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authorjsm <jsm@NetBSD.org>1999-09-08 21:57:16 +0000
committerjsm <jsm@NetBSD.org>1999-09-08 21:57:16 +0000
commit56b3b679266d099eba0ac4e8282b239c652357c3 (patch)
tree7e3a0748576fc3fd8c50331f1d419996a73538fd /phantasia
parent82852318e37fa7eddacc3dd162a2d16d3a7487b9 (diff)
downloadbsdgames-darwin-56b3b679266d099eba0ac4e8282b239c652357c3.tar.gz
bsdgames-darwin-56b3b679266d099eba0ac4e8282b239c652357c3.tar.zst
bsdgames-darwin-56b3b679266d099eba0ac4e8282b239c652357c3.zip
Use the symbolic names `SEEK_SET' and `O_RDONLY' where appropriate in
the games.
Diffstat (limited to 'phantasia')
-rw-r--r--phantasia/fight.c6
-rw-r--r--phantasia/gamesupport.c10
-rw-r--r--phantasia/interplayer.c24
-rw-r--r--phantasia/main.c10
-rw-r--r--phantasia/misc.c18
5 files changed, 34 insertions, 34 deletions
diff --git a/phantasia/fight.c b/phantasia/fight.c
index 3fb9c6bf..f23c37a5 100644
--- a/phantasia/fight.c
+++ b/phantasia/fight.c
@@ -1,4 +1,4 @@
-/* $NetBSD: fight.c,v 1.4 1998/08/30 09:19:39 veego Exp $ */
+/* $NetBSD: fight.c,v 1.5 1999/09/08 21:57:18 jsm Exp $ */
/*
* fight.c Phantasia monster fighting routines
@@ -844,7 +844,7 @@ callmonster(which)
which = MIN(which, 99); /* make sure within range */
/* fill structure */
- fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, 0);
+ fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, SEEK_SET);
fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp);
/* handle some special monsters */
@@ -879,7 +879,7 @@ callmonster(which)
/* pick another name */
{
which = (int) ROLL(0.0, 100.0);
- fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, 0);
+ fseek(Monstfp, (long) which * (long) SZ_MONSTERSTRUCT, SEEK_SET);
fread(&Othermonster, SZ_MONSTERSTRUCT, 1, Monstfp);
strcpy(Curmonster.m_name, Othermonster.m_name);
}
diff --git a/phantasia/gamesupport.c b/phantasia/gamesupport.c
index dbb3f0fd..6c6d8044 100644
--- a/phantasia/gamesupport.c
+++ b/phantasia/gamesupport.c
@@ -1,4 +1,4 @@
-/* $NetBSD: gamesupport.c,v 1.5 1999/09/08 21:17:53 jsm Exp $ */
+/* $NetBSD: gamesupport.c,v 1.6 1999/09/08 21:57:19 jsm Exp $ */
/*
* gamesupport.c - auxiliary routines for support of Phantasia
@@ -443,7 +443,7 @@ monstlist()
int count = 0; /* count in file */
puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
- fseek(Monstfp, 0L, 0);
+ fseek(Monstfp, 0L, SEEK_SET);
while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
@@ -468,7 +468,7 @@ scorelist()
void
activelist()
{
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
printf("Current characters on file are:\n\n");
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
@@ -492,7 +492,7 @@ purgeoldplayers()
today = localtime(&ltime)->tm_yday;
for (;;) {
- fseek(Playersfp, loc, 0);
+ fseek(Playersfp, loc, SEEK_SET);
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
break;
@@ -543,7 +543,7 @@ enterscore()
strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
}
/* update entry */
- fseek(fp, loc, 0);
+ fseek(fp, loc, SEEK_SET);
fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
fclose(fp);
}
diff --git a/phantasia/interplayer.c b/phantasia/interplayer.c
index 2344e0e9..3f215463 100644
--- a/phantasia/interplayer.c
+++ b/phantasia/interplayer.c
@@ -1,4 +1,4 @@
-/* $NetBSD: interplayer.c,v 1.4 1999/09/08 21:17:53 jsm Exp $ */
+/* $NetBSD: interplayer.c,v 1.5 1999/09/08 21:57:19 jsm Exp $ */
/*
* interplayer.c - player to player routines for Phantasia
@@ -12,7 +12,7 @@ checkbattle()
long foeloc = 0L; /* location in file of person to fight */
Users = 0;
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
if (Other.p_status != S_OFF
@@ -356,7 +356,7 @@ checktampered()
long loc = 0L; /* location in energy void file */
/* first check for energy voids */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
if (Enrgyvoid.ev_active
&& Enrgyvoid.ev_x == Player.p_x
@@ -508,7 +508,7 @@ tampered(what, arg1, arg2)
addstr("You made to position of Valar!\n");
Player.p_specialtype = SC_VALAR;
Player.p_lives = 5;
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
loc = 0L;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
/* search for existing valar */
@@ -545,7 +545,7 @@ userlist(ingameflag)
mvaddstr(8, 0, "You cannot see anyone.\n");
return;
}
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
mvaddstr(8, 0,
"Name X Y Lvl Type Login Status\n");
@@ -607,7 +607,7 @@ throneroom()
if (Player.p_specialtype < SC_KING)
/* not already king -- assumes crown */
{
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
/* found old king */
@@ -643,7 +643,7 @@ throneroom()
fclose(fp);
/* clear all energy voids; retain location of holy grail */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
fp = fopen(_PATH_VOID, "w");
fwrite((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
@@ -718,7 +718,7 @@ dotampered()
/* collect taxes */
{
fread((char *) &temp1, sizeof(double), 1, fp);
- fseek(fp, 0L, 0);
+ fseek(fp, 0L, SEEK_SET);
/* clear out value */
temp2 = 0.0;
fwrite((char *) &temp2, sizeof(double), 1, fp);
@@ -765,7 +765,7 @@ dotampered()
if (Player.p_palantir)
/* need a palantir to seek */
{
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp);
temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
temp1 += ROLL(-temp1 / 10.0, temp1 / 5.0); /* add some error */
@@ -865,10 +865,10 @@ writevoid(vp, loc)
long loc;
{
- fseek(Energyvoidfp, loc, 0);
+ fseek(Energyvoidfp, loc, SEEK_SET);
fwrite((char *) vp, SZ_VOIDSTRUCT, 1, Energyvoidfp);
fflush(Energyvoidfp);
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
}
long
@@ -876,7 +876,7 @@ allocvoid()
{
long loc = 0L; /* location of new energy void */
- fseek(Energyvoidfp, 0L, 0);
+ fseek(Energyvoidfp, 0L, SEEK_SET);
while (fread((char *) &Enrgyvoid, SZ_VOIDSTRUCT, 1, Energyvoidfp) == 1)
if (Enrgyvoid.ev_active)
loc += SZ_VOIDSTRUCT;
diff --git a/phantasia/main.c b/phantasia/main.c
index efa49e05..324c634e 100644
--- a/phantasia/main.c
+++ b/phantasia/main.c
@@ -1,4 +1,4 @@
-/* $NetBSD: main.c,v 1.7 1999/09/08 21:17:54 jsm Exp $ */
+/* $NetBSD: main.c,v 1.8 1999/09/08 21:57:19 jsm Exp $ */
/*
* Phantasia 3.3.2 -- Interterminal fantasy game
@@ -626,7 +626,7 @@ titlelist()
fclose(fp);
}
/* search for king */
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_specialtype == SC_KING &&
Other.p_status != S_NOTUSED)
@@ -642,7 +642,7 @@ titlelist()
mvaddstr(4, 24, "There is no ruler at this time.");
/* search for valar */
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
/* found the valar */
@@ -652,7 +652,7 @@ titlelist()
break;
}
/* search for council of the wise */
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
Lines = 10;
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
@@ -671,7 +671,7 @@ titlelist()
hiexp = 0.0;
nxtlvl = hilvl = 0;
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
/* highest found so far */
diff --git a/phantasia/misc.c b/phantasia/misc.c
index 89cd940b..098b5888 100644
--- a/phantasia/misc.c
+++ b/phantasia/misc.c
@@ -1,4 +1,4 @@
-/* $NetBSD: misc.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
+/* $NetBSD: misc.c,v 1.6 1999/09/08 21:57:19 jsm Exp $ */
/*
* misc.c Phantasia miscellaneous support routines
@@ -513,7 +513,7 @@ findname(name, playerp)
{
long loc = 0; /* location in the file */
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
if (strcmp(playerp->p_name, name) == 0) {
if (playerp->p_status != S_NOTUSED || Wizard)
@@ -531,7 +531,7 @@ allocrecord()
{
long loc = 0L; /* location in file */
- fseek(Playersfp, 0L, 0);
+ fseek(Playersfp, 0L, SEEK_SET);
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
if (Other.p_status == S_NOTUSED)
/* found an empty record */
@@ -638,10 +638,10 @@ death(how)
{
mvaddstr(4, 0,
"Your ring has taken control of you and turned you into a monster!\n");
- fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, 0);
+ fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET);
fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp);
strcpy(Curmonster.m_name, Player.p_name);
- fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, 0);
+ fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET);
fwrite((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp);
fflush(Monstfp);
}
@@ -684,7 +684,7 @@ writerecord(playerp, place)
struct player *playerp;
long place;
{
- fseek(Playersfp, place, 0);
+ fseek(Playersfp, place, SEEK_SET);
fwrite((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
fflush(Playersfp);
}
@@ -768,7 +768,7 @@ readrecord(playerp, loc)
struct player *playerp;
long loc;
{
- fseek(Playersfp, loc, 0);
+ fseek(Playersfp, loc, SEEK_SET);
fread((char *) playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
}
@@ -928,7 +928,7 @@ readmessage()
{
move(3, 0);
clrtoeol();
- fseek(Messagefp, 0L, 0);
+ fseek(Messagefp, 0L, SEEK_SET);
if (fgets(Databuf, SZ_DATABUF, Messagefp) != NULL)
addstr(Databuf);
}
@@ -1064,7 +1064,7 @@ collecttaxes(gold, gems)
dtemp = 0.0;
fread((char *) &dtemp, sizeof(double), 1, fp);
dtemp += floor(taxes);
- fseek(fp, 0L, 0);
+ fseek(fp, 0L, SEEK_SET);
fwrite((char *) &dtemp, sizeof(double), 1, fp);
fclose(fp);
}