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authordholland <dholland@NetBSD.org>2009-08-12 08:21:41 +0000
committerdholland <dholland@NetBSD.org>2009-08-12 08:21:41 +0000
commit4fa17c6f9afc7c76d0350d5d9e5996391aa18137 (patch)
treedf25abab941a9c4156963af474b6ba2a96023025 /phantasia/main.c
parent8916e2056e90ba2c157dfd2b98fb48837d565646 (diff)
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sprinkle static
Diffstat (limited to 'phantasia/main.c')
-rw-r--r--phantasia/main.c27
1 files changed, 18 insertions, 9 deletions
diff --git a/phantasia/main.c b/phantasia/main.c
index 57fe7557..7e480d0a 100644
--- a/phantasia/main.c
+++ b/phantasia/main.c
@@ -1,4 +1,4 @@
-/* $NetBSD: main.c,v 1.21 2009/05/26 00:30:16 dholland Exp $ */
+/* $NetBSD: main.c,v 1.22 2009/08/12 08:21:41 dholland Exp $ */
/*
* Phantasia 3.3.2 -- Interterminal fantasy game
@@ -61,6 +61,15 @@
#undef bool
#include <curses.h>
+static void genchar(int);
+static void initialstate(void);
+static void neatstuff(void);
+static void playinit(void);
+static void procmain(void);
+static long recallplayer(void);
+static long rollnewplayer(void);
+static void titlelist(void);
+
int main(int, char **);
int
@@ -268,7 +277,7 @@ main(int argc, char **argv)
}
}
-void
+static void
initialstate(void)
{
struct stat sb;
@@ -325,7 +334,7 @@ initialstate(void)
srandom((unsigned) time(NULL)); /* prime random numbers */
}
-long
+static long
rollnewplayer(void)
{
int chartype; /* character type */
@@ -415,7 +424,7 @@ rollnewplayer(void)
return (allocrecord());
}
-void
+static void
procmain(void)
{
int ch; /* input */
@@ -625,7 +634,7 @@ procmain(void)
}
}
-void
+static void
titlelist(void)
{
FILE *fp; /* used for opening various files */
@@ -735,7 +744,7 @@ titlelist(void)
refresh();
}
-long
+static long
recallplayer(void)
{
long loc = 0L; /* location in player file */
@@ -794,7 +803,7 @@ recallplayer(void)
return (-1L);
}
-void
+static void
neatstuff(void)
{
double temp; /* for temporary calculations */
@@ -896,7 +905,7 @@ neatstuff(void)
}
}
-void
+static void
genchar(int type)
{
int subscript; /* used for subscripting into Stattable */
@@ -932,7 +941,7 @@ genchar(int type)
Player.p_experience = ROLL(600.0, 200.0);
}
-void
+static void
playinit(void)
{
/* catch/ingnore signals */