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authorjsm <jsm@NetBSD.org>1999-09-12 09:02:20 +0000
committerjsm <jsm@NetBSD.org>1999-09-12 09:02:20 +0000
commit2f593094f0c4f828fd81a3b052ee426135135694 (patch)
tree7b98927c7e61fffdc04daa44d0d99f2316fa1a47 /robots/robots.h
parentb8724a0a95054da51b0a8bfca19d6d2b2662609f (diff)
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Security improvements for games (largely from or inspired by OpenBSD).
Games which run setgid from dm, but don't need to, should drop their privileges at startup. Games which have a scorefile should open it at startup, then drop all privileges leaving just the open writable file descriptor. If the game can invoke subprocesses, this should be made close-on-exec. Games with scorefiles should make sure they do not get a file descriptor < 3. (Otherwise, they could get confused and corrupt the scorefile when using stdin, stdout or stderr.) Some old setuid revokes from the days of setuid games change into gid revokes.
Diffstat (limited to 'robots/robots.h')
-rw-r--r--robots/robots.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/robots/robots.h b/robots/robots.h
index 3fcf5c1c..eb93806a 100644
--- a/robots/robots.h
+++ b/robots/robots.h
@@ -1,4 +1,4 @@
-/* $NetBSD: robots.h,v 1.11 1999/09/08 21:17:57 jsm Exp $ */
+/* $NetBSD: robots.h,v 1.12 1999/09/12 09:02:22 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -39,6 +39,7 @@
# include <ctype.h>
# include <curses.h>
# include <err.h>
+# include <errno.h>
# include <fcntl.h>
# include <pwd.h>
# include <setjmp.h>
@@ -137,7 +138,7 @@ void quit __P((int)) __attribute__((__noreturn__));
void reset_count __P((void));
int rnd __P((int));
COORD *rnd_pos __P((void));
-void score __P((void));
+void score __P((int));
void set_name __P((SCORE *));
void show_score __P((void));
int sign __P((int));