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authorwiz <wiz@NetBSD.org>2003-05-08 13:03:49 +0000
committerwiz <wiz@NetBSD.org>2003-05-08 13:03:49 +0000
commit98dc6b82209d86036b45b7c5922f7df21a96d2cf (patch)
tree95a1f4d920cfc9958cef9dcfec166d29e6a9e089 /phantasia
parent52fa7de33217992ab80db64af64168652cf903e8 (diff)
downloadbsdgames-darwin-98dc6b82209d86036b45b7c5922f7df21a96d2cf.tar.gz
bsdgames-darwin-98dc6b82209d86036b45b7c5922f7df21a96d2cf.tar.zst
bsdgames-darwin-98dc6b82209d86036b45b7c5922f7df21a96d2cf.zip
de-__P().
Diffstat (limited to 'phantasia')
-rw-r--r--phantasia/main.c4
-rw-r--r--phantasia/misc.c4
-rw-r--r--phantasia/phantglobs.h138
-rw-r--r--phantasia/setup.c8
4 files changed, 77 insertions, 77 deletions
diff --git a/phantasia/main.c b/phantasia/main.c
index d8e9a7a8..871ff678 100644
--- a/phantasia/main.c
+++ b/phantasia/main.c
@@ -1,4 +1,4 @@
-/* $NetBSD: main.c,v 1.10 2001/12/06 12:15:37 blymn Exp $ */
+/* $NetBSD: main.c,v 1.11 2003/05/08 13:03:49 wiz Exp $ */
/*
* Phantasia 3.3.2 -- Interterminal fantasy game
@@ -57,7 +57,7 @@
#include "include.h"
-int main __P((int, char **));
+int main(int, char **);
int
main(argc, argv)
diff --git a/phantasia/misc.c b/phantasia/misc.c
index edf64cf7..e195e4d3 100644
--- a/phantasia/misc.c
+++ b/phantasia/misc.c
@@ -1,4 +1,4 @@
-/* $NetBSD: misc.c,v 1.8 2003/01/20 05:29:55 simonb Exp $ */
+/* $NetBSD: misc.c,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
/*
* misc.c Phantasia miscellaneous support routines
@@ -937,7 +937,7 @@ void
error(whichfile)
const char *whichfile;
{
- int (*funcp) __P((const char *,...));
+ int (*funcp)(const char *,...);
if (Windows) {
funcp = printw;
diff --git a/phantasia/phantglobs.h b/phantasia/phantglobs.h
index 46e16e58..12e61d02 100644
--- a/phantasia/phantglobs.h
+++ b/phantasia/phantglobs.h
@@ -1,4 +1,4 @@
-/* $NetBSD: phantglobs.h,v 1.8 2001/02/05 01:01:27 christos Exp $ */
+/* $NetBSD: phantglobs.h,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
/*
* phantglobs.h - global declarations for Phantasia
@@ -60,71 +60,71 @@ extern const char Nobetter[];
/* functions which we need to know about */
-const char *descrlocation __P((struct player *, bool));
-const char *descrstatus __P((struct player *));
-const char *descrtype __P((struct player *, bool));
-void activelist __P((void));
-void adjuststats __P((void));
-long allocrecord __P((void));
-long allocvoid __P((void));
-void allstatslist __P((void));
-void altercoordinates __P((double, double, int));
-void awardtreasure __P((void));
-void battleplayer __P((long));
-void callmonster __P((int));
-void cancelmonster __P((void));
-void catchalarm __P((int)) __attribute__((__noreturn__));
-void changestats __P((bool));
-void checkbattle __P((void));
-void checktampered __P((void));
-void cleanup __P((int));
-void collecttaxes __P((double, double));
-void cursedtreasure __P((void));
-void death __P((const char *));
-void displaystats __P((void));
-double distance __P((double, double, double, double));
-void dotampered __P((void));
-double drandom __P((void));
-void encounter __P((int));
-void enterscore __P((void));
-void error __P((const char *));
-double explevel __P((double));
-long findname __P((const char *, struct player *));
-void freerecord __P((struct player *, long));
-void genchar __P((int));
-int getanswer __P((const char *, bool));
-void getstring __P((char *, int));
-void hitmonster __P((double));
-void ill_sig __P((int));
-double infloat __P((void));
-void initialstate __P((void));
-void initplayer __P((struct player *));
-int inputoption __P((void));
-void interrupt __P((void));
-void leavegame __P((void));
-void monsthits __P((void));
-void monstlist __P((void));
-void more __P((int));
-void movelevel __P((void));
-void myturn __P((void));
-void neatstuff __P((void));
-int pickmonster __P((void));
-void playerhits __P((void));
-void playinit __P((void));
-void procmain __P((void));
-void purgeoldplayers __P((void));
-void readmessage __P((void));
-void readrecord __P((struct player *, long));
-long recallplayer __P((void));
-long rollnewplayer __P((void));
-void scorelist __P((void));
-void scramblestats __P((void));
-void tampered __P((int, double, double));
-void throneroom __P((void));
-void throwspell __P((void));
-void titlelist __P((void));
-void tradingpost __P((void));
-void truncstring __P((char *));
-void userlist __P((bool));
-void writerecord __P((struct player *, long));
-void writevoid __P((struct energyvoid *, long));
+const char *descrlocation(struct player *, bool);
+const char *descrstatus(struct player *);
+const char *descrtype(struct player *, bool);
+void activelist(void);
+void adjuststats(void);
+long allocrecord(void);
+long allocvoid(void);
+void allstatslist(void);
+void altercoordinates(double, double, int);
+void awardtreasure(void);
+void battleplayer(long);
+void callmonster(int);
+void cancelmonster(void);
+void catchalarm(int) __attribute__((__noreturn__));
+void changestats(bool);
+void checkbattle(void);
+void checktampered(void);
+void cleanup(int);
+void collecttaxes(double, double);
+void cursedtreasure(void);
+void death(const char *);
+void displaystats(void);
+double distance(double, double, double, double);
+void dotampered(void);
+double drandom(void);
+void encounter(int);
+void enterscore(void);
+void error(const char *);
+double explevel(double);
+long findname(const char *, struct player *);
+void freerecord(struct player *, long);
+void genchar(int);
+int getanswer(const char *, bool);
+void getstring(char *, int);
+void hitmonster(double);
+void ill_sig(int);
+double infloat(void);
+void initialstate(void);
+void initplayer(struct player *);
+int inputoption(void);
+void interrupt(void);
+void leavegame(void);
+void monsthits(void);
+void monstlist(void);
+void more(int);
+void movelevel(void);
+void myturn(void);
+void neatstuff(void);
+int pickmonster(void);
+void playerhits(void);
+void playinit(void);
+void procmain(void);
+void purgeoldplayers(void);
+void readmessage(void);
+void readrecord(struct player *, long);
+long recallplayer(void);
+long rollnewplayer(void);
+void scorelist(void);
+void scramblestats(void);
+void tampered(int, double, double);
+void throneroom(void);
+void throwspell(void);
+void titlelist(void);
+void tradingpost(void);
+void truncstring(char *);
+void userlist(bool);
+void writerecord(struct player *, long);
+void writevoid(struct energyvoid *, long);
diff --git a/phantasia/setup.c b/phantasia/setup.c
index 6a1d4c0e..029e9b6f 100644
--- a/phantasia/setup.c
+++ b/phantasia/setup.c
@@ -1,4 +1,4 @@
-/* $NetBSD: setup.c,v 1.11 2001/03/27 02:23:28 simonb Exp $ */
+/* $NetBSD: setup.c,v 1.12 2003/05/08 13:03:49 wiz Exp $ */
/*
* setup.c - set up all files for Phantasia
@@ -8,9 +8,9 @@
#include <fcntl.h>
#include "include.h"
-int main __P((int, char *[]));
-void Error __P((const char *, const char *)) __attribute__((__noreturn__));
-double drandom __P((void));
+int main(int, char *[]);
+void Error(const char *, const char *) __attribute__((__noreturn__));
+double drandom(void);
/* */
/************************************************************************