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authorjsm <jsm@NetBSD.org>1999-09-08 21:17:44 +0000
committerjsm <jsm@NetBSD.org>1999-09-08 21:17:44 +0000
commit04f4d7044367099914cf1906ae27ac20c24e44cf (patch)
treec17cb5c2f270bbb70eeba18cbe2bcfa43cfd8e10 /phantasia/phantglobs.c
parentf9706028dd6e2afabb6bd63d02d7bc90f78e4aab (diff)
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Add use of `const' where appropriate to the games.
This merges in all such remaining changes from the Linux port of the NetBSD games, except in hunt (where substantial changes from OpenBSD need to be looked at). Some such changes were previously covered in PRs bin/6041, bin/6146, bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994, bin/8039, bin/8057 and bin/8093.
Diffstat (limited to 'phantasia/phantglobs.c')
-rw-r--r--phantasia/phantglobs.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/phantasia/phantglobs.c b/phantasia/phantglobs.c
index 399de146..58769881 100644
--- a/phantasia/phantglobs.c
+++ b/phantasia/phantglobs.c
@@ -1,4 +1,4 @@
-/* $NetBSD: phantglobs.c,v 1.4 1998/07/27 01:12:35 mycroft Exp $ */
+/* $NetBSD: phantglobs.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
/*
* phantglobs.c - globals for Phantasia
@@ -30,7 +30,7 @@ jmp_buf Timeoenv; /* used for timing out waiting for input */
long Fileloc; /* location in file of player statistics */
const char *Login; /* pointer to login of player */
-char *Enemyname; /* pointer name of monster/player we are battling*/
+const char *Enemyname; /* pointer name of monster/player we are battling*/
struct player Player; /* stats for player */
struct player Other; /* stats for another player */
@@ -39,10 +39,10 @@ struct monster Curmonster;/* stats for current monster */
struct energyvoid Enrgyvoid;/* energy void buffer */
-struct charstats *Statptr;/* pointer into Stattable[] */
+const struct charstats *Statptr;/* pointer into Stattable[] */
/* lookup table for character type dependent statistics */
-struct charstats Stattable[7] = {
+const struct charstats Stattable[7] = {
/* MAGIC USER */
{
15.0, 200.0, 18.0, 175.0, 10,
@@ -92,7 +92,7 @@ struct charstats Stattable[7] = {
};
/* menu of items for purchase */
-struct menuitem Menu[] = {
+const struct menuitem Menu[] = {
{"Mana", 1},
{"Shield", 5},
{"Book", 200},
@@ -110,9 +110,9 @@ FILE *Energyvoidfp; /* pointer to open energy void file */
char Databuf[SZ_DATABUF]; /* a place to read data into */
/* some canned strings for messages */
-char Illcmd[] = "Illegal command.\n";
-char Illmove[] = "Too far.\n";
-char Illspell[] = "Illegal spell.\n";
-char Nomana[] = "Not enought mana for that spell.\n";
-char Somebetter[] = "But you already have something better.\n";
-char Nobetter[] = "That's no better than what you already have.\n";
+const char Illcmd[] = "Illegal command.\n";
+const char Illmove[] = "Too far.\n";
+const char Illspell[] = "Illegal spell.\n";
+const char Nomana[] = "Not enought mana for that spell.\n";
+const char Somebetter[] = "But you already have something better.\n";
+const char Nobetter[] = "That's no better than what you already have.\n";