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authorlukem <lukem@NetBSD.org>1997-10-13 02:18:06 +0000
committerlukem <lukem@NetBSD.org>1997-10-13 02:18:06 +0000
commit6ce818072646bb39787b26f73eaf9f32f92ad032 (patch)
treecd626bb87193ad997e8812b11e12090f3e6ab439 /phantasia/gamesupport.c
parent634cb6ceab3191623a3daed5e953821e3f37a4cb (diff)
downloadbsdgames-darwin-6ce818072646bb39787b26f73eaf9f32f92ad032.tar.gz
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WARNSify, KNFify (inc. removing extremely verbose & useless comments), ...
Diffstat (limited to 'phantasia/gamesupport.c')
-rw-r--r--phantasia/gamesupport.c1113
1 files changed, 469 insertions, 644 deletions
diff --git a/phantasia/gamesupport.c b/phantasia/gamesupport.c
index e4742b0f..b0ce0d8f 100644
--- a/phantasia/gamesupport.c
+++ b/phantasia/gamesupport.c
@@ -1,4 +1,4 @@
-/* $NetBSD: gamesupport.c,v 1.3 1995/04/24 12:24:28 cgd Exp $ */
+/* $NetBSD: gamesupport.c,v 1.4 1997/10/13 02:18:16 lukem Exp $ */
/*
* gamesupport.c - auxiliary routines for support of Phantasia
@@ -6,719 +6,544 @@
#include "include.h"
-/************************************************************************
-/
-/ FUNCTION NAME: changestats()
-/
-/ FUNCTION: examine/change statistics for a player
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS:
-/ bool ingameflag - set if called while playing game (Wizard only)
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
-/ time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
-/ infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
-/ localtime(), getanswer(), descrtype(), getstring()
-/
-/ GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
-/ Fileloc
-/
-/ GLOBAL OUTPUTS: Echo
-/
-/ DESCRIPTION:
-/ Prompt for player name to examine/change.
-/ If the name is NULL, print a list of all players.
-/ If we are called from within the game, check for the
-/ desired name being the same as the current player's name.
-/ Only the 'Wizard' may alter players.
-/ Items are changed only if a non-zero value is specified.
-/ To change an item to 0, use 0.1; it will be truncated later.
-/
-/ Players may alter their names and passwords, if the following
-/ are true:
-/ - current login matches the character's logins
-/ - the password is known
-/ - the player is not in the middle of the game (ingameflag == FALSE)
-/
-/ The last condition is imposed for two reasons:
-/ - the game could possibly get a bit hectic if a player were
-/ continually changing his/her name
-/ - another player structure would be necessary to check for names
-/ already in use
-/
-/************************************************************************/
-
+void
changestats(ingameflag)
-bool ingameflag;
+ bool ingameflag;
{
-static char flag[2] = /* for printing values of bools */
+ static char flag[2] = /* for printing values of bools */
{'F', 'T'};
-register struct player *playerp;/* pointer to structure to alter */
-register char *prompt; /* pointer to prompt string */
-int c; /* input */
-int today; /* day of year of today */
-int temp; /* temporary variable */
-long loc; /* location in player file */
-time_t now; /* time now */
-double dtemp; /* temporary variable */
-bool *bptr; /* pointer to bool item to change */
-double *dptr; /* pointer to double item to change */
-short *sptr; /* pointer to short item to change */
-
- clear();
-
- for (;;)
- /* get name of player to examine/alter */
+ struct player *playerp; /* pointer to structure to alter */
+ char *prompt; /* pointer to prompt string */
+ int c; /* input */
+ int today; /* day of year of today */
+ int temp; /* temporary variable */
+ long loc; /* location in player file */
+ time_t now; /* time now */
+ double dtemp; /* temporary variable */
+ bool *bptr; /* pointer to bool item to change */
+ double *dptr; /* pointer to double item to change */
+ short *sptr; /* pointer to short item to change */
+
+ clear();
+
+ for (;;)
+ /* get name of player to examine/alter */
{
- mvaddstr(5, 0, "Which character do you want to look at ? ");
- getstring(Databuf, SZ_DATABUF);
- truncstring(Databuf);
+ mvaddstr(5, 0, "Which character do you want to look at ? ");
+ getstring(Databuf, SZ_DATABUF);
+ truncstring(Databuf);
- if (Databuf[0] == '\0')
- userlist(ingameflag);
- else
- break;
+ if (Databuf[0] == '\0')
+ userlist(ingameflag);
+ else
+ break;
}
- loc = -1L;
+ loc = -1L;
- if (!ingameflag)
- /* use 'Player' structure */
- playerp = &Player;
- else if (strcmp(Databuf, Player.p_name) == 0)
- /* alter/examine current player */
+ if (!ingameflag)
+ /* use 'Player' structure */
+ playerp = &Player;
+ else
+ if (strcmp(Databuf, Player.p_name) == 0)
+ /* alter/examine current player */
+ {
+ playerp = &Player;
+ loc = Fileloc;
+ } else
+ /* use 'Other' structure */
+ playerp = &Other;
+
+ /* find player on file */
+ if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
+ /* didn't find player */
{
- playerp = &Player;
- loc = Fileloc;
+ clear();
+ mvaddstr(11, 0, "Not found.");
+ return;
}
- else
- /* use 'Other' structure */
- playerp = &Other;
+ time(&now);
+ today = localtime(&now)->tm_yday;
- /* find player on file */
- if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
- /* didn't find player */
- {
clear();
- mvaddstr(11, 0, "Not found.");
- return;
- }
- time(&now);
- today = localtime(&now)->tm_yday;
+ for (;;)
+ /* print player structure, and prompt for action */
+ {
+ mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
- clear();
+ if (Wizard)
+ printw("B:Password %s\n", playerp->p_password);
+ else
+ addstr("B:Password XXXXXXXX\n");
+
+ printw(" :Login %s\n", playerp->p_login);
+
+ printw("C:Experience %.0f\n", playerp->p_experience);
+ printw("D:Level %.0f\n", playerp->p_level);
+ printw("E:Strength %.0f\n", playerp->p_strength);
+ printw("F:Sword %.0f\n", playerp->p_sword);
+ printw(" :Might %.0f\n", playerp->p_might);
+ printw("G:Energy %.0f\n", playerp->p_energy);
+ printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
+ printw("I:Shield %.0f\n", playerp->p_shield);
+ printw("J:Quickness %.0f\n", playerp->p_quickness);
+ printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
+ printw(" :Speed %.0f\n", playerp->p_speed);
+ printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
+ printw("M:Mana %.0f\n", playerp->p_mana);
+ printw("N:Brains %.0f\n", playerp->p_brains);
+
+ if (Wizard || playerp->p_specialtype != SC_VALAR)
+ mvaddstr(0, 40, descrstatus(playerp));
+
+ mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
+ mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
+ mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
+ mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
+ if (Wizard) {
+ mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
+ mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
+ } else {
+ mvaddstr(5, 40, "S:X-coord ?\n");
+ mvaddstr(6, 40, "T:Y-coord ?\n");
+ }
- for (;;)
- /* print player structure, and prompt for action */
- {
- mvprintw(0, 0,"A:Name %s\n", playerp->p_name);
+ mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
+ mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
+
+ mvprintw(9, 40, "W:Type %d (%s)\n",
+ playerp->p_type, descrtype(playerp, FALSE) + 1);
+ mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
+ mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
+ mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
+ mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
+ mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
+ mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
+
+ temp = today - playerp->p_lastused;
+ if (temp < 0)
+ /* last year */
+ temp += 365;
+ mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
+
+ mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
+ flag[(int)playerp->p_palantir],
+ flag[(int)playerp->p_blessing],
+ flag[(int)playerp->p_virgin],
+ flag[(int)playerp->p_blindness]);
- if (Wizard)
- printw("B:Password %s\n", playerp->p_password);
- else
- addstr("B:Password XXXXXXXX\n");
-
- printw(" :Login %s\n", playerp->p_login);
-
- printw("C:Experience %.0f\n", playerp->p_experience);
- printw("D:Level %.0f\n", playerp->p_level);
- printw("E:Strength %.0f\n", playerp->p_strength);
- printw("F:Sword %.0f\n", playerp->p_sword);
- printw(" :Might %.0f\n", playerp->p_might);
- printw("G:Energy %.0f\n", playerp->p_energy);
- printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
- printw("I:Shield %.0f\n", playerp->p_shield);
- printw("J:Quickness %.0f\n", playerp->p_quickness);
- printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
- printw(" :Speed %.0f\n", playerp->p_speed);
- printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
- printw("M:Mana %.0f\n", playerp->p_mana);
- printw("N:Brains %.0f\n", playerp->p_brains);
-
- if (Wizard || playerp->p_specialtype != SC_VALAR)
- mvaddstr(0, 40, descrstatus(playerp));
-
- mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
- mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
- mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
- mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
- if (Wizard)
- {
- mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
- mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
- }
- else
- {
- mvaddstr(5, 40, "S:X-coord ?\n");
- mvaddstr(6, 40, "T:Y-coord ?\n");
- }
-
- mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
- mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
-
- mvprintw(9, 40, "W:Type %d (%s)\n",
- playerp->p_type, descrtype(playerp, FALSE) + 1);
- mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
- mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
- mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
- mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
- mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
- mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
-
- temp = today - playerp->p_lastused;
- if (temp < 0)
- /* last year */
- temp += 365;
- mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
-
- mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
- flag[playerp->p_palantir],
- flag[playerp->p_blessing],
- flag[playerp->p_virgin],
- flag[playerp->p_blindness]);
-
- if (!Wizard)
- mvprintw(19, 8, "8:Ring %c",
- flag[playerp->p_ring.ring_type != R_NONE]);
- else
- mvprintw(19, 8, "8:Ring %d 9:Duration %d",
- playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
-
- if (!Wizard
- /* not wizard */
- && (ingameflag || strcmp(Login, playerp->p_login) != 0))
- /* in game or not examining own character */
- {
- if (ingameflag)
+ if (!Wizard)
+ mvprintw(19, 8, "8:Ring %c",
+ flag[playerp->p_ring.ring_type != R_NONE]);
+ else
+ mvprintw(19, 8, "8:Ring %d 9:Duration %d",
+ playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
+
+ if (!Wizard
+ /* not wizard */
+ && (ingameflag || strcmp(Login, playerp->p_login) != 0))
+ /* in game or not examining own character */
{
- more(LINES - 1);
- clear();
- return;
+ if (ingameflag) {
+ more(LINES - 1);
+ clear();
+ return;
+ } else
+ cleanup(TRUE);
+ /* NOTREACHED */
}
- else
- cleanup(TRUE);
- /*NOTREACHED*/
- }
+ mvaddstr(20, 0, "!:Quit ?:Delete");
+ mvaddstr(21, 0, "What would you like to change ? ");
- mvaddstr(20, 0, "!:Quit ?:Delete");
- mvaddstr(21, 0, "What would you like to change ? ");
+ if (Wizard)
+ c = getanswer(" ", TRUE);
+ else
+ /* examining own player; allow to change name and
+ * password */
+ c = getanswer("!BA", FALSE);
+
+ switch (c) {
+ case 'A': /* change name */
+ case 'B': /* change password */
+ if (!Wizard)
+ /* prompt for password */
+ {
+ mvaddstr(23, 0, "Password ? ");
+ Echo = FALSE;
+ getstring(Databuf, 9);
+ Echo = TRUE;
+ if (strcmp(Databuf, playerp->p_password) != 0)
+ continue;
+ }
+ if (c == 'A')
+ /* get new name */
+ {
+ mvaddstr(23, 0, "New name: ");
+ getstring(Databuf, SZ_NAME);
+ truncstring(Databuf);
+ if (Databuf[0] != '\0')
+ if (Wizard || findname(Databuf, &Other) < 0L)
+ strcpy(playerp->p_name, Databuf);
+ } else
+ /* get new password */
+ {
+ if (!Wizard)
+ Echo = FALSE;
+
+ do
+ /* get two copies of new password
+ * until they match */
+ {
+ /* get first copy */
+ mvaddstr(23, 0, "New password ? ");
+ getstring(Databuf, SZ_PASSWORD);
+ if (Databuf[0] == '\0')
+ break;
+
+ /* get second copy */
+ mvaddstr(23, 0, "One more time ? ");
+ getstring(playerp->p_password, SZ_PASSWORD);
+ }
+ while (strcmp(playerp->p_password, Databuf) != 0);
+
+ Echo = TRUE;
+ }
- if (Wizard)
- c = getanswer(" ", TRUE);
- else
- /* examining own player; allow to change name and password */
- c = getanswer("!BA", FALSE);
+ continue;
- switch (c)
- {
- case 'A': /* change name */
- case 'B': /* change password */
- if (!Wizard)
- /* prompt for password */
- {
- mvaddstr(23, 0, "Password ? ");
- Echo = FALSE;
- getstring(Databuf, 9);
- Echo = TRUE;
- if (strcmp(Databuf, playerp->p_password) != 0)
+ case 'C': /* change experience */
+ prompt = "experience";
+ dptr = &playerp->p_experience;
+ goto DALTER;
+
+ case 'D': /* change level */
+ prompt = "level";
+ dptr = &playerp->p_level;
+ goto DALTER;
+
+ case 'E': /* change strength */
+ prompt = "strength";
+ dptr = &playerp->p_strength;
+ goto DALTER;
+
+ case 'F': /* change swords */
+ prompt = "sword";
+ dptr = &playerp->p_sword;
+ goto DALTER;
+
+ case 'G': /* change energy */
+ prompt = "energy";
+ dptr = &playerp->p_energy;
+ goto DALTER;
+
+ case 'H': /* change maximum energy */
+ prompt = "max energy";
+ dptr = &playerp->p_maxenergy;
+ goto DALTER;
+
+ case 'I': /* change shields */
+ prompt = "shield";
+ dptr = &playerp->p_shield;
+ goto DALTER;
+
+ case 'J': /* change quickness */
+ prompt = "quickness";
+ dptr = &playerp->p_quickness;
+ goto DALTER;
+
+ case 'K': /* change quicksilver */
+ prompt = "quicksilver";
+ dptr = &playerp->p_quksilver;
+ goto DALTER;
+
+ case 'L': /* change magic */
+ prompt = "magic level";
+ dptr = &playerp->p_magiclvl;
+ goto DALTER;
+
+ case 'M': /* change mana */
+ prompt = "mana";
+ dptr = &playerp->p_mana;
+ goto DALTER;
+
+ case 'N': /* change brains */
+ prompt = "brains";
+ dptr = &playerp->p_brains;
+ goto DALTER;
+
+ case 'O': /* change poison */
+ prompt = "poison";
+ dptr = &playerp->p_poison;
+ goto DALTER;
+
+ case 'P': /* change gold */
+ prompt = "gold";
+ dptr = &playerp->p_gold;
+ goto DALTER;
+
+ case 'Q': /* change gems */
+ prompt = "gems";
+ dptr = &playerp->p_gems;
+ goto DALTER;
+
+ case 'R': /* change sin */
+ prompt = "sin";
+ dptr = &playerp->p_sin;
+ goto DALTER;
+
+ case 'S': /* change x coord */
+ prompt = "x";
+ dptr = &playerp->p_x;
+ goto DALTER;
+
+ case 'T': /* change y coord */
+ prompt = "y";
+ dptr = &playerp->p_y;
+ goto DALTER;
+
+ case 'U': /* change age */
+ mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
+ dtemp = infloat();
+ if (dtemp != 0.0)
+ playerp->p_age = (long) dtemp;
continue;
- }
-
- if (c == 'A')
- /* get new name */
- {
- mvaddstr(23, 0, "New name: ");
- getstring(Databuf, SZ_NAME);
- truncstring(Databuf);
- if (Databuf[0] != '\0')
- if (Wizard || findname(Databuf, &Other) < 0L)
- strcpy(playerp->p_name, Databuf);
- }
- else
- /* get new password */
- {
- if (!Wizard)
- Echo = FALSE;
- do
- /* get two copies of new password until they match */
+ case 'V': /* change degen */
+ mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
+ dtemp = infloat();
+ if (dtemp != 0.0)
+ playerp->p_degenerated = (int) dtemp;
+ continue;
+
+ case 'W': /* change type */
+ prompt = "type";
+ sptr = &playerp->p_type;
+ goto SALTER;
+
+ case 'X': /* change special type */
+ prompt = "special type";
+ sptr = &playerp->p_specialtype;
+ goto SALTER;
+
+ case 'Y': /* change lives */
+ prompt = "lives";
+ sptr = &playerp->p_lives;
+ goto SALTER;
+
+ case 'Z': /* change crowns */
+ prompt = "crowns";
+ sptr = &playerp->p_crowns;
+ goto SALTER;
+
+ case '0': /* change charms */
+ prompt = "charm";
+ sptr = &playerp->p_charms;
+ goto SALTER;
+
+ case '1': /* change amulet */
+ prompt = "amulet";
+ sptr = &playerp->p_amulets;
+ goto SALTER;
+
+ case '2': /* change holy water */
+ prompt = "holy water";
+ sptr = &playerp->p_holywater;
+ goto SALTER;
+
+ case '3': /* change last-used */
+ prompt = "last-used";
+ sptr = &playerp->p_lastused;
+ goto SALTER;
+
+ case '4': /* change palantir */
+ prompt = "palantir";
+ bptr = &playerp->p_palantir;
+ goto BALTER;
+
+ case '5': /* change blessing */
+ prompt = "blessing";
+ bptr = &playerp->p_blessing;
+ goto BALTER;
+
+ case '6': /* change virgin */
+ prompt = "virgin";
+ bptr = &playerp->p_virgin;
+ goto BALTER;
+
+ case '7': /* change blindness */
+ prompt = "blindness";
+ bptr = &playerp->p_blindness;
+ goto BALTER;
+
+ case '8': /* change ring type */
+ prompt = "ring-type";
+ sptr = &playerp->p_ring.ring_type;
+ goto SALTER;
+
+ case '9': /* change ring duration */
+ prompt = "ring-duration";
+ sptr = &playerp->p_ring.ring_duration;
+ goto SALTER;
+
+ case '!': /* quit, update */
+ if (Wizard &&
+ (!ingameflag || playerp != &Player))
+ /* turn off status if not modifying self */
{
- /* get first copy */
- mvaddstr(23, 0, "New password ? ");
- getstring(Databuf, SZ_PASSWORD);
- if (Databuf[0] == '\0')
- break;
-
- /* get second copy */
- mvaddstr(23, 0, "One more time ? ");
- getstring(playerp->p_password, SZ_PASSWORD);
+ playerp->p_status = S_OFF;
+ playerp->p_tampered = T_OFF;
}
- while (strcmp(playerp->p_password, Databuf) != 0);
+ writerecord(playerp, loc);
+ clear();
+ return;
- Echo = TRUE;
- }
+ case '?': /* delete player */
+ if (ingameflag && playerp == &Player)
+ /* cannot delete self */
+ continue;
- continue;
+ freerecord(playerp, loc);
+ clear();
+ return;
- case 'C': /* change experience */
- prompt = "experience";
- dptr = &playerp->p_experience;
- goto DALTER;
-
- case 'D': /* change level */
- prompt = "level";
- dptr = &playerp->p_level;
- goto DALTER;
-
- case 'E': /* change strength */
- prompt = "strength";
- dptr = &playerp->p_strength;
- goto DALTER;
-
- case 'F': /* change swords */
- prompt = "sword";
- dptr = &playerp->p_sword;
- goto DALTER;
-
- case 'G': /* change energy */
- prompt = "energy";
- dptr = &playerp->p_energy;
- goto DALTER;
-
- case 'H': /* change maximum energy */
- prompt = "max energy";
- dptr = &playerp->p_maxenergy;
- goto DALTER;
-
- case 'I': /* change shields */
- prompt = "shield";
- dptr = &playerp->p_shield;
- goto DALTER;
-
- case 'J': /* change quickness */
- prompt = "quickness";
- dptr = &playerp->p_quickness;
- goto DALTER;
-
- case 'K': /* change quicksilver */
- prompt = "quicksilver";
- dptr = &playerp->p_quksilver;
- goto DALTER;
-
- case 'L': /* change magic */
- prompt = "magic level";
- dptr = &playerp->p_magiclvl;
- goto DALTER;
-
- case 'M': /* change mana */
- prompt = "mana";
- dptr = &playerp->p_mana;
- goto DALTER;
-
- case 'N': /* change brains */
- prompt = "brains";
- dptr = &playerp->p_brains;
- goto DALTER;
-
- case 'O': /* change poison */
- prompt = "poison";
- dptr = &playerp->p_poison;
- goto DALTER;
-
- case 'P': /* change gold */
- prompt = "gold";
- dptr = &playerp->p_gold;
- goto DALTER;
-
- case 'Q': /* change gems */
- prompt = "gems";
- dptr = &playerp->p_gems;
- goto DALTER;
-
- case 'R': /* change sin */
- prompt = "sin";
- dptr = &playerp->p_sin;
- goto DALTER;
-
- case 'S': /* change x coord */
- prompt = "x";
- dptr = &playerp->p_x;
- goto DALTER;
-
- case 'T': /* change y coord */
- prompt = "y";
- dptr = &playerp->p_y;
- goto DALTER;
-
- case 'U': /* change age */
- mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
+ default:
+ continue;
+ }
+DALTER:
+ mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
dtemp = infloat();
if (dtemp != 0.0)
- playerp->p_age = (long) dtemp;
+ *dptr = dtemp;
continue;
- case 'V': /* change degen */
- mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
+SALTER:
+ mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
dtemp = infloat();
if (dtemp != 0.0)
- playerp->p_degenerated = (int) dtemp;
+ *sptr = (short) dtemp;
continue;
- case 'W': /* change type */
- prompt = "type";
- sptr = &playerp->p_type;
- goto SALTER;
-
- case 'X': /* change special type */
- prompt = "special type";
- sptr = &playerp->p_specialtype;
- goto SALTER;
-
- case 'Y': /* change lives */
- prompt = "lives";
- sptr = &playerp->p_lives;
- goto SALTER;
-
- case 'Z': /* change crowns */
- prompt = "crowns";
- sptr = &playerp->p_crowns;
- goto SALTER;
-
- case '0': /* change charms */
- prompt = "charm";
- sptr = &playerp->p_charms;
- goto SALTER;
-
- case '1': /* change amulet */
- prompt = "amulet";
- sptr = &playerp->p_amulets;
- goto SALTER;
-
- case '2': /* change holy water */
- prompt = "holy water";
- sptr = &playerp->p_holywater;
- goto SALTER;
-
- case '3': /* change last-used */
- prompt = "last-used";
- sptr = &playerp->p_lastused;
- goto SALTER;
-
- case '4': /* change palantir */
- prompt = "palantir";
- bptr = &playerp->p_palantir;
- goto BALTER;
-
- case '5': /* change blessing */
- prompt = "blessing";
- bptr = &playerp->p_blessing;
- goto BALTER;
-
- case '6': /* change virgin */
- prompt = "virgin";
- bptr = &playerp->p_virgin;
- goto BALTER;
-
- case '7': /* change blindness */
- prompt = "blindness";
- bptr = &playerp->p_blindness;
- goto BALTER;
-
- case '8': /* change ring type */
- prompt = "ring-type";
- sptr = &playerp->p_ring.ring_type;
- goto SALTER;
-
- case '9': /* change ring duration */
- prompt = "ring-duration";
- sptr = &playerp->p_ring.ring_duration;
- goto SALTER;
-
- case '!': /* quit, update */
- if (Wizard &&
- (!ingameflag || playerp != &Player))
- /* turn off status if not modifying self */
- {
- playerp->p_status = S_OFF;
- playerp->p_tampered = T_OFF;
- }
-
- writerecord(playerp, loc);
- clear();
- return;
-
- case '?': /* delete player */
- if (ingameflag && playerp == &Player)
- /* cannot delete self */
- continue;
-
- freerecord(playerp, loc);
- clear();
- return;
-
- default:
- continue;
- }
-DALTER:
- mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
- dtemp = infloat();
- if (dtemp != 0.0)
- *dptr = dtemp;
- continue;
-
-SALTER:
- mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
- dtemp = infloat();
- if (dtemp != 0.0)
- *sptr = (short) dtemp;
- continue;
-
BALTER:
- mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
- c = getanswer("\nTF", TRUE);
- if (c == 'T')
- *bptr = TRUE;
- else if (c == 'F')
- *bptr = FALSE;
- continue;
+ mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
+ prompt);
+ c = getanswer("\nTF", TRUE);
+ if (c == 'T')
+ *bptr = TRUE;
+ else
+ if (c == 'F')
+ *bptr = FALSE;
+ continue;
}
}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: monstlist()
-/
-/ FUNCTION: print a monster listing
-/
-/ AUTHOR: E. A. Estes, 2/27/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: puts(), fread(), fseek(), printf()
-/
-/ GLOBAL INPUTS: Curmonster, *Monstfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ Read monster file, and print a monster listing on standard output.
-/
-/************************************************************************/
+void
monstlist()
{
-register int count = 0; /* count in file */
-
- puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
- fseek(Monstfp, 0L, 0);
- while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
- printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
- Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
- Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
- Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
+ int count = 0; /* count in file */
+
+ puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
+ fseek(Monstfp, 0L, 0);
+ while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
+ printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
+ Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
+ Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
+ Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: scorelist()
-/
-/ FUNCTION: print player score board
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: fread(), fopen(), printf(), fclose()
-/
-/ GLOBAL INPUTS:
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ Read the scoreboard file and print the contents.
-/
-/************************************************************************/
+void
scorelist()
{
-struct scoreboard sbuf; /* for reading entries */
-register FILE *fp; /* to open the file */
-
- if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
- {
- while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
- printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
- sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
- fclose(fp);
+ struct scoreboard sbuf; /* for reading entries */
+ FILE *fp; /* to open the file */
+
+ if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
+ while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
+ printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
+ sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
+ fclose(fp);
}
}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: activelist()
-/
-/ FUNCTION: print list of active players to standard output
-/
-/ AUTHOR: E. A. Estes, 3/7/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
-/
-/ GLOBAL INPUTS: Other, *Playersfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ Read player file, and print list of active records to standard output.
-/
-/************************************************************************/
+void
activelist()
{
- fseek(Playersfp, 0L, 0);
- printf("Current characters on file are:\n\n");
+ fseek(Playersfp, 0L, 0);
+ printf("Current characters on file are:\n\n");
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_status != S_NOTUSED)
- printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
- Other.p_name, Other.p_login, Other.p_level,
- descrtype(&Other, FALSE), descrstatus(&Other));
+ while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
+ if (Other.p_status != S_NOTUSED)
+ printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
+ Other.p_name, Other.p_login, Other.p_level,
+ descrtype(&Other, FALSE), descrstatus(&Other));
}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: purgeoldplayers()
-/
-/ FUNCTION: purge inactive players from player file
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
-/
-/ GLOBAL INPUTS: Other, *Playersfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ Delete characters which have not been used with the last
-/ three weeks.
-/
-/************************************************************************/
+void
purgeoldplayers()
{
-int today; /* day of year for today */
-int daysold; /* how many days since the character has been used */
-time_t ltime; /* time in seconds */
-long loc = 0L; /* location in file */
+ int today; /* day of year for today */
+ int daysold; /* how many days since the character has been
+ * used */
+ time_t ltime; /* time in seconds */
+ long loc = 0L; /* location in file */
- time(&ltime);
- today = localtime(&ltime)->tm_yday;
+ time(&ltime);
+ today = localtime(&ltime)->tm_yday;
- for (;;)
- {
- fseek(Playersfp, loc, 0);
- if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
- break;
+ for (;;) {
+ fseek(Playersfp, loc, 0);
+ if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
+ break;
- daysold = today - Other.p_lastused;
- if (daysold < 0)
- daysold += 365;
+ daysold = today - Other.p_lastused;
+ if (daysold < 0)
+ daysold += 365;
- if (daysold > N_DAYSOLD)
- /* player hasn't been used in a while; delete */
- freerecord(&Other, loc);
+ if (daysold > N_DAYSOLD)
+ /* player hasn't been used in a while; delete */
+ freerecord(&Other, loc);
- loc += SZ_PLAYERSTRUCT;
+ loc += SZ_PLAYERSTRUCT;
}
}
-/* */
-/************************************************************************
-/
-/ FUNCTION NAME: enterscore()
-/
-/ FUNCTION: enter player into scoreboard
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
-/ strcpy(), fwrite(), descrtype()
-/
-/ GLOBAL INPUTS: Player
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/ The scoreboard keeps track of the highest character on a
-/ per-login basis.
-/ Search the scoreboard for an entry for the current login,
-/ if an entry is found, and it is lower than the current player,
-/ replace it, otherwise create an entry.
-/
-/************************************************************************/
+void
enterscore()
{
-struct scoreboard sbuf; /* buffer to read in scoreboard entries */
-FILE *fp; /* to open scoreboard file */
-long loc = 0L; /* location in scoreboard file */
-bool found = FALSE; /* set if we found an entry for this login */
-
- if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
- {
- while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
- if (strcmp(Player.p_login, sbuf.sb_login) == 0)
- {
- found = TRUE;
- break;
- }
- else
- loc += SZ_SCORESTRUCT;
- }
- else
- {
- error(_PATH_SCORE);
- /*NOTREACHED*/
+ struct scoreboard sbuf; /* buffer to read in scoreboard entries */
+ FILE *fp; /* to open scoreboard file */
+ long loc = 0L; /* location in scoreboard file */
+ bool found = FALSE; /* set if we found an entry for this login */
+
+ if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
+ while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
+ if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
+ found = TRUE;
+ break;
+ } else
+ loc += SZ_SCORESTRUCT;
+ } else {
+ error(_PATH_SCORE);
+ /* NOTREACHED */
}
- /*
- * At this point, 'loc' will either indicate a point beyond
- * the end of file, or the place where the previous entry
- * was found.
- */
+ /*
+ * At this point, 'loc' will either indicate a point beyond
+ * the end of file, or the place where the previous entry
+ * was found.
+ */
- if ((!found) || Player.p_level > sbuf.sb_level)
- /* put new entry in for this login */
+ if ((!found) || Player.p_level > sbuf.sb_level)
+ /* put new entry in for this login */
{
- strcpy(sbuf.sb_login, Player.p_login);
- strcpy(sbuf.sb_name, Player.p_name);
- sbuf.sb_level = Player.p_level;
- strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
+ strcpy(sbuf.sb_login, Player.p_login);
+ strcpy(sbuf.sb_name, Player.p_name);
+ sbuf.sb_level = Player.p_level;
+ strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
}
-
- /* update entry */
- fseek(fp, loc, 0);
- fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
- fclose(fp);
+ /* update entry */
+ fseek(fp, loc, 0);
+ fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
+ fclose(fp);
}