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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /sail/dr_1.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'sail/dr_1.c')
-rw-r--r--sail/dr_1.c461
1 files changed, 461 insertions, 0 deletions
diff --git a/sail/dr_1.c b/sail/dr_1.c
new file mode 100644
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--- /dev/null
+++ b/sail/dr_1.c
@@ -0,0 +1,461 @@
+/*
+ * Copyright (c) 1983 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)dr_1.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+#include "driver.h"
+
+unfoul()
+{
+ register struct ship *sp;
+ struct ship *to;
+ register int nat;
+ register i;
+
+ foreachship(sp) {
+ if (sp->file->captain[0])
+ continue;
+ nat = capship(sp)->nationality;
+ foreachship(to) {
+ if (nat != capship(to)->nationality &&
+ !toughmelee(sp, to, 0, 0))
+ continue;
+ for (i = fouled2(sp, to); --i >= 0;)
+ if (die() <= 2)
+ cleanfoul(sp, to, 0);
+ }
+ }
+}
+
+boardcomp()
+{
+ int crew[3];
+ register struct ship *sp, *sq;
+
+ foreachship(sp) {
+ if (*sp->file->captain)
+ continue;
+ if (sp->file->dir == 0)
+ continue;
+ if (sp->file->struck || sp->file->captured != 0)
+ continue;
+ if (!snagged(sp))
+ continue;
+ crew[0] = sp->specs->crew1 != 0;
+ crew[1] = sp->specs->crew2 != 0;
+ crew[2] = sp->specs->crew3 != 0;
+ foreachship(sq) {
+ if (!Xsnagged2(sp, sq))
+ continue;
+ if (meleeing(sp, sq))
+ continue;
+ if (!sq->file->dir
+ || sp->nationality == capship(sq)->nationality)
+ continue;
+ switch (sp->specs->class - sq->specs->class) {
+ case -3: case -4: case -5:
+ if (crew[0]) {
+ /* OBP */
+ sendbp(sp, sq, crew[0]*100, 0);
+ crew[0] = 0;
+ } else if (crew[1]){
+ /* OBP */
+ sendbp(sp, sq, crew[1]*10, 0);
+ crew[1] = 0;
+ }
+ break;
+ case -2:
+ if (crew[0] || crew[1]) {
+ /* OBP */
+ sendbp(sp, sq, crew[0]*100+crew[1]*10,
+ 0);
+ crew[0] = crew[1] = 0;
+ }
+ break;
+ case -1: case 0: case 1:
+ if (crew[0]) {
+ /* OBP */
+ sendbp(sp, sq, crew[0]*100+crew[1]*10,
+ 0);
+ crew[0] = crew[1] = 0;
+ }
+ break;
+ case 2: case 3: case 4: case 5:
+ /* OBP */
+ sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
+ 0);
+ crew[0] = crew[1] = crew[2] = 0;
+ break;
+ }
+ }
+ }
+}
+
+fightitout(from, to, key)
+struct ship *from, *to;
+int key;
+{
+ struct ship *fromcap, *tocap;
+ int crewfrom[3], crewto[3], menfrom, mento;
+ int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
+ int topoints;
+ int index, totalfrom = 0, totalto = 0;
+ int count;
+ char message[60];
+
+ menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
+ mento = mensent(to, from, crewto, &tocap, &pcto, 0);
+ if (fromcap == 0)
+ fromcap = from;
+ if (tocap == 0)
+ tocap = to;
+ if (key) {
+ if (!menfrom) { /* if crew surprised */
+ if (fromcap == from)
+ menfrom = from->specs->crew1
+ + from->specs->crew2
+ + from->specs->crew3;
+ else
+ menfrom = from->file->pcrew;
+ } else {
+ menfrom *= 2; /* DBP's fight at an advantage */
+ }
+ }
+ fromstrength = menfrom * fromcap->specs->qual;
+ strengthto = mento * tocap->specs->qual;
+ for (count = 0;
+ (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
+ || fromstrength == -1) && count < 4;
+ count++) {
+ index = fromstrength/10;
+ if (index > 8)
+ index = 8;
+ toinjured = MT[index][2 - die() / 3];
+ totalto += toinjured;
+ index = strengthto/10;
+ if (index > 8)
+ index = 8;
+ frominjured = MT[index][2 - die() / 3];
+ totalfrom += frominjured;
+ menfrom -= frominjured;
+ mento -= toinjured;
+ fromstrength = menfrom * fromcap->specs->qual;
+ strengthto = mento * tocap->specs->qual;
+ }
+ if (fromstrength >= strengthto * 3 || count == 4) {
+ unboard(to, from, 0);
+ subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
+ subtract(to, totalto, crewto, tocap, pcto);
+ makesignal(from, "boarders from %s repelled", to);
+ (void) sprintf(message, "killed in melee: %d. %s: %d",
+ totalto, from->shipname, totalfrom);
+ Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
+ if (key)
+ return 1;
+ } else if (strengthto >= fromstrength * 3) {
+ unboard(from, to, 0);
+ subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
+ subtract(to, totalto, crewto, tocap, pcto);
+ if (key) {
+ if (fromcap != from)
+ Write(W_POINTS, fromcap, 0,
+ fromcap->file->points -
+ from->file->struck
+ ? from->specs->pts
+ : 2 * from->specs->pts,
+ 0, 0, 0);
+
+/* ptr1 points to the shipspec for the ship that was just unboarded.
+ I guess that what is going on here is that the pointer is multiplied
+ or something. */
+
+ Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
+ topoints = 2 * from->specs->pts + to->file->points;
+ if (from->file->struck)
+ topoints -= from->specs->pts;
+ Write(W_POINTS, to, 0, topoints, 0, 0, 0);
+ mento = crewto[0] ? crewto[0] : crewto[1];
+ if (mento) {
+ subtract(to, mento, crewto, tocap, pcto);
+ subtract(from, - mento, crewfrom, to, 0);
+ }
+ (void) sprintf(message, "captured by the %s!",
+ to->shipname);
+ Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
+ (void) sprintf(message, "killed in melee: %d. %s: %d",
+ totalto, from->shipname, totalfrom);
+ Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
+ mento = 0;
+ return 0;
+ }
+ }
+ return 0;
+}
+
+resolve()
+{
+ int thwart;
+ register struct ship *sp, *sq;
+
+ foreachship(sp) {
+ if (sp->file->dir == 0)
+ continue;
+ for (sq = sp + 1; sq < ls; sq++)
+ if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
+ (void) fightitout(sp, sq, 0);
+ thwart = 2;
+ foreachship(sq) {
+ if (sq->file->dir && meleeing(sq, sp))
+ thwart = fightitout(sp, sq, 1);
+ if (!thwart)
+ break;
+ }
+ if (!thwart) {
+ foreachship(sq) {
+ if (sq->file->dir && meleeing(sq, sp))
+ unboard(sq, sp, 0);
+ unboard(sp, sq, 0);
+ }
+ unboard(sp, sp, 1);
+ } else if (thwart == 2)
+ unboard(sp, sp, 1);
+ }
+}
+
+compcombat()
+{
+ register n;
+ register struct ship *sp;
+ struct ship *closest;
+ int crew[3], men = 0, target, temp;
+ int r, guns, ready, load, car;
+ int index, rakehim, sternrake;
+ int shootat, hit;
+
+ foreachship(sp) {
+ if (sp->file->captain[0] || sp->file->dir == 0)
+ continue;
+ crew[0] = sp->specs->crew1;
+ crew[1] = sp->specs->crew2;
+ crew[2] = sp->specs->crew3;
+ for (n = 0; n < 3; n++) {
+ if (sp->file->OBP[n].turnsent)
+ men += sp->file->OBP[n].mensent;
+ }
+ for (n = 0; n < 3; n++) {
+ if (sp->file->DBP[n].turnsent)
+ men += sp->file->DBP[n].mensent;
+ }
+ if (men){
+ crew[0] = men/100 ? 0 : crew[0] != 0;
+ crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
+ crew[2] = men%10 ? 0 : crew[2] != 0;
+ }
+ for (r = 0; r < 2; r++) {
+ if (!crew[2])
+ continue;
+ if (sp->file->struck)
+ continue;
+ if (r) {
+ ready = sp->file->readyR;
+ guns = sp->specs->gunR;
+ car = sp->specs->carR;
+ } else {
+ ready = sp->file->readyL;
+ guns = sp->specs->gunL;
+ car = sp->specs->carL;
+ }
+ if (!guns && !car)
+ continue;
+ if ((ready & R_LOADED) == 0)
+ continue;
+ closest = closestenemy(sp, r ? 'r' : 'l', 0);
+ if (closest == 0)
+ continue;
+ if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
+ continue;
+ if (closest->file->struck)
+ continue;
+ target = range(sp, closest);
+ if (target > 10)
+ continue;
+ if (!guns && target >= 3)
+ continue;
+ load = L_ROUND;
+ if (target == 1 && sp->file->loadwith == L_GRAPE)
+ load = L_GRAPE;
+ if (target <= 3 && closest->file->FS)
+ load = L_CHAIN;
+ if (target == 1 && load != L_GRAPE)
+ load = L_DOUBLE;
+ if (load > L_CHAIN && target < 6)
+ shootat = HULL;
+ else
+ shootat = RIGGING;
+ rakehim = gunsbear(sp, closest)
+ && !gunsbear(closest, sp);
+ temp = portside(closest, sp, 1)
+ - closest->file->dir + 1;
+ if (temp < 1)
+ temp += 8;
+ if (temp > 8)
+ temp -= 8;
+ sternrake = temp > 4 && temp < 6;
+ index = guns;
+ if (target < 3)
+ index += car;
+ index = (index - 1) / 3;
+ index = index > 8 ? 8 : index;
+ if (!rakehim)
+ hit = HDT[index][target-1];
+ else
+ hit = HDTrake[index][target-1];
+ if (rakehim && sternrake)
+ hit++;
+ hit += QUAL[index][capship(sp)->specs->qual - 1];
+ for (n = 0; n < 3 && sp->file->captured == 0; n++)
+ if (!crew[n])
+ if (index <= 5)
+ hit--;
+ else
+ hit -= 2;
+ if (ready & R_INITIAL) {
+ if (!r)
+ sp->file->readyL &= ~R_INITIAL;
+ else
+ sp->file->readyR &= ~R_INITIAL;
+ if (index <= 3)
+ hit++;
+ else
+ hit += 2;
+ }
+ if (sp->file->captured != 0)
+ if (index <= 1)
+ hit--;
+ else
+ hit -= 2;
+ hit += AMMO[index][load - 1];
+ temp = sp->specs->class;
+ if ((temp >= 5 || temp == 1) && windspeed == 5)
+ hit--;
+ if (windspeed == 6 && temp == 4)
+ hit -= 2;
+ if (windspeed == 6 && temp <= 3)
+ hit--;
+ if (hit >= 0) {
+ if (load != L_GRAPE)
+ hit = hit > 10 ? 10 : hit;
+ table(shootat, load, hit, closest, sp, die());
+ }
+ }
+ }
+}
+
+next()
+{
+ if (++turn % 55 == 0)
+ if (alive)
+ alive = 0;
+ else
+ people = 0;
+ if (people <= 0 || windspeed == 7) {
+ register struct ship *s;
+ struct ship *bestship;
+ float net, best = 0.0;
+ foreachship(s) {
+ if (*s->file->captain)
+ continue;
+ net = (float)s->file->points / s->specs->pts;
+ if (net > best) {
+ best = net;
+ bestship = s;
+ }
+ }
+ if (best > 0.0) {
+ char *p = getenv("WOTD");
+ if (p == 0)
+ p = "Driver";
+ if (islower(*p))
+ *p = toupper(*p);
+ (void) strncpy(bestship->file->captain, p,
+ sizeof bestship->file->captain);
+ bestship->file->captain
+ [sizeof bestship->file->captain - 1] = 0;
+ log(bestship);
+ }
+ return -1;
+ }
+ Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
+ if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
+ switch (die()) {
+ case 1:
+ winddir = 1;
+ break;
+ case 2:
+ break;
+ case 3:
+ winddir++;
+ break;
+ case 4:
+ winddir--;
+ break;
+ case 5:
+ winddir += 2;
+ break;
+ case 6:
+ winddir -= 2;
+ break;
+ }
+ if (winddir > 8)
+ winddir -= 8;
+ if (winddir < 1)
+ winddir += 8;
+ if (windspeed)
+ switch (die()) {
+ case 1:
+ case 2:
+ windspeed--;
+ break;
+ case 5:
+ case 6:
+ windspeed++;
+ break;
+ }
+ else
+ windspeed++;
+ Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
+ }
+ return 0;
+}