diff options
author | wiz <wiz@NetBSD.org> | 2002-09-26 16:12:39 +0000 |
---|---|---|
committer | wiz <wiz@NetBSD.org> | 2002-09-26 16:12:39 +0000 |
commit | 7a38777764ef663c10c678c060810b7d2af902be (patch) | |
tree | 8ca9897e2bb538c020eacd4e08b7b0b597963c5e /hunt | |
parent | e2a14e1fec1a1934c66938c98de211a989fe85ca (diff) | |
download | bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.gz bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.zst bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.zip |
New sentences begin on new lines.
Patch from Richard Elz, slightly improved by yours truly.
Diffstat (limited to 'hunt')
-rw-r--r-- | hunt/hunt/hunt.6 | 42 |
1 files changed, 15 insertions, 27 deletions
diff --git a/hunt/hunt/hunt.6 b/hunt/hunt/hunt.6 index 8250c249..19326fde 100644 --- a/hunt/hunt/hunt.6 +++ b/hunt/hunt/hunt.6 @@ -1,4 +1,4 @@ -.\" $NetBSD: hunt.6,v 1.5 2002/02/08 01:25:13 ross Exp $ +.\" $NetBSD: hunt.6,v 1.6 2002/09/26 16:12:40 wiz Exp $ .\" .\" hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -31,8 +31,7 @@ walls and players. The more players you kill before you die, the better your score is. If the .Fl m -flag is given, -you enter the game as a monitor +flag is given, you enter the game as a monitor (you can see the action but you cannot play). .Pp .Nm @@ -44,8 +43,7 @@ argument. This presupposes that a hunt game is already running on that host, see .Xr huntd 6 for details on how to setup a game on a specific host. -If more than one game if found, -you may pick which game to play in. +If more than one game if found, you may pick which game to play in. .Pp If the .Fl q @@ -111,19 +109,14 @@ only works on crt (vdt) terminals with at least 24 lines, 80 columns, and cursor addressing. The screen is divided in to 3 areas. On the right hand side is the status area. -It shows damage sustained, -charges remaining, -who's in the game, +It shows damage sustained, charges remaining, who's in the game, who's scanning (the .Dq * -in front of the name), -who's cloaked (the +in front of the name), who's cloaked (the .Dq + -in front of the name), -and other players' scores. +in front of the name), and other players' scores. The rest of the screen is taken up by your map of the maze. -The 24th line -is used for longer messages that don't fit in the status area. +The 24th line is used for longer messages that don't fit in the status area. .Pp .Nm uses the same keys to move as @@ -226,8 +219,7 @@ You can only fire three shots in a row, then the gun must cool off. .It Shots move 5 times faster than you do. .It -To stab someone, -you face that player and move at them. +To stab someone, you face that player and move at them. .It Stabbing does 2 points worth of damage and shooting does 5 points. .It @@ -246,8 +238,7 @@ The number of squares is equal to the number of charges used. .It One small mine and one large mine is placed in the maze for every new player. A mine has a 2% probability of tripping when you walk forward on to it; -50% when going sideways; -95% when backing up. +50% when going sideways; 95% when backing up. Tripping a mine costs you 5 points or 10 points respectively. Defusing a mine is worth 1 charge or 9 charges respectively. .It @@ -280,11 +271,10 @@ Slime goes around walls, not through them. Walls regenerate, reappearing in the order they were destroyed. One percent of the regenerated walls will be diagonal walls or doors. When a wall is generated directly beneath a player, he is thrown in -a random direction for a random period of time. When he lands, he -sustains damage (up to 20 percent of the amount of damage already -sustained); i.e., -the less damage he had, the more nimble he is and -therefore less likely to hurt himself on landing. +a random direction for a random period of time. +When he lands, he sustains damage (up to 20 percent of the amount of +damage already sustained); i.e., the less damage he had, the more nimble +he is and therefore less likely to hurt himself on landing. .\"MP .\"There is a volcano close to the center of the maze which goes off .\"close to every 30 deaths. @@ -306,10 +296,8 @@ will ask you what name you want to play under. If you wish to set other options than just your name, you can enumerate the options as follows: .Dl setenv HUNT "name=Sneaky,team=1,cloak,mapkey=zoFfGg1f2g3F4G" -sets the player name to Sneaky, -sets the team to one, -sets the enter game attribute to cloaked, -and the maps +sets the player name to Sneaky, sets the team to one, +sets the enter game attribute to cloaked, and the maps .Ic z to .Ic o , F |