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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /larn/diag.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'larn/diag.c')
-rw-r--r--larn/diag.c314
1 files changed, 314 insertions, 0 deletions
diff --git a/larn/diag.c b/larn/diag.c
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+/* diag.c Larn is copyrighted 1986 by Noah Morgan. */
+#include <sys/types.h>
+#include <sys/times.h>
+#include <sys/stat.h>
+#include "header.h"
+extern long int initialtime;
+extern int rmst,maxitm,lasttime;
+extern char nosignal;
+static struct tms cputime;
+/*
+ ***************************
+ DIAG -- dungeon diagnostics
+ ***************************
+
+ subroutine to print out data for debugging
+ */
+#ifdef EXTRA
+static int rndcount[16];
+diag()
+ {
+ register int i,j;
+ int hit,dam;
+ cursors(); lwclose();
+ if (lcreat(diagfile) < 0) /* open the diagnostic file */
+ {
+ lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
+ }
+
+ write(1,"\nDiagnosing . . .\n",18);
+ lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
+
+/* for the character attributes */
+
+ lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
+ lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
+ (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
+ lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
+
+ lprcat("\f\nHere's the dungeon:\n\n");
+
+ i=level;
+ for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
+ {
+ newcavelevel(j);
+ lprintf("\nMaze for level %s:\n",levelname[level]);
+ diagdrawscreen();
+ }
+ newcavelevel(i);
+
+ lprcat("\f\nNow for the monster data:\n\n");
+ lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
+ lprcat("--------------------------------------------------------------------------\n");
+ for (i=0; i<=MAXMONST+8; i++)
+ {
+ lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
+ lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
+ lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
+ }
+
+ lprcat("\n\nHere's a Table for the to hit percentages\n");
+ lprcat("\n We will be assuming that players level = 2 * monster level");
+ lprcat("\n and that the players dexterity and strength are 16.");
+ lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
+ lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
+ lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
+ lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
+ lprcat("\n monster WC = 4 WC = 20 WC = 40");
+ lprcat("\n---------------------------------------------------------------");
+ for (i=0; i<=MAXMONST+8; i++)
+ {
+ hit = 2*monster[i].armorclass+2*monster[i].level+16;
+ dam = 16 - c[HARDGAME];
+ lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
+ monster[i].name,
+ (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
+ (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
+ (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
+ }
+
+ lprcat("\n\nHere's the list of available potions:\n\n");
+ for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]);
+ lprcat("\n\nHere's the list of available scrolls:\n\n");
+ for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]);
+ lprcat("\n\nHere's the spell list:\n\n");
+ lprcat("spell name description\n");
+ lprcat("-------------------------------------------------------------------------------------------\n\n");
+ for (j=0; j<SPNUM; j++)
+ {
+ lprc(' '); lprcat(spelcode[j]);
+ lprintf(" %21s %s\n",spelname[j],speldescript[j]);
+ }
+
+ lprcat("\n\nFor the c[] array:\n");
+ for (j=0; j<100; j+=10)
+ {
+ lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
+ }
+
+ lprcat("\n\nTest of random number generator ----------------");
+ lprcat("\n for 25,000 calls divided into 16 slots\n\n");
+
+ for (i=0; i<16; i++) rndcount[i]=0;
+ for (i=0; i<25000; i++) rndcount[rund(16)]++;
+ for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
+
+ lprcat("\n\n"); lwclose();
+ lcreat((char*)0); lprcat("Done Diagnosing . . .");
+ return(0);
+ }
+/*
+ subroutine to count the number of occurrences of an object
+ */
+dcount(l)
+ int l;
+ {
+ register int i,j,p;
+ int k;
+ k=0;
+ for (i=0; i<MAXX; i++)
+ for (j=0; j<MAXY; j++)
+ for (p=0; p<MAXLEVEL; p++)
+ if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
+ return(k);
+ }
+
+/*
+ subroutine to draw the whole screen as the player knows it
+ */
+diagdrawscreen()
+ {
+ register int i,j,k;
+
+ for (i=0; i<MAXY; i++)
+
+/* for the east west walls of this line */
+ {
+ for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else
+ lprc(objnamelist[item[j][i]]);
+ lprc('\n');
+ }
+ }
+#endif
+
+/*
+ to save the game in a file
+ */
+static long int zzz=0;
+savegame(fname)
+ char *fname;
+ {
+ register int i,k;
+ register struct sphere *sp;
+ struct stat statbuf;
+ nosignal=1; lflush(); savelevel();
+ ointerest();
+ if (lcreat(fname) < 0)
+ {
+ lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
+ nosignal=0; return(-1);
+ }
+
+ set_score_output();
+ lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
+ for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
+ if (beenhere[k])
+ lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
+ times(&cputime); /* get cpu time */
+ c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
+ lwrite((char*)&c[0],100*sizeof(long));
+ lprint((long)gtime); lprc(level);
+ lprc(playerx); lprc(playery);
+ lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short));
+ for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]);
+ for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]);
+ lwrite((char*)spelknow,SPNUM); lprc(wizard);
+ lprc(rmst); /* random monster generation counter */
+ for (i=0; i<90; i++) lprc(itm[i].qty);
+ lwrite((char*)course,25); lprc(cheat); lprc(VERSION);
+ for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
+ for (sp=spheres; sp; sp=sp->p)
+ lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */
+ time(&zzz); lprint((long)(zzz-initialtime));
+ lwrite((char*)&zzz,sizeof(long));
+ if (fstat(lfd,&statbuf)< 0) lprint(0L);
+ else lprint((long)statbuf.st_ino); /* inode # */
+ lwclose(); lastmonst[0] = 0;
+#ifndef VT100
+ setscroll();
+#endif VT100
+ lcreat((char*)0); nosignal=0;
+ return(0);
+ }
+
+restoregame(fname)
+ char *fname;
+ {
+ register int i,k;
+ register struct sphere *sp,*sp2;
+ struct stat filetimes;
+ cursors(); lprcat("\nRestoring . . ."); lflush();
+ if (lopen(fname) <= 0)
+ {
+ lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
+ nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return;
+ }
+
+ lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
+ for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
+ if (beenhere[k])
+ lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
+
+ lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint();
+ level = c[CAVELEVEL] = lgetc();
+ playerx = lgetc(); playery = lgetc();
+ lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short));
+ for (k=0; k<MAXSCROLL; k++) scrollname[k][0] = lgetc();
+ for (k=0; k<MAXPOTION; k++) potionname[k][0] = lgetc();
+ lrfill((char*)spelknow,SPNUM); wizard = lgetc();
+ rmst = lgetc(); /* random monster creation flag */
+
+ for (i=0; i<90; i++) itm[i].qty = lgetc();
+ lrfill((char*)course,25); cheat = lgetc();
+ if (VERSION != lgetc()) /* version number */
+ {
+ cheat=1;
+ lprcat("Sorry, But your save file is for an older version of larn\n");
+ nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return;
+ }
+
+ for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
+ for (sp=0,i=0; i<c[SPHCAST]; i++)
+ {
+ sp2 = sp;
+ sp = (struct sphere *)malloc(sizeof(struct sphere));
+ if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
+ lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */
+ sp->p=0; /* null out pointer */
+ if (i==0) spheres=sp; /* beginning of list */
+ else sp2->p = sp;
+ }
+
+ time(&zzz);
+ initialtime = zzz-lrint();
+ fstat(fd,&filetimes); /* get the creation and modification time of file */
+ lrfill((char*)&zzz,sizeof(long)); zzz += 6;
+ if (filetimes.st_ctime > zzz) fsorry(); /* file create time */
+ else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */
+ if (c[HP]<0) { died(284); return; } /* died a post mortem death */
+
+ oldx = oldy = 0;
+ i = lrint(); /* inode # */
+ if (i && (filetimes.st_ino!=i)) fsorry();
+ lrclose();
+ if (strcmp(fname,ckpfile) == 0)
+ {
+ if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); }
+ lcreat((char*)0);
+ }
+ else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
+/* for the greedy cheater checker */
+ for (k=0; k<6; k++) if (c[k]>99) greedy();
+ if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
+ if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
+ {
+ long tmp;
+ tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
+ c[EXPERIENCE] = skill[24];
+ raiseexperience((long)tmp);
+ }
+ getlevel(); lasttime=gtime;
+ }
+
+/*
+ subroutine to not allow greedy cheaters
+ */
+greedy()
+ {
+#if WIZID
+ if (wizard) return;
+#endif
+
+ lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
+ lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
+ lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
+ lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return;
+ }
+
+/*
+ subroutine to not allow altered save files and terminate the attempted
+ restart
+ */
+fsorry()
+ {
+ lprcat("\nSorry, but your savefile has been altered.\n");
+ lprcat("However, seeing as I am a good sport, I will let you play.\n");
+ lprcat("Be advised though, you won't be placed on the normal scoreboard.");
+ cheat = 1; nap(4000);
+ }
+
+/*
+ subroutine to not allow game if save file can't be deleted
+ */
+fcheat()
+ {
+#if WIZID
+ if (wizard) return;
+#endif
+
+ lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
+ lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
+ lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
+ lprcat("cannot let you play this game.\n");
+ nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return;
+ }