summaryrefslogtreecommitdiffstats
path: root/hunt
diff options
context:
space:
mode:
authorwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
commit7a38777764ef663c10c678c060810b7d2af902be (patch)
tree8ca9897e2bb538c020eacd4e08b7b0b597963c5e /hunt
parente2a14e1fec1a1934c66938c98de211a989fe85ca (diff)
downloadbsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.gz
bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.zst
bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.zip
New sentences begin on new lines.
Patch from Richard Elz, slightly improved by yours truly.
Diffstat (limited to 'hunt')
-rw-r--r--hunt/hunt/hunt.642
1 files changed, 15 insertions, 27 deletions
diff --git a/hunt/hunt/hunt.6 b/hunt/hunt/hunt.6
index 8250c249..19326fde 100644
--- a/hunt/hunt/hunt.6
+++ b/hunt/hunt/hunt.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: hunt.6,v 1.5 2002/02/08 01:25:13 ross Exp $
+.\" $NetBSD: hunt.6,v 1.6 2002/09/26 16:12:40 wiz Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -31,8 +31,7 @@ walls and players.
The more players you kill before you die, the better your score is.
If the
.Fl m
-flag is given,
-you enter the game as a monitor
+flag is given, you enter the game as a monitor
(you can see the action but you cannot play).
.Pp
.Nm
@@ -44,8 +43,7 @@ argument.
This presupposes that a hunt game is already running on that host, see
.Xr huntd 6
for details on how to setup a game on a specific host.
-If more than one game if found,
-you may pick which game to play in.
+If more than one game if found, you may pick which game to play in.
.Pp
If the
.Fl q
@@ -111,19 +109,14 @@ only works on crt (vdt) terminals with at least 24 lines, 80 columns, and
cursor addressing.
The screen is divided in to 3 areas.
On the right hand side is the status area.
-It shows damage sustained,
-charges remaining,
-who's in the game,
+It shows damage sustained, charges remaining, who's in the game,
who's scanning (the
.Dq *
-in front of the name),
-who's cloaked (the
+in front of the name), who's cloaked (the
.Dq +
-in front of the name),
-and other players' scores.
+in front of the name), and other players' scores.
The rest of the screen is taken up by your map of the maze.
-The 24th line
-is used for longer messages that don't fit in the status area.
+The 24th line is used for longer messages that don't fit in the status area.
.Pp
.Nm
uses the same keys to move as
@@ -226,8 +219,7 @@ You can only fire three shots in a row, then the gun must cool off.
.It
Shots move 5 times faster than you do.
.It
-To stab someone,
-you face that player and move at them.
+To stab someone, you face that player and move at them.
.It
Stabbing does 2 points worth of damage and shooting does 5 points.
.It
@@ -246,8 +238,7 @@ The number of squares is equal to the number of charges used.
.It
One small mine and one large mine is placed in the maze for every new player.
A mine has a 2% probability of tripping when you walk forward on to it;
-50% when going sideways;
-95% when backing up.
+50% when going sideways; 95% when backing up.
Tripping a mine costs you 5 points or 10 points respectively.
Defusing a mine is worth 1 charge or 9 charges respectively.
.It
@@ -280,11 +271,10 @@ Slime goes around walls, not through them.
Walls regenerate, reappearing in the order they were destroyed.
One percent of the regenerated walls will be diagonal walls or doors.
When a wall is generated directly beneath a player, he is thrown in
-a random direction for a random period of time. When he lands, he
-sustains damage (up to 20 percent of the amount of damage already
-sustained); i.e.,
-the less damage he had, the more nimble he is and
-therefore less likely to hurt himself on landing.
+a random direction for a random period of time.
+When he lands, he sustains damage (up to 20 percent of the amount of
+damage already sustained); i.e., the less damage he had, the more nimble
+he is and therefore less likely to hurt himself on landing.
.\"MP
.\"There is a volcano close to the center of the maze which goes off
.\"close to every 30 deaths.
@@ -306,10 +296,8 @@ will ask you what name you want to play under.
If you wish to set other options than just your name,
you can enumerate the options as follows:
.Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G"
-sets the player name to Sneaky,
-sets the team to one,
-sets the enter game attribute to cloaked,
-and the maps
+sets the player name to Sneaky, sets the team to one,
+sets the enter game attribute to cloaked, and the maps
.Ic z
to
.Ic o , F