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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /larn/object.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'larn/object.c')
-rw-r--r--larn/object.c807
1 files changed, 807 insertions, 0 deletions
diff --git a/larn/object.c b/larn/object.c
new file mode 100644
index 00000000..9bf7c3c5
--- /dev/null
+++ b/larn/object.c
@@ -0,0 +1,807 @@
+/* object.c Larn is copyrighted 1986 by Noah Morgan. */
+#include "header.h"
+
+/*
+ ***************
+ LOOK_FOR_OBJECT
+ ***************
+
+ subroutine to look for an object and give the player his options
+ if an object was found.
+ */
+lookforobject()
+{
+register int i,j;
+if (c[TIMESTOP]) return; /* can't find objects is time is stopped */
+i=item[playerx][playery]; if (i==0) return;
+showcell(playerx,playery); cursors(); yrepcount=0;
+switch(i)
+ {
+ case OGOLDPILE: case OMAXGOLD:
+ case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break;
+
+ case OPOTION: lprcat("\n\nYou have found a magic potion");
+ i = iarg[playerx][playery];
+ if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]); opotion(i); break;
+
+ case OSCROLL: lprcat("\n\nYou have found a magic scroll");
+ i = iarg[playerx][playery];
+ if (scrollname[i][0]) lprintf(" of %s",&scrollname[i][1]);
+ oscroll(i); break;
+
+ case OALTAR: if (nearbymonst()) return;
+ lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
+
+ case OBOOK: lprcat("\n\nYou have found a book."); obook(); break;
+
+ case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
+
+ case OTHRONE: if (nearbymonst()) return;
+ lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
+
+ case OTHRONE2: if (nearbymonst()) return;
+ lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
+
+ case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
+
+ case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
+
+ case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
+
+ case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break;
+
+ case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
+ oelevator(1); /* up */ break;
+
+ case OFOUNTAIN: if (nearbymonst()) return;
+ lprcat("\n\nThere is a fountain here"); ofountain(); break;
+
+ case OSTATUE: if (nearbymonst()) return;
+ lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
+
+ case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break;
+
+ case OIVTELETRAP: if (rnd(11)<6) return;
+ item[playerx][playery] = OTELEPORTER;
+ know[playerx][playery] = 1;
+
+ case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n");
+ beep(); nap(3000); oteleport(0);
+ break;
+
+ case OSCHOOL: if (nearbymonst()) return;
+ lprcat("\n\nYou have found the College of Larn.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g') { oschool(); /* the college of larn */ }
+ else lprcat(" stay here");
+ break;
+
+ case OMIRROR: if (nearbymonst()) return;
+ lprcat("\n\nThere is a mirror here"); omirror(); break;
+
+ case OBANK2:
+ case OBANK: if (nearbymonst()) return;
+ if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
+ else lprcat("\n\nYou have found a branch office of the bank of Larn.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
+ if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ }
+ else lprcat(" stay here");
+ break;
+
+ case ODEADFOUNTAIN: if (nearbymonst()) return;
+ lprcat("\n\nThere is a dead fountain here"); break;
+
+ case ODNDSTORE: if (nearbymonst()) return;
+ lprcat("\n\nThere is a DND store here.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g')
+ dndstore(); /* the dnd adventurers store */
+ else lprcat(" stay here");
+ break;
+
+ case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
+
+ case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears");
+ oelevator(-1); /* down */
+ break;
+
+ case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]);
+ lprcat("\nDo you (c) close it"); iopts();
+ i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
+ if ((i=='\33') || (i=='i')) { ignore(); break; }
+ lprcat("close"); forget();
+ item[playerx][playery]=OCLOSEDDOOR;
+ iarg[playerx][playery]=0;
+ playerx = lastpx; playery = lastpy;
+ break;
+
+ case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]);
+ lprcat("\nDo you (o) try to open it"); iopts();
+ i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
+ if ((i=='\33') || (i=='i'))
+ { ignore(); playerx = lastpx;
+ playery = lastpy; break; }
+ else
+ {
+ lprcat("open");
+ if (rnd(11)<7)
+ {
+ switch(iarg[playerx][playery])
+ {
+ case 6: c[AGGRAVATE] += rnd(400); break;
+
+ case 7: lprcat("\nYou are jolted by an electric shock ");
+ lastnum=274; losehp(rnd(20)); bottomline(); break;
+
+ case 8: loselevel(); break;
+
+ case 9: lprcat("\nYou suddenly feel weaker ");
+ if (c[STRENGTH]>3) c[STRENGTH]--;
+ bottomline(); break;
+
+ default: break;
+ }
+ playerx = lastpx; playery = lastpy;
+ }
+ else
+ {
+ forget(); item[playerx][playery]=OOPENDOOR;
+ }
+ }
+ break;
+
+ case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
+ lprcat("\nDo you (g) go inside"); iopts();
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g')
+ {
+ newcavelevel(1); playerx=33; playery=MAXY-2;
+ item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
+ draws(0,MAXX,0,MAXY); bot_linex(); return;
+ }
+ else ignore();
+ break;
+
+ case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
+ lprcat("\nDo you (c) climb down"); iopts();
+ i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
+ if ((i=='\33') || (i=='i')) { ignore(); break; }
+ if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
+ if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
+ lastnum=275; losehp(30+rnd(20)); bottomhp(); }
+
+ else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL);
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
+ if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
+ draws(0,MAXX,0,MAXY); bot_linex(); return;
+
+ case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
+ lprcat("\nDo you (c) climb up"); iopts();
+ i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
+ if ((i=='\33') || (i=='i')) { ignore(); break; }
+ if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
+ if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
+ lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
+ lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
+ if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
+ draws(0,MAXX,0,MAXY); bot_linex(); return;
+
+ case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */
+ item[playerx][playery] = OTRAPARROW;
+ know[playerx][playery] = 0;
+
+ case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */
+ lastnum=259; losehp(rnd(10)+level);
+ bottomhp(); return;
+
+ case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */
+ item[playerx][playery] = ODARTRAP;
+ know[playerx][playery] = 0;
+
+ case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */
+ lastnum=260; losehp(rnd(5));
+ if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
+ bottomline(); return;
+
+ case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */
+ item[playerx][playery] = OTRAPDOOR;
+ know[playerx][playery] = 1;
+
+ case OTRAPDOOR: lastnum = 272; /* a trap door */
+ if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
+ { lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); }
+ lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */
+ losehp(rnd(5+level));
+ nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex();
+ return;
+
+
+ case OTRADEPOST: if (nearbymonst()) return;
+ lprcat("\nYou have found the Larn trading Post.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g') otradepost(); else lprcat("stay here");
+ return;
+
+ case OHOME: if (nearbymonst()) return;
+ lprcat("\nYou have found your way home.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g') ohome(); else lprcat("stay here");
+ return;
+
+ case OWALL: break;
+
+ case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */
+
+ case OLRS: if (nearbymonst()) return;
+ lprcat("\n\nThere is an LRS office here.");
+ lprcat("\nDo you (g) go inside, or (i) stay here? ");
+ i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
+ if (i == 'g')
+ olrs(); /* the larn revenue service */
+ else lprcat(" stay here");
+ break;
+
+ default: finditem(i); break;
+ };
+}
+
+/*
+ function to say what object we found and ask if player wants to take it
+ */
+finditem(itm)
+ int itm;
+ {
+ int tmp,i;
+ lprintf("\n\nYou have found %s ",objectname[itm]);
+ tmp=iarg[playerx][playery];
+ switch(itm)
+ {
+ case ODIAMOND: case ORUBY: case OEMERALD:
+ case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON:
+ case OCUBEofUNDEAD: case ONOTHEFT: break;
+
+ default:
+ if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
+ }
+ lprcat("\nDo you want to (t) take it"); iopts();
+ i=0; while (i!='t' && i!='i' && i!='\33') i=getchar();
+ if (i == 't')
+ { lprcat("take"); if (take(itm,tmp)==0) forget(); return; }
+ ignore();
+ }
+
+
+/*
+ *******
+ OSTAIRS
+ *******
+
+ subroutine to process the stair cases
+ if dir > 0 the up else down
+ */
+ostairs(dir)
+ int dir;
+ {
+ register int k;
+ lprcat("\nDo you (s) stay here ");
+ if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down ");
+ lprcat("or (f) kick stairs? ");
+
+ while (1) switch(getchar())
+ {
+ case '\33':
+ case 's': case 'i': lprcat("stay here"); return;
+
+ case 'f': lprcat("kick stairs");
+ if (rnd(2) == 1)
+ lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
+ else
+ {
+ k=rnd((level+1)<<1);
+ lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k);
+ lastnum=276; losehp(k); bottomline();
+ }
+ return;
+
+ case 'u': lprcat("go up");
+ if (dir < 0) lprcat("\nThe stairs don't go up!");
+ else
+ if (level>=2 && level!=11)
+ {
+ k = level; newcavelevel(level-1);
+ draws(0,MAXX,0,MAXY); bot_linex();
+ }
+ else lprcat("\nThe stairs lead to a dead end!");
+ return;
+
+ case 'd': lprcat("go down");
+ if (dir > 0) lprcat("\nThe stairs don't go down!");
+ else
+ if (level!=0 && level!=10 && level!=13)
+ {
+ k = level; newcavelevel(level+1);
+ draws(0,MAXX,0,MAXY); bot_linex();
+ }
+ else lprcat("\nThe stairs lead to a dead end!");
+ return;
+ };
+ }
+
+
+/*
+ *********
+ OTELEPORTER
+ *********
+
+ subroutine to handle a teleport trap +/- 1 level maximum
+ */
+oteleport(err)
+ int err;
+ {
+ register int tmp;
+ if (err) if (rnd(151)<3) died(264); /* stuck in a rock */
+ c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */
+ if (level==0) tmp=0;
+ else if (level < MAXLEVEL)
+ { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
+ if (tmp<1) tmp=1; }
+ else
+ { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
+ if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
+ playerx = rnd(MAXX-2); playery = rnd(MAXY-2);
+ if (level != tmp) newcavelevel(tmp); positionplayer();
+ draws(0,MAXX,0,MAXY); bot_linex();
+ }
+
+/*
+ *******
+ OPOTION
+ *******
+
+ function to process a potion
+ */
+opotion(pot)
+ int pot;
+ {
+ lprcat("\nDo you (d) drink it, (t) take it"); iopts();
+ while (1) switch(getchar())
+ {
+ case '\33':
+ case 'i': ignore(); return;
+
+ case 'd': lprcat("drink\n"); forget(); /* destroy potion */
+ quaffpotion(pot); return;
+
+ case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget();
+ return;
+ };
+ }
+
+/*
+ function to drink a potion
+ */
+quaffpotion(pot)
+ int pot;
+ {
+ register int i,j,k;
+ if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
+ potionname[pot][0] = ' ';
+ switch(pot)
+ {
+ case 9: lprcat("\nYou feel greedy . . ."); nap(2000);
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
+ if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
+ {
+ know[j][i]=1; show1cell(j,i);
+ }
+ showplayer(); return;
+
+ case 19: lprcat("\nYou feel greedy . . ."); nap(2000);
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
+ {
+ k=item[j][i];
+ if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
+ || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
+ {
+ know[j][i]=1; show1cell(j,i);
+ }
+ }
+ showplayer(); return;
+
+ case 20: c[HP] = c[HPMAX]; break; /* instant healing */
+
+ case 1: lprcat("\nYou feel better");
+ if (c[HP] == c[HPMAX]) raisemhp(1);
+ else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break;
+
+ case 2: lprcat("\nSuddenly, you feel much more skillful!");
+ raiselevel(); raisemhp(1); return;
+
+ case 3: lprcat("\nYou feel strange for a moment");
+ c[rund(6)]++; break;
+
+ case 4: lprcat("\nYou feel more self confident!");
+ c[WISDOM] += rnd(2); break;
+
+ case 5: lprcat("\nWow! You feel great!");
+ if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break;
+
+ case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break;
+
+ case 8: lprcat("\nYour intelligence went up by one!");
+ c[INTELLIGENCE]++; break;
+
+ case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
+ if (mitem[j][i])
+ {
+ know[j][i]=1; show1cell(j,i);
+ }
+ /* monster detection */ return;
+
+ case 12: lprcat("\nThis potion has no taste to it"); return;
+
+ case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!");
+ if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
+ c[HERO] += 250; break;
+
+ case 16: lprcat("\nYou have a greater intestinal constitude!");
+ c[CONSTITUTION]++; break;
+
+ case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
+ if (c[GIANTSTR]==0) c[STREXTRA] += 21;
+ c[GIANTSTR] += 700; break;
+
+ case 18: lprcat("\nYou feel a chill run up your spine!");
+ c[FIRERESISTANCE] += 1000; break;
+
+ case 0: lprcat("\nYou fall asleep. . .");
+ i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); }
+ cursors(); lprcat("\nYou woke up!"); return;
+
+ case 7: lprcat("\nYou become dizzy!");
+ if (--c[STRENGTH] < 3) c[STRENGTH]=3; break;
+
+ case 11: lprcat("\nYou stagger for a moment . .");
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
+ know[j][i]=0;
+ nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return;
+
+ case 13: lprcat("\nYou can't see anything!"); /* blindness */
+ c[BLINDCOUNT]+=500; return;
+
+ case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
+
+ case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */
+
+ case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
+ c[HALFDAM] += 200 + rnd(200); return;
+
+ case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */
+ c[SEEINVISIBLE] += rnd(1000)+400;
+ monstnamelist[INVISIBLESTALKER] = 'I'; return;
+ };
+ bottomline(); /* show new stats */ return;
+ }
+
+/*
+ *******
+ OSCROLL
+ *******
+
+ function to process a magic scroll
+ */
+oscroll(typ)
+ int typ;
+ {
+ lprcat("\nDo you ");
+ if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
+ while (1) switch(getchar())
+ {
+ case '\33':
+ case 'i': ignore(); return;
+
+ case 'r': if (c[BLINDCOUNT]) break;
+ lprcat("read"); forget();
+ if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); }
+ /* destroy it */ read_scroll(typ); return;
+
+ case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */
+ return;
+ };
+ }
+
+/*
+ data for the function to read a scroll
+ */
+static int xh,yh,yl,xl;
+static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
+ LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
+static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
+ INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
+char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
+ STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
+ HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
+ FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
+ ITCHING,CLUMSINESS, WTW };
+/*
+ * function to adjust time when time warping and taking courses in school
+ */
+adjtime(tim)
+ register long tim;
+ {
+ register int j;
+ for (j=0; j<26; j++) /* adjust time related parameters */
+ if (c[time_change[j]])
+ if ((c[time_change[j]] -= tim) < 1) c[time_change[j]]=1;
+ regen();
+ }
+
+/*
+ function to read a scroll
+ */
+read_scroll(typ)
+ int typ;
+ {
+ register int i,j;
+ if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */
+ scrollname[typ][0] = ' ';
+ switch(typ)
+ {
+ case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return;
+
+ case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */
+
+ case 2: lprcat("\nYou have been granted enlightenment!");
+ yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX);
+ yl = max(playery-7,0); xl = max(playerx-25,0);
+ for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1;
+ nap(2000); draws(xl,xh,yl,yh); return;
+
+ case 3: lprcat("\nThis scroll seems to be blank"); return;
+
+ case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */
+
+ case 5: something(level); /* create artifact */ return;
+
+ case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */
+
+ case 7: gtime += (i = rnd(1000) - 850); /* time warp */
+ if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
+ else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
+ adjtime((long)i); /* adjust time for time warping */
+ return;
+
+ case 8: oteleport(0); return; /* teleportation */
+
+ case 9: c[AWARENESS] += 1800; return; /* expanded awareness */
+
+ case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */
+
+ case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
+ if (mitem[j][i])
+ hitp[j][i] = monster[mitem[j][i]].hitpoints;
+ return; /* monster healing */
+ case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
+
+ case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
+
+ case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */
+
+ case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
+ for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1;
+ nap(2000); draws(0,MAXX,0,MAXY); return;
+
+ case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
+
+ case 17: for (i=0; i<26; i++) /* gem perfection */
+ switch(iven[i])
+ {
+ case ODIAMOND: case ORUBY:
+ case OEMERALD: case OSAPPHIRE:
+ j = ivenarg[i]; j &= 255; j <<= 1;
+ if (j > 255) j=255; /* double value */
+ ivenarg[i] = j; break;
+ }
+ break;
+
+ case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */
+ break;
+
+ case 19: for (i=0; i<26; i++) /* identify */
+ {
+ if (iven[i]==OPOTION) potionname[ivenarg[i]][0] = ' ';
+ if (iven[i]==OSCROLL) scrollname[ivenarg[i]][0] = ' ';
+ }
+ break;
+
+ case 20: for (i=0; i<10; i++) /* remove curse */
+ if (c[curse[i]]) c[curse[i]] = 1;
+ break;
+
+ case 21: annihilate(); break; /* scroll of annihilation */
+
+ case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */
+ break;
+ case 23: c[LIFEPROT]++; break; /* life protection */
+ };
+ }
+
+
+oorb()
+ {
+ }
+
+opit()
+ {
+ register int i;
+ if (rnd(101)<81)
+ if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
+ if (level==MAXLEVEL-1) obottomless(); else
+ if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
+ {
+ if (rnd(101)<20)
+ {
+ i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
+ }
+ else
+ {
+ i = rnd(level*3+3);
+ lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i);
+ lastnum=261; /* if he dies scoreboard will say so */
+ }
+ losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY);
+ }
+ }
+
+obottomless()
+ {
+ lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262);
+ }
+oelevator(dir)
+ int dir;
+ {
+#ifdef lint
+ int x;
+ x=dir;
+ dir=x;
+#endif lint
+ }
+
+ostatue()
+ {
+ }
+
+omirror()
+ {
+ }
+
+obook()
+ {
+ lprcat("\nDo you ");
+ if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
+ while (1) switch(getchar())
+ {
+ case '\33':
+ case 'i': ignore(); return;
+
+ case 'r': if (c[BLINDCOUNT]) break;
+ lprcat("read");
+ /* no more book */ readbook(iarg[playerx][playery]); forget(); return;
+
+ case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */
+ return;
+ };
+ }
+
+/*
+ function to read a book
+ */
+readbook(lev)
+ register int lev;
+ {
+ register int i,tmp;
+ if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
+ i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
+ spelknow[i]=1;
+ lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]);
+ if (rnd(10)==4)
+ { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
+ }
+
+ocookie()
+ {
+ char *p;
+ lprcat("\nDo you (e) eat it, (t) take it"); iopts();
+ while (1) switch(getchar())
+ {
+ case '\33':
+ case 'i': ignore(); return;
+
+ case 'e': lprcat("eat\nThe cookie tasted good.");
+ forget(); /* no more cookie */
+ if (c[BLINDCOUNT]) return;
+ if (!(p=fortune(fortfile))) return;
+ lprcat(" A message inside the cookie reads:\n"); lprcat(p);
+ return;
+
+ case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */
+ return;
+ };
+ }
+
+
+/* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
+ogold(arg)
+ int arg;
+ {
+ register long i;
+ i = iarg[playerx][playery];
+ if (arg==OMAXGOLD) i *= 100;
+ else if (arg==OKGOLD) i *= 1000;
+ else if (arg==ODGOLD) i *= 10;
+ lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold();
+ item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
+ }
+
+ohome()
+ {
+ register int i;
+ nosignal = 1; /* disable signals */
+ for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
+ {
+ iven[i]=0; /* remove the potion of cure dianthroritis from inventory */
+ clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
+ lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
+ if (gtime>TIMELIMIT)
+ {
+ lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
+ lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
+ nap(5000); died(269);
+ }
+ else
+ {
+ lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
+ lprcat("Your daughter should be well on her way to recovery.\n");
+ nap(6000);
+ lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n");
+ lprcat("your daughter will recover in a few days. Congratulations!\n");
+ beep(); nap(5000); died(263);
+ }
+ }
+
+ while (1)
+ {
+ clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname);
+
+ if (gtime>TIMELIMIT)
+ {
+ lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
+ lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
+ nap(5000); died(269);
+ }
+
+ lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
+ lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
+ lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
+ lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
+ lprcat("depths of the caves can this potion be found.\n\n\n");
+ lprcat("\n ----- press "); standout("return");
+ lprcat(" to continue, "); standout("escape");
+ lprcat(" to leave ----- ");
+ i=getchar(); while (i!='\33' && i!='\n') i=getchar();
+ if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
+ }
+ }
+
+/* routine to save program space */
+iopts()
+ { lprcat(", or (i) ignore it? "); }
+ignore()
+ { lprcat("ignore\n"); }
+