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authorchristos <christos@NetBSD.org>1997-10-18 20:03:05 +0000
committerchristos <christos@NetBSD.org>1997-10-18 20:03:05 +0000
commitf73f1009084e75624e3bc00fef9cf4749de80dcc (patch)
tree10cc39737f667f056c5537c3fba7cf4d2a832c9d /larn/signal.c
parent39d5db4411fe42946cd3d94eb7d275f3f453d6aa (diff)
downloadbsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.tar.gz
bsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.tar.zst
bsdgames-darwin-f73f1009084e75624e3bc00fef9cf4749de80dcc.zip
Tons of changes; re-indent, use termios, fix warnings, add prototypes...
Games is almost clean; only hack is left...
Diffstat (limited to 'larn/signal.c')
-rw-r--r--larn/signal.c160
1 files changed, 107 insertions, 53 deletions
diff --git a/larn/signal.c b/larn/signal.c
index 3b4e2f39..e16ff8ee 100644
--- a/larn/signal.c
+++ b/larn/signal.c
@@ -1,86 +1,140 @@
+/* $NetBSD: signal.c,v 1.6 1997/10/18 20:03:50 christos Exp $ */
+
+/* "Larn is copyrighted 1986 by Noah Morgan.\n" */
+
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: signal.c,v 1.5 1995/12/21 11:27:51 mycroft Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: signal.c,v 1.6 1997/10/18 20:03:50 christos Exp $");
+#endif /* not lint */
+#include <stdio.h>
#include <signal.h>
-#include "header.h" /* "Larn is copyrighted 1986 by Noah Morgan.\n" */
#include <string.h>
+#include <unistd.h>
+#include "header.h"
+#include "extern.h"
+
+static void s2choose __P((void));
+static void cntlc __P((int));
+static void sgam __P((int));
+static void tstop __P((int));
+static void sigpanic __P((int));
#define BIT(a) (1<<((a)-1))
-extern char savefilename[],wizard,predostuff,nosignal;
-static s2choose() /* text to be displayed if ^C during intro screen */
- {
- cursor(1,24); lprcat("Press "); setbold(); lprcat("return"); resetbold();
- lprcat(" to continue: "); lflush();
- }
static void
-cntlc() /* what to do for a ^C */
- {
- if (nosignal) return; /* don't do anything if inhibited */
- signal(SIGQUIT,SIG_IGN); signal(SIGINT,SIG_IGN);
- quit(); if (predostuff==1) s2choose(); else showplayer();
+s2choose()
+{ /* text to be displayed if ^C during intro
+ * screen */
+ cursor(1, 24);
+ lprcat("Press ");
+ setbold();
+ lprcat("return");
+ resetbold();
+ lprcat(" to continue: ");
+ lflush();
+}
+
+static void
+cntlc(n)
+ int n;
+{ /* what to do for a ^C */
+ if (nosignal)
+ return; /* don't do anything if inhibited */
+ signal(SIGQUIT, SIG_IGN);
+ signal(SIGINT, SIG_IGN);
+ quit();
+ if (predostuff == 1)
+ s2choose();
+ else
+ showplayer();
lflush();
- signal(SIGQUIT,cntlc); signal(SIGINT,cntlc);
- }
+ signal(SIGQUIT, cntlc);
+ signal(SIGINT, cntlc);
+}
/*
* subroutine to save the game if a hangup signal
*/
static void
-sgam()
- {
- savegame(savefilename); wizard=1; died(-257); /* hangup signal */
- }
+sgam(n)
+ int n;
+{
+ savegame(savefilename);
+ wizard = 1;
+ died(-257); /* hangup signal */
+}
#ifdef SIGTSTP
static void
-tstop() /* control Y */
- {
- if (nosignal) return; /* nothing if inhibited */
- lcreat((char*)0); clearvt100(); lflush(); signal(SIGTSTP,SIG_DFL);
+tstop(n)
+ int n;
+{ /* control Y */
+ if (nosignal)
+ return; /* nothing if inhibited */
+ lcreat((char *) 0);
+ clearvt100();
+ lflush();
+ signal(SIGTSTP, SIG_DFL);
#ifdef SIGVTALRM
- /* looks like BSD4.2 or higher - must clr mask for signal to take effect*/
- sigsetmask(sigblock(0)& ~BIT(SIGTSTP));
+ /*
+ * looks like BSD4.2 or higher - must clr mask for signal to take
+ * effect
+ */
+ sigsetmask(sigblock(0) & ~BIT(SIGTSTP));
#endif
- kill(getpid(),SIGTSTP);
+ kill(getpid(), SIGTSTP);
- setupvt100(); signal(SIGTSTP,tstop);
- if (predostuff==1) s2choose(); else drawscreen();
- showplayer(); lflush();
- }
-#endif SIGTSTP
+ setupvt100();
+ signal(SIGTSTP, tstop);
+ if (predostuff == 1)
+ s2choose();
+ else
+ drawscreen();
+ showplayer();
+ lflush();
+}
+#endif /* SIGTSTP */
/*
* subroutine to issue the needed signal traps called from main()
*/
-static void sigpanic();
+void
sigsetup()
- {
- signal(SIGQUIT, cntlc); signal(SIGINT, cntlc);
- signal(SIGKILL, SIG_IGN); signal(SIGHUP, sgam);
- signal(SIGILL, sigpanic); signal(SIGTRAP, sigpanic);
- signal(SIGIOT, sigpanic); signal(SIGEMT, sigpanic);
- signal(SIGFPE, sigpanic); signal(SIGBUS, sigpanic);
- signal(SIGSEGV, sigpanic); signal(SIGSYS, sigpanic);
- signal(SIGPIPE, sigpanic); signal(SIGTERM, sigpanic);
+{
+ signal(SIGQUIT, cntlc);
+ signal(SIGINT, cntlc);
+ signal(SIGKILL, SIG_IGN);
+ signal(SIGHUP, sgam);
+ signal(SIGILL, sigpanic);
+ signal(SIGTRAP, sigpanic);
+ signal(SIGIOT, sigpanic);
+ signal(SIGEMT, sigpanic);
+ signal(SIGFPE, sigpanic);
+ signal(SIGBUS, sigpanic);
+ signal(SIGSEGV, sigpanic);
+ signal(SIGSYS, sigpanic);
+ signal(SIGPIPE, sigpanic);
+ signal(SIGTERM, sigpanic);
#ifdef SIGTSTP
- signal(SIGTSTP,tstop); signal(SIGSTOP,tstop);
-#endif SIGTSTP
- }
+ signal(SIGTSTP, tstop);
+ signal(SIGSTOP, tstop);
+#endif /* SIGTSTP */
+}
/*
* routine to process a fatal error signal
*/
static void
sigpanic(sig)
- int sig;
- {
- char buf[128];
- signal(sig,SIG_DFL);
- sprintf(buf,"\nLarn - Panic! Signal %d received [SIG%s]",sig,sys_signame[sig]);
- write(2,buf,strlen(buf)); sleep(2);
+ int sig;
+{
+ char buf[128];
+ signal(sig, SIG_DFL);
+ sprintf(buf, "\nLarn - Panic! Signal %d received [SIG%s]", sig, sys_signame[sig]);
+ write(2, buf, strlen(buf));
+ sleep(2);
sncbr();
- savegame(savefilename);
- kill(getpid(),sig); /* this will terminate us */
- }
+ savegame(savefilename);
+ kill(getpid(), sig); /* this will terminate us */
+}