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authordholland <dholland@NetBSD.org>2014-03-29 21:38:54 +0000
committerdholland <dholland@NetBSD.org>2014-03-29 21:38:54 +0000
commitfaebb3b149256611b59a75489d5d8d0b015494ef (patch)
treecf4939187e1bb8c4b93d18fe771da1a1b9a85e9c /hunt
parent42d8cf7dc7d21c36a9b19820b0e61bfa90a633a8 (diff)
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be consistent about whether functions are static
Diffstat (limited to 'hunt')
-rw-r--r--hunt/huntd/execute.c6
-rw-r--r--hunt/huntd/shots.c8
2 files changed, 7 insertions, 7 deletions
diff --git a/hunt/huntd/execute.c b/hunt/huntd/execute.c
index 61a7d3e4..98ffe377 100644
--- a/hunt/huntd/execute.c
+++ b/hunt/huntd/execute.c
@@ -1,4 +1,4 @@
-/* $NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $ */
+/* $NetBSD: execute.c,v 1.12 2014/03/29 21:38:54 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,7 +32,7 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $");
+__RCSID("$NetBSD: execute.c,v 1.12 2014/03/29 21:38:54 dholland Exp $");
#endif /* not lint */
#include <stdlib.h>
@@ -550,7 +550,7 @@ scan(PLAYER *pp)
* pickup:
* check whether the object blew up or whether he picked it up
*/
-void
+static void
pickup(PLAYER *pp, int y, int x, int prob, int obj)
{
int req;
diff --git a/hunt/huntd/shots.c b/hunt/huntd/shots.c
index ada15f00..5f8c0129 100644
--- a/hunt/huntd/shots.c
+++ b/hunt/huntd/shots.c
@@ -1,4 +1,4 @@
-/* $NetBSD: shots.c,v 1.13 2014/03/29 19:41:11 dholland Exp $ */
+/* $NetBSD: shots.c,v 1.14 2014/03/29 21:43:19 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,7 +32,7 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: shots.c,v 1.13 2014/03/29 19:41:11 dholland Exp $");
+__RCSID("$NetBSD: shots.c,v 1.14 2014/03/29 21:43:19 dholland Exp $");
#endif /* not lint */
#include <err.h>
@@ -791,7 +791,7 @@ chkslime(BULLET *bp, BULLET *next)
* move the given slime shot speed times and add it back if
* it hasn't fizzled yet
*/
-void
+static void
move_slime(BULLET *bp, int speed, BULLET *next)
{
int i, j, dirmask, count;
@@ -1004,7 +1004,7 @@ zapshot(BULLET *blist, BULLET *obp)
* explshot -
* Make all shots at this location blow up
*/
-void
+static void
explshot(BULLET *blist, int y, int x)
{
BULLET *bp;