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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /larn/regen.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'larn/regen.c')
-rw-r--r--larn/regen.c92
1 files changed, 92 insertions, 0 deletions
diff --git a/larn/regen.c b/larn/regen.c
new file mode 100644
index 00000000..b9f7a0f2
--- /dev/null
+++ b/larn/regen.c
@@ -0,0 +1,92 @@
+/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
+#include "header.h"
+/*
+ *******
+ REGEN()
+ *******
+ regen()
+
+ subroutine to regenerate player hp and spells
+ */
+regen()
+ {
+ register int i,flag;
+ register long *d;
+ d = c;
+#ifdef EXTRA
+ d[MOVESMADE]++;
+#endif
+ if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */
+ flag=0;
+
+ if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; }
+ if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
+ gtime++;
+
+ if (d[HP] != d[HPMAX])
+ if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */
+ {
+ d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
+ if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX];
+ bottomhp();
+ }
+
+ if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
+ if (d[ECOUNTER]-- <= 0)
+ {
+ d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
+ d[SPELLS]++; bottomspell();
+ }
+
+ if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
+ if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; }
+ if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; }
+ if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; }
+ if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; }
+ if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); }
+ if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); }
+ if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
+ if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1;
+ if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1;
+ if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1;
+ if (d[WTW]) if ((--d[WTW]) <= 0) flag=1;
+ if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1;
+ if (d[AGGRAVATE]) --d[AGGRAVATE];
+ if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1;
+ if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1;
+ if (d[AWARENESS]) --d[AWARENESS];
+ if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1;
+ if (d[HASTEMONST]) --d[HASTEMONST];
+ if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1;
+ if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
+ if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1;
+ if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1;
+ if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); }
+ if (d[SEEINVISIBLE])
+ if (--d[SEEINVISIBLE]<=0)
+ { monstnamelist[INVISIBLESTALKER] = ' ';
+ cursors(); lprcat("\nYou feel your vision return to normal"); beep(); }
+ if (d[ITCHING])
+ {
+ if (d[ITCHING]>1)
+ if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
+ if (rnd(100)<50)
+ {
+ d[WEAR]=d[SHIELD]= -1; cursors();
+ lprcat("\nThe hysteria of itching forces you to remove your armor!");
+ beep(); recalc(); bottomline();
+ }
+ if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); }
+ }
+ if (d[CLUMSINESS])
+ {
+ if (d[WIELD] != -1)
+ if (d[CLUMSINESS]>1)
+ if (item[playerx][playery]==0) /* only if nothing there */
+ if (rnd(100)<33) /* drop your weapon due to clumsiness */
+ drop_object((int)d[WIELD]);
+ if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); }
+ }
+ if (flag) bottomline();
+ }
+