~'
-#endif
-#ifdef DRONE
-#define DSHOT '?'
-#endif
-#ifdef FLY
-#define FALL 'F'
-#endif
-#ifdef BOOTS
-#define NBOOTS 2
-#define BOOT 'b'
-#define BOOT_PAIR 'B'
-#endif
-#define SPACE ' '
-
-#define ABOVE 'i'
-#define BELOW '!'
-#define RIGHT '}'
-#define LEFTS '{'
-#ifdef FLY
-#define FLYER '&'
-#define isplayer(c) (c == LEFTS || c == RIGHT ||\
- c == ABOVE || c == BELOW || c == FLYER)
-#else
-#define isplayer(c) (c == LEFTS || c == RIGHT ||\
- c == ABOVE || c == BELOW)
-#endif
-
-#define NORTH 01
-#define SOUTH 02
-#define EAST 010
-#define WEST 020
-
-#undef CTRL
-#define CTRL(x) ((x) & 037)
-
-#define BULSPD 5 /* bullets movement speed */
-#define ISHOTS 15
-#define NSHOTS 5
-#define MAXNCSHOT 2
-#define MAXDAM 10
-#define MINDAM 5
-#define STABDAM 2
+#include "hunt_common.h"
-#define BULREQ 1
-#define GRENREQ 9
-#define SATREQ 25
-#define BOMB7REQ 49
-#define BOMB9REQ 81
-#define BOMB11REQ 121
-#define BOMB13REQ 169
-#define BOMB15REQ 225
-#define BOMB17REQ 289
-#define BOMB19REQ 361
-#define BOMB21REQ 441
-#define MAXBOMB 11
-#ifdef DRONE
-#define MINDSHOT 2 /* At least a satchel bomb */
-#endif
extern int shot_req[];
extern int shot_type[];
-#ifdef OOZE
-#define SLIME_FACTOR 3
-#define SLIMEREQ 5
-#define SSLIMEREQ 10
-#define SLIME2REQ 15
-#define SLIME3REQ 20
-#define MAXSLIME 4
-#define SLIMESPEED 5
-extern int slime_req[];
-#endif
-#ifdef VOLCANO
-#define LAVASPEED 1
-#endif
-
-#define CLOAKLEN 20
-#define SCANLEN (Nplayer * 20)
-#define EXPLEN 4
-
-#define Q_QUIT 0
-#define Q_CLOAK 1
-#define Q_FLY 2
-#define Q_SCAN 3
-#define Q_MESSAGE 4
-
-#define C_PLAYER 0
-#define C_MONITOR 1
-#define C_MESSAGE 2
-#define C_SCORES 3
-
-#ifdef MONITOR
-#define C_TESTMSG() (Query_driver ? C_MESSAGE :\
- (Show_scores ? C_SCORES :\
- (Am_monitor ? C_MONITOR :\
- C_PLAYER)))
-#else
-#define C_TESTMSG() (Show_scores ? C_SCORES :\
- (Query_driver ? C_MESSAGE :\
- C_PLAYER))
-#endif
-
-#ifdef FLY
-#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
-#define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
-#define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
-#else
-#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
-#define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
-#endif
typedef struct bullet_def BULLET;
typedef struct expl_def EXPL;
typedef struct player_def PLAYER;
typedef struct ident_def IDENT;
typedef struct regen_def REGEN;
-#ifdef INTERNET
-typedef struct sockaddr_in SOCKET;
-#else
-typedef struct sockaddr_un SOCKET;
-#endif
struct ident_def {
char i_name[NAMELEN];
@@ -352,12 +143,8 @@ struct regen_def {
* external variables
*/
-extern bool Last_player;
-
extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2];
-extern const char *Driver;
-
extern int Nplayer, Socket, Status;
extern struct pollfd fdset[];
@@ -386,37 +173,24 @@ extern PLAYER Boot[NBOOTS];
#endif
#ifdef MONITOR
-extern bool Am_monitor;
extern PLAYER Monitor[MAXMON], *End_monitor;
#endif
-#ifdef INTERNET
-extern char *Send_message;
-#endif
-
-extern char map_key[256];
-extern bool no_beep;
-
/*
* function types
*/
void add_shot(int, int, int, char, int, PLAYER *, int, char);
int answer(void);
-void bad_con(void) __dead;
-void bad_ver(void) __dead;
void ce(PLAYER *);
void cgoto(PLAYER *, int, int);
void check(PLAYER *, int, int);
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
void clearwalls(void);
void clear_eol(void);
-void clear_the_screen(void);
void clrscr(PLAYER *);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
IDENT *, int, char);
-void do_connect(char *, char, long);
-void do_message(void);
void drawmaze(PLAYER *);
void drawplayer(PLAYER *, bool);
void execute(PLAYER *);
@@ -432,14 +206,11 @@ void mon_execute(PLAYER *);
void moveshots(void);
void open_ctl(void);
bool opposite(int, char);
-void otto(int, int, char);
void outch(PLAYER *, int);
void outstr(PLAYER *, const char *, int);
PLAYER *play_at(int, int);
-void playit(void);
void put_ch(char);
void put_str(char *);
-int quit(int);
int rand_dir(void);
int rand_num(int);
void rollexpl(void);
@@ -447,5 +218,3 @@ void sendcom(PLAYER *, int, ...);
void showexpl(int, int, char);
void showstat(PLAYER *);
void cleanup(int) __dead;
-void intr(int);
-void tstp(int);
diff --git a/hunt/huntd/pathname.c b/hunt/huntd/pathname.c
index e0016c55..4bb94034 100644
--- a/hunt/huntd/pathname.c
+++ b/hunt/huntd/pathname.c
@@ -1,4 +1,4 @@
-/* $NetBSD: pathname.c,v 1.5 2009/07/04 04:29:55 dholland Exp $ */
+/* $NetBSD: pathname.c,v 1.6 2014/03/29 21:24:26 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,7 +32,7 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: pathname.c,v 1.5 2009/07/04 04:29:55 dholland Exp $");
+__RCSID("$NetBSD: pathname.c,v 1.6 2014/03/29 21:24:26 dholland Exp $");
#endif /* not lint */
/*
@@ -43,11 +43,12 @@ __RCSID("$NetBSD: pathname.c,v 1.5 2009/07/04 04:29:55 dholland Exp $");
#include <sys/types.h>
+#include "hunt_common.h"
+
#ifdef DEBUG
-char *Driver = "/home/socr/a/conrad/games/src/hunt/huntd.dbg";
#ifdef INTERNET
-u_short Test_port = ('h' << 8) | 't';
+u_short Test_port = TEST_PORT;
#else
char *Sock_name = "/tmp/hunt";
char *Stat_name = "/tmp/hunt.stats";
@@ -55,9 +56,8 @@ char *Stat_name = "/tmp/hunt.stats";
#else
-const char *Driver = HUNTD;
#ifdef INTERNET
-u_short Test_port = ('h' << 8) | 't';
+u_short Test_port = TEST_PORT;
#else
char *Sock_name = "/tmp/hunt";
char *Stat_name = "/tmp/hunt.stats";