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authordholland <dholland@NetBSD.org>2009-07-04 06:15:27 +0000
committerdholland <dholland@NetBSD.org>2009-07-04 06:15:27 +0000
commit6c05802ed17b6bbc0c54420e72f3de9dfc18c086 (patch)
tree33855029c127e70dc4dc38aecd70717fb177b982 /hunt
parent10047c1eba5a431811cc7db57d9f971ff3661706 (diff)
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Various minor fixes, mostly from OpenBSD.
Diffstat (limited to 'hunt')
-rw-r--r--hunt/hunt/hunt.6134
1 files changed, 83 insertions, 51 deletions
diff --git a/hunt/hunt/hunt.6 b/hunt/hunt/hunt.6
index 5d023501..0157402e 100644
--- a/hunt/hunt/hunt.6
+++ b/hunt/hunt/hunt.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: hunt.6,v 1.13 2009/03/11 13:01:39 joerg Exp $
+.\" $NetBSD: hunt.6,v 1.14 2009/07/04 06:15:27 dholland Exp $
.\"
.\" hunt
.\"
@@ -31,7 +31,7 @@
.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.\"
-.Dd April 4, 2001
+.Dd July 3, 2009
.Dt HUNT 6
.Os
.Sh NAME
@@ -55,8 +55,8 @@ walls and players.
The more players you kill before you die, the better your score is.
If the
.Fl m
-flag is given, you enter the game as a monitor
-(you can see the action but you cannot play).
+flag is given, you enter the game as a monitor.
+.Pq Monitors can see the action but not play.
.Pp
.Nm
normally looks for an active game on the local network;
@@ -64,16 +64,17 @@ if none is found, it starts one up on the local host.
The location of the game may be specified by giving the
.Ar host
argument.
-This presupposes that a hunt game is already running on that host, see
+This presupposes that a hunt game is already running on that host; see
.Xr huntd 6
for details on how to set up a game on a specific host.
-If more than one game if found, you may pick which game to play in.
+If more than one game is found, you may pick which game to play in.
.Pp
If the
.Fl q
flag is given,
.Nm
-queries the local network (or specific host)
+queries the local network
+.Pq or a specific host
and reports on all active games found.
This is useful for shell startup scripts, e.g.,
.Xr csh 1 Ns 's
@@ -88,7 +89,7 @@ The
.Fl s ,
and
.Fl f
-options are for entering the game cloaked, scanning, or flying respectively.
+options are for entering the game cloaked, scanning, or flying, respectively.
.Pp
The
.Fl b
@@ -96,7 +97,7 @@ option turns off beeping when you reach the typeahead limit.
.Pp
The
.Fl t
-option aids team playing by making everyone else on one's team
+option aids team play by making everyone else on your team
appear as the team name.
A team name is a single digit to avoid conflicting with other characters
used in the game.
@@ -118,19 +119,20 @@ When you die and are asked if you wish to re-enter the game,
there are other answers than just yes or no.
You can also reply with a
.Ic w
-for write a message before continuing or
+to write a message before continuing or
.Ic o
-to change how you enter the game (cloaked, scanning, or flying).
+to change how you enter the game
+.Pq cloaked, scanning, or flying .
.Pp
To be notified automatically when a
.Nm
starts up, add your login to the
.Em hunt-players
-mailing list (see
-.Xr huntd 6 ) .
+mailing list; see
+.Xr huntd 6 .
.Sh PLAYING HINTS
.Nm
-only works on CRT (vdt) terminals with at least 24 lines, 80 columns, and
+only works on terminals with at least 24 lines, 80 columns, and
cursor addressing.
The screen is divided in to 3 areas.
On the right hand side is the status area.
@@ -152,7 +154,7 @@ does, i.e.,
.Ic k ,
and
.Ic l
-for left, down, up, right respectively.
+for left, down, up, right, respectively.
To change which direction you're facing in the maze,
use the upper case version of the movement key (i.e.,
.Ic HJKL ) .
@@ -160,39 +162,58 @@ You can only fire or throw things in the direction you're facing.
Other commands are:
.Bl -tag -width xxxxxxx
.It Ic f No or Ic 1
-Fire a bullet (Takes 1 charge)
+Fire a bullet
+.Pq Takes 1 charge
.It Ic g No or Ic 2
-Throw grenade (Takes 9 charges)
+Throw grenade
+.Pq Takes 9 charges
.It Ic F No or Ic 3
-Throw satchel charge (Takes 25 charges)
+Throw satchel charge
+.Pq Takes 25 charges
.It Ic G No or Ic 4
-Throw bomb (Takes 49 charges)
+Throw bomb
+.Pq Takes 49 charges
.It Ic 5
-Throw big bomb (Takes 81 charges)
+Throw big bomb
+.Pq Takes 81 charges
.It Ic 6
-Throw even bigger bomb (Takes 121 charges)
+Throw even bigger bomb
+.Pq Takes 121 charges
.It Ic 7
-Throw even more big bomb (Takes 169 charges)
+Throw even more big bomb
+.Pq Takes 169 charges
.It Ic 8
-Throw even more bigger bomb (Takes 225 charges)
+Throw even more bigger bomb
+.Pq Takes 225 charges
.It Ic 9
-Throw very big bomb (Takes 289 charges)
+Throw very big bomb
+.Pq Takes 289 charges
.It Ic 0
-Throw very, very big bomb (Takes 361 charges)
+Throw very, very big bomb
+.Pq Takes 361 charges
.It Ic @
-Throw biggest bomb (Takes 441 charges)
+Throw biggest bomb
+.Pq Takes 441 charges
.It Ic o
-Throw small slime (Takes 15 charges)
+Throw small slime
+.Pq Takes 15 charges
.It Ic O
-Throw big slime (Takes 30 charges)
+Throw big slime
+.Pq Takes 30 charges
.It Ic p
-Throw bigger slime (Takes 45 charges)
+Throw bigger slime
+.Pq Takes 45 charges
.It Ic P
-Throw biggest slime (Takes 60 charges)
+Throw biggest slime
+.Pq Takes 60 charges
.It Ic s
-Scan (show where other players are) (Takes 1 charge)
+Scan
+.Pq show where other players are
+.Pq Takes 1 charge
.It Ic c
-Cloak (hide from scanners) (Takes 1 charge)
+Cloak
+.Pq hide from scanners
+.Pq Takes 1 charge
.It Ic ^L
Redraw screen
.It Ic q
@@ -204,9 +225,12 @@ The symbols on the screen are:
.It -|+
walls
.It /\e
-diagonal (deflecting) walls
+diagonal
+.Pq deflecting
+walls
.It #
-doors (dispersion walls)
+doors
+.Pq dispersion walls
.It ;
small mine
.It g
@@ -224,9 +248,9 @@ small slime
.It $
big slime
.It \*[Gt]\*[Lt]^v
-you facing right, left, up, or down
+you, facing right, left, up, or down
.It }{i!
-other players facing right, left, up, or down
+other players, facing right, left, up, or down
.It *
explosion
.It \e|/
@@ -240,7 +264,7 @@ Other helpful hints:
.It
You can only fire in the direction you are facing.
.It
-You can only fire three shots in a row, then the gun must cool off.
+You can only fire three shots in a row; then the gun must cool off.
.It
Shots move 5 times faster than you do.
.It
@@ -254,14 +278,15 @@ You start with 15 charges and get 5 more every time a player enters
or re-enters.
.It
Grenade explosions cover a 3 by 3 area, each larger bomb cover a
-correspondingly larger area (ranging from 5 by 5 to 21 by 21).
+correspondingly larger area
+.Pq ranging from 5 by 5 to 21 by 21 .
All explosions are centered around the square the shot hits and
do the most damage in the center.
.It
Slime affects all squares it oozes over.
The number of squares is equal to the number of charges used.
.It
-One small mine and one large mine is placed in the maze for every new player.
+One small mine and one large mine are placed in the maze for every new player.
A mine has a 2% probability of tripping when you walk forward on to it;
50% when going sideways; 95% when backing up.
Tripping a mine costs you 5 points or 10 points respectively.
@@ -271,7 +296,8 @@ You cannot see behind you.
.It
Cloaking consumes 1 ammo charge per 20 of your moves.
.It
-Scanning consumes 1 ammo charge per (20 \(mu the number of players)
+Scanning consumes 1 ammo charge per
+.Pq 20 \(mu the number of players
of other player moves.
.It
Turning on cloaking turns off scanning \(em turning on scanning turns off
@@ -282,11 +308,14 @@ you get 2 more damage capacity points and 2 damage points get taken away.
.It
Maximum typeahead is 5 characters.
.It
-A shot destroys normal (i.e., non-diagonal, non-door) walls.
+A shot destroys normal
+.Pq i.e., non-diagonal, non-door
+walls.
.It
Diagonal walls deflect shots and change orientation.
.It
-Doors disperse shots in random directions (up, down, left, right).
+Doors disperse shots in random directions
+.Pq up, down, left, right .
.It
Diagonal walls and doors cannot be destroyed by direct shots but may
be destroyed by an adjacent grenade explosion.
@@ -297,8 +326,9 @@ Walls regenerate, reappearing in the order they were destroyed.
One percent of the regenerated walls will be diagonal walls or doors.
When a wall is generated directly beneath a player, he is thrown in
a random direction for a random period of time.
-When he lands, he sustains damage (up to 20 percent of the amount of
-damage already sustained); i.e., the less damage he had, the more nimble
+When he lands, he sustains damage
+.Pq up to 20 percent of the amount of damage already sustained ;
+i.e., the less damage he had, the more nimble
he is and therefore less likely to hurt himself on landing.
.\"MP
.\"There is a volcano close to the center of the maze which goes off
@@ -358,12 +388,13 @@ Your score is the decayed average of the ratio of number of kills to number
of times you entered the game and is only kept for the duration
of a single session of
.Nm .
-.Pp
-.Nm
-normally drives up the load average to be approximately
-(number_of_players + 0.5) greater than it would be without a
-.Nm
-game executing.
+.\".Pp
+.\".Nm
+.\"normally drives up the load average to be approximately
+.\".Pq number_of_players + 0.5
+.\"greater than it would be without a
+.\".Nm
+.\"game executing.
.Sh STATISTICS
The
.Fl S
@@ -389,7 +420,8 @@ how many slime kills player had
.It enemy
how many enemies were killed
.It friend
-how many friends were killed (self and same team)
+how many friends were killed
+.Pq self and same team
.It deaths
how many times player died
.It still