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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /larn/display.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'larn/display.c')
-rw-r--r--larn/display.c434
1 files changed, 434 insertions, 0 deletions
diff --git a/larn/display.c b/larn/display.c
new file mode 100644
index 00000000..b49de50c
--- /dev/null
+++ b/larn/display.c
@@ -0,0 +1,434 @@
+/* display.c Larn is copyrighted 1986 by Noah Morgan. */
+#include "header.h"
+#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8) + (_c))
+
+static int minx,maxx,miny,maxy,k,m;
+static char bot1f=0,bot2f=0,bot3f=0;
+char always=0;
+/*
+ bottomline()
+
+ now for the bottom line of the display
+ */
+bottomline()
+ { recalc(); bot1f=1; }
+bottomhp()
+ { bot2f=1; }
+bottomspell()
+ { bot3f=1; }
+bottomdo()
+ {
+ if (bot1f) { bot3f=bot1f=bot2f=0; bot_linex(); return; }
+ if (bot2f) { bot2f=0; bot_hpx(); }
+ if (bot3f) { bot3f=0; bot_spellx(); }
+ }
+
+static void botsub();
+
+bot_linex()
+ {
+ register int i;
+ if (cbak[SPELLS] <= -50 || (always))
+ {
+ cursor( 1,18);
+ if (c[SPELLMAX]>99) lprintf("Spells:%3d(%3d)",(long)c[SPELLS],(long)c[SPELLMAX]);
+ else lprintf("Spells:%3d(%2d) ",(long)c[SPELLS],(long)c[SPELLMAX]);
+ lprintf(" AC: %-3d WC: %-3d Level",(long)c[AC],(long)c[WCLASS]);
+ if (c[LEVEL]>99) lprintf("%3d",(long)c[LEVEL]);
+ else lprintf(" %-2d",(long)c[LEVEL]);
+ lprintf(" Exp: %-9d %s\n",(long)c[EXPERIENCE],class[c[LEVEL]-1]);
+ lprintf("HP: %3d(%3d) STR=%-2d INT=%-2d ",
+ (long)c[HP],(long)c[HPMAX],(long)(c[STRENGTH]+c[STREXTRA]),(long)c[INTELLIGENCE]);
+ lprintf("WIS=%-2d CON=%-2d DEX=%-2d CHA=%-2d LV:",
+ (long)c[WISDOM],(long)c[CONSTITUTION],(long)c[DEXTERITY],(long)c[CHARISMA]);
+
+ if ((level==0) || (wizard)) c[TELEFLAG]=0;
+ if (c[TELEFLAG]) lprcat(" ?"); else lprcat(levelname[level]);
+ lprintf(" Gold: %-6d",(long)c[GOLD]);
+ always=1; botside();
+ c[TMP] = c[STRENGTH]+c[STREXTRA];
+ for (i=0; i<100; i++) cbak[i]=c[i];
+ return;
+ }
+
+ botsub(makecode(SPELLS,8,18),"%3d");
+ if (c[SPELLMAX]>99) botsub(makecode(SPELLMAX,12,18),"%3d)");
+ else botsub(makecode(SPELLMAX,12,18),"%2d) ");
+ botsub(makecode(HP,5,19),"%3d");
+ botsub(makecode(HPMAX,9,19),"%3d");
+ botsub(makecode(AC,21,18),"%-3d");
+ botsub(makecode(WCLASS,30,18),"%-3d");
+ botsub(makecode(EXPERIENCE,49,18),"%-9d");
+ if (c[LEVEL] != cbak[LEVEL])
+ { cursor(59,18); lprcat(class[c[LEVEL]-1]); }
+ if (c[LEVEL]>99) botsub(makecode(LEVEL,40,18),"%3d");
+ else botsub(makecode(LEVEL,40,18)," %-2d");
+ c[TMP] = c[STRENGTH]+c[STREXTRA]; botsub(makecode(TMP,18,19),"%-2d");
+ botsub(makecode(INTELLIGENCE,25,19),"%-2d");
+ botsub(makecode(WISDOM,32,19),"%-2d");
+ botsub(makecode(CONSTITUTION,39,19),"%-2d");
+ botsub(makecode(DEXTERITY,46,19),"%-2d");
+ botsub(makecode(CHARISMA,53,19),"%-2d");
+ if ((level != cbak[CAVELEVEL]) || (c[TELEFLAG] != cbak[TELEFLAG]))
+ {
+ if ((level==0) || (wizard)) c[TELEFLAG]=0;
+ cbak[TELEFLAG] = c[TELEFLAG];
+ cbak[CAVELEVEL] = level; cursor(59,19);
+ if (c[TELEFLAG]) lprcat(" ?"); else lprcat(levelname[level]);
+ }
+ botsub(makecode(GOLD,69,19),"%-6d");
+ botside();
+ }
+
+/*
+ special subroutine to update only the gold number on the bottomlines
+ called from ogold()
+ */
+bottomgold()
+ {
+ botsub(makecode(GOLD,69,19),"%-6d");
+/* botsub(GOLD,"%-6d",69,19); */
+ }
+
+/*
+ special routine to update hp and level fields on bottom lines
+ called in monster.c hitplayer() and spattack()
+ */
+bot_hpx()
+ {
+ if (c[EXPERIENCE] != cbak[EXPERIENCE])
+ {
+ recalc(); bot_linex();
+ }
+ else botsub(makecode(HP,5,19),"%3d");
+ }
+
+/*
+ special routine to update number of spells called from regen()
+ */
+bot_spellx()
+ {
+ botsub(makecode(SPELLS,9,18),"%2d");
+ }
+
+/*
+ common subroutine for a more economical bottomline()
+ */
+static struct bot_side_def
+ {
+ int typ;
+ char *string;
+ }
+ bot_data[] =
+ {
+ STEALTH,"stealth", UNDEADPRO,"undead pro", SPIRITPRO,"spirit pro",
+ CHARMCOUNT,"Charm", TIMESTOP,"Time Stop", HOLDMONST,"Hold Monst",
+ GIANTSTR,"Giant Str", FIRERESISTANCE,"Fire Resit", DEXCOUNT,"Dexterity",
+ STRCOUNT,"Strength", SCAREMONST,"Scare", HASTESELF,"Haste Self",
+ CANCELLATION,"Cancel", INVISIBILITY,"Invisible", ALTPRO,"Protect 3",
+ PROTECTIONTIME,"Protect 2", WTW,"Wall-Walk"
+ };
+
+botside()
+ {
+ register int i,idx;
+ for (i=0; i<17; i++)
+ {
+ idx = bot_data[i].typ;
+ if ((always) || (c[idx] != cbak[idx]))
+ {
+ if ((always) || (cbak[idx] == 0))
+ { if (c[idx]) { cursor(70,i+1); lprcat(bot_data[i].string); } } else
+ if (c[idx]==0) { cursor(70,i+1); lprcat(" "); }
+ cbak[idx]=c[idx];
+ }
+ }
+ always=0;
+ }
+
+static void
+botsub(idx,str)
+ register int idx;
+ char *str;
+ {
+ register int x,y;
+ y = idx & 0xff; x = (idx>>8) & 0xff; idx >>= 16;
+ if (c[idx] != cbak[idx])
+ { cbak[idx]=c[idx]; cursor(x,y); lprintf(str,(long)c[idx]); }
+ }
+
+/*
+ * subroutine to draw only a section of the screen
+ * only the top section of the screen is updated. If entire lines are being
+ * drawn, then they will be cleared first.
+ */
+int d_xmin=0,d_xmax=MAXX,d_ymin=0,d_ymax=MAXY; /* for limited screen drawing */
+draws(xmin,xmax,ymin,ymax)
+ int xmin,xmax,ymin,ymax;
+ {
+ register int i,idx;
+ if (xmin==0 && xmax==MAXX) /* clear section of screen as needed */
+ {
+ if (ymin==0) cl_up(79,ymax);
+ else for (i=ymin; i<ymin; i++) cl_line(1,i+1);
+ xmin = -1;
+ }
+ d_xmin=xmin; d_xmax=xmax; d_ymin=ymin; d_ymax=ymax; /* for limited screen drawing */
+ drawscreen();
+ if (xmin<=0 && xmax==MAXX) /* draw stuff on right side of screen as needed*/
+ {
+ for (i=ymin; i<ymax; i++)
+ {
+ idx = bot_data[i].typ;
+ if (c[idx])
+ {
+ cursor(70,i+1); lprcat(bot_data[i].string);
+ }
+ cbak[idx]=c[idx];
+ }
+ }
+ }
+
+/*
+ drawscreen()
+
+ subroutine to redraw the whole screen as the player knows it
+ */
+char screen[MAXX][MAXY],d_flag; /* template for the screen */
+drawscreen()
+ {
+ register int i,j,k;
+ int lastx,lasty; /* variables used to optimize the object printing */
+ if (d_xmin==0 && d_xmax==MAXX && d_ymin==0 && d_ymax==MAXY)
+ {
+ d_flag=1; clear(); /* clear the screen */
+ }
+ else
+ {
+ d_flag=0; cursor(1,1);
+ }
+ if (d_xmin<0)
+ d_xmin=0; /* d_xmin=-1 means display all without bottomline */
+
+ for (i=d_ymin; i<d_ymax; i++)
+ for (j=d_xmin; j<d_xmax; j++)
+ if (know[j][i]==0) screen[j][i] = ' '; else
+ if (k=mitem[j][i]) screen[j][i] = monstnamelist[k]; else
+ if ((k=item[j][i])==OWALL) screen[j][i] = '#';
+ else screen[j][i] = ' ';
+
+ for (i=d_ymin; i<d_ymax; i++)
+ {
+ j=d_xmin; while ((screen[j][i]==' ') && (j<d_xmax)) j++;
+ /* was m=0 */
+ if (j >= d_xmax) m=d_xmin; /* don't search backwards if blank line */
+ else
+ { /* search backwards for end of line */
+ m=d_xmax-1; while ((screen[m][i]==' ') && (m>d_xmin)) --m;
+ if (j<=m) cursor(j+1,i+1); else continue;
+ }
+ while (j <= m)
+ {
+ if (j <= m-3)
+ {
+ for (k=j; k<=j+3; k++) if (screen[k][i] != ' ') k=1000;
+ if (k < 1000)
+ { while(screen[j][i]==' ' && j<=m) j++; cursor(j+1,i+1); }
+ }
+ lprc(screen[j++][i]);
+ }
+ }
+ setbold(); /* print out only bold objects now */
+
+ for (lastx=lasty=127, i=d_ymin; i<d_ymax; i++)
+ for (j=d_xmin; j<d_xmax; j++)
+ {
+ if (k=item[j][i])
+ if (k != OWALL)
+ if ((know[j][i]) && (mitem[j][i]==0))
+ if (objnamelist[k]!=' ')
+ {
+ if (lasty!=i+1 || lastx!=j)
+ cursor(lastx=j+1,lasty=i+1); else lastx++;
+ lprc(objnamelist[k]);
+ }
+ }
+
+ resetbold(); if (d_flag) { always=1; botside(); always=1; bot_linex(); }
+ oldx=99;
+ d_xmin = 0 , d_xmax = MAXX , d_ymin = 0 , d_ymax = MAXY; /* for limited screen drawing */
+ }
+
+/*
+ showcell(x,y)
+
+ subroutine to display a cell location on the screen
+ */
+showcell(x,y)
+ int x,y;
+ {
+ register int i,j,k,m;
+ if (c[BLINDCOUNT]) return; /* see nothing if blind */
+ if (c[AWARENESS]) { minx = x-3; maxx = x+3; miny = y-3; maxy = y+3; }
+ else { minx = x-1; maxx = x+1; miny = y-1; maxy = y+1; }
+
+ if (minx < 0) minx=0; if (maxx > MAXX-1) maxx = MAXX-1;
+ if (miny < 0) miny=0; if (maxy > MAXY-1) maxy = MAXY-1;
+
+ for (j=miny; j<=maxy; j++)
+ for (m=minx; m<=maxx; m++)
+ if (know[m][j]==0)
+ {
+ cursor(m+1,j+1);
+ x=maxx; while (know[x][j]) --x;
+ for (i=m; i<=x; i++)
+ {
+ if ((k=mitem[i][j]) != 0) lprc(monstnamelist[k]);
+ else switch(k=item[i][j])
+ {
+ case OWALL: case 0: case OIVTELETRAP: case OTRAPARROWIV:
+ case OIVDARTRAP: case OIVTRAPDOOR:
+ lprc(objnamelist[k]); break;
+
+ default: setbold(); lprc(objnamelist[k]); resetbold();
+ };
+ know[i][j]=1;
+ }
+ m = maxx;
+ }
+ }
+
+/*
+ this routine shows only the spot that is given it. the spaces around
+ these coordinated are not shown
+ used in godirect() in monster.c for missile weapons display
+ */
+show1cell(x,y)
+ int x,y;
+ {
+ if (c[BLINDCOUNT]) return; /* see nothing if blind */
+ cursor(x+1,y+1);
+ if ((k=mitem[x][y]) != 0) lprc(monstnamelist[k]);
+ else switch(k=item[x][y])
+ {
+ case OWALL: case 0: case OIVTELETRAP: case OTRAPARROWIV:
+ case OIVDARTRAP: case OIVTRAPDOOR:
+ lprc(objnamelist[k]); break;
+
+ default: setbold(); lprc(objnamelist[k]); resetbold();
+ };
+ know[x][y]|=1; /* we end up knowing about it */
+ }
+
+/*
+ showplayer()
+
+ subroutine to show where the player is on the screen
+ cursor values start from 1 up
+ */
+showplayer()
+ {
+ cursor(playerx+1,playery+1);
+ oldx=playerx; oldy=playery;
+ }
+
+/*
+ moveplayer(dir)
+
+ subroutine to move the player from one room to another
+ returns 0 if can't move in that direction or hit a monster or on an object
+ else returns 1
+ nomove is set to 1 to stop the next move (inadvertent monsters hitting
+ players when walking into walls) if player walks off screen or into wall
+ */
+short diroffx[] = { 0, 0, 1, 0, -1, 1, -1, 1, -1 };
+short diroffy[] = { 0, 1, 0, -1, 0, -1, -1, 1, 1 };
+moveplayer(dir)
+ int dir; /* from = present room # direction = [1-north]
+ [2-east] [3-south] [4-west] [5-northeast]
+ [6-northwest] [7-southeast] [8-southwest]
+ if direction=0, don't move--just show where he is */
+ {
+ register int k,m,i,j;
+ if (c[CONFUSE]) if (c[LEVEL]<rnd(30)) dir=rund(9); /*if confused any dir*/
+ k = playerx + diroffx[dir]; m = playery + diroffy[dir];
+ if (k<0 || k>=MAXX || m<0 || m>=MAXY) { nomove=1; return(yrepcount = 0); }
+ i = item[k][m]; j = mitem[k][m];
+ if (i==OWALL && c[WTW]==0) { nomove=1; return(yrepcount = 0); } /* hit a wall */
+ if (k==33 && m==MAXY-1 && level==1)
+ {
+ newcavelevel(0); for (k=0; k<MAXX; k++) for (m=0; m<MAXY; m++)
+ if (item[k][m]==OENTRANCE)
+ { playerx=k; playery=m; positionplayer(); drawscreen(); return(0); }
+ }
+ if (j>0) { hitmonster(k,m); return(yrepcount = 0); } /* hit a monster*/
+ lastpx = playerx; lastpy = playery;
+ playerx = k; playery = m;
+ if (i && i!=OTRAPARROWIV && i!=OIVTELETRAP && i!=OIVDARTRAP && i!=OIVTRAPDOOR) return(yrepcount = 0); else return(1);
+ }
+
+/*
+ * function to show what magic items have been discovered thus far
+ * enter with -1 for just spells, anything else will give scrolls & potions
+ */
+static int lincount,count;
+seemagic(arg)
+ int arg;
+ {
+ register int i,number;
+ count = lincount = 0; nosignal=1;
+
+ if (arg== -1) /* if display spells while casting one */
+ {
+ for (number=i=0; i<SPNUM; i++) if (spelknow[i]) number++;
+ number = (number+2)/3 + 4; /* # lines needed to display */
+ cl_up(79,number); cursor(1,1);
+ }
+ else
+ {
+ resetscroll(); clear();
+ }
+
+ lprcat("The magic spells you have discovered thus far:\n\n");
+ for (i=0; i<SPNUM; i++)
+ if (spelknow[i])
+ { lprintf("%s %-20s ",spelcode[i],spelname[i]); seepage(); }
+
+ if (arg== -1)
+ {
+ seepage(); more(); nosignal=0;
+ draws(0,MAXX,0,number); return;
+ }
+
+ lincount += 3; if (count!=0) { count=2; seepage(); }
+
+ lprcat("\nThe magic scrolls you have found to date are:\n\n");
+ count=0;
+ for (i=0; i<MAXSCROLL; i++)
+ if (scrollname[i][0])
+ if (scrollname[i][1]!=' ')
+ { lprintf("%-26s",&scrollname[i][1]); seepage(); }
+
+ lincount += 3; if (count!=0) { count=2; seepage(); }
+
+ lprcat("\nThe magic potions you have found to date are:\n\n");
+ count=0;
+ for (i=0; i<MAXPOTION; i++)
+ if (potionname[i][0])
+ if (potionname[i][1]!=' ')
+ { lprintf("%-26s",&potionname[i][1]); seepage(); }
+
+ if (lincount!=0) more(); nosignal=0; setscroll(); drawscreen();
+ }
+
+/*
+ * subroutine to paginate the seemagic function
+ */
+seepage()
+ {
+ if (++count==3)
+ {
+ lincount++; count=0; lprc('\n');
+ if (lincount>17) { lincount=0; more(); clear(); }
+ }
+ }