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authordholland <dholland@NetBSD.org>2009-07-20 06:00:56 +0000
committerdholland <dholland@NetBSD.org>2009-07-20 06:00:56 +0000
commite1ae4d1a77877d5f408947890cf752c0c0998291 (patch)
treed9400d9df9a647b1e1f0bf23e8546ac4764ee7ce /robots/extern.c
parentce061e17a9dda9852d7bfd583c089bbd8dac1333 (diff)
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Diffstat (limited to 'robots/extern.c')
-rw-r--r--robots/extern.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/robots/extern.c b/robots/extern.c
index 8fb36fbb..15293621 100644
--- a/robots/extern.c
+++ b/robots/extern.c
@@ -1,4 +1,4 @@
-/* $NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $ */
+/* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -34,49 +34,49 @@
#if 0
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $");
+__RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $");
#endif
#endif /* not lint */
-# include "robots.h"
+#include "robots.h"
-bool Dead; /* Player is now dead */
-bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
-bool Jump = FALSE; /* Jump while running, counting, or waiting */
-bool Newscore; /* There was a new score added */
-#ifdef FANCY
-bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
+bool Dead; /* Player is now dead */
+bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
+bool Jump = FALSE; /* Jump while running, counting, or waiting */
+bool Newscore; /* There was a new score added */
+#ifdef FANCY
+bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
#endif
-bool Real_time = FALSE; /* Play in real time? */
-bool Auto_bot = FALSE; /* Automatic mover */
-bool Running = FALSE; /* Currently in the middle of a run */
-#ifdef FANCY
-bool Stand_still = FALSE; /* Auto play for standing still pattern */
+bool Real_time = FALSE; /* Play in real time? */
+bool Auto_bot = FALSE; /* Automatic mover */
+bool Running = FALSE; /* Currently in the middle of a run */
+#ifdef FANCY
+bool Stand_still = FALSE; /* Auto play for standing still pattern */
#endif
-bool Teleport = FALSE; /* Teleport automatically when player must */
-bool Waiting; /* Player is waiting for end */
-bool Was_bonus = FALSE; /* Was a bonus last level */
+bool Teleport = FALSE; /* Teleport automatically when player must */
+bool Waiting; /* Player is waiting for end */
+bool Was_bonus = FALSE; /* Was a bonus last level */
-char Cnt_move; /* Command which has preceded the count */
-char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
-const char *Next_move; /* Next move to be used in the pattern */
-const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
-char Run_ch; /* Character for the direction we are running */
+char Cnt_move; /* Command which has preceded the count */
+char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
+const char *Next_move; /* Next move to be used in the pattern */
+const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
+char Run_ch; /* Character for the direction we are running */
-int Count = 0; /* Command count */
-int Level; /* Current level */
-int Num_robots; /* Number of robots left */
-int Num_scrap; /* Number of scrap heaps */
-int Num_scores; /* Number of scores posted */
-int Num_games; /* Number of games to play */
-u_int32_t Score; /* Current score */
-int Start_level = 1; /* Level on which to start */
-int Wait_bonus; /* bonus for waiting */
+int Count = 0; /* Command count */
+int Level; /* Current level */
+int Num_robots; /* Number of robots left */
+int Num_scrap; /* Number of scrap heaps */
+int Num_scores; /* Number of scores posted */
+int Num_games; /* Number of games to play */
+u_int32_t Score; /* Current score */
+int Start_level = 1; /* Level on which to start */
+int Wait_bonus; /* bonus for waiting */
-COORD Max; /* Max area robots take up */
-COORD Min; /* Min area robots take up */
-COORD My_pos; /* Player's current position */
-COORD Robots[MAXROBOTS]; /* Robots' current positions */
-COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
+COORD Max; /* Max area robots take up */
+COORD Min; /* Min area robots take up */
+COORD My_pos; /* Player's current position */
+COORD Robots[MAXROBOTS]; /* Robots' current positions */
+COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
jmp_buf End_move; /* Jump to on Real_time */