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author | 2006-01-19 21:20:35 +0000 | |
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committer | 2006-01-19 21:20:35 +0000 | |
commit | 9117ffa747e07c4209c5f3f152571da2652489b0 (patch) | |
tree | 9f46ed08f8642c4fdeee407a60bfa1f0d5cd124a /sail/lo_main.c | |
parent | 3ea04edd077e8bb119ecace2bc5302312f05722b (diff) | |
download | bsdgames-darwin-9117ffa747e07c4209c5f3f152571da2652489b0.tar.gz bsdgames-darwin-9117ffa747e07c4209c5f3f152571da2652489b0.tar.zst bsdgames-darwin-9117ffa747e07c4209c5f3f152571da2652489b0.zip |
Fix some minor buglets in wump:
1) Don't put two pits in the same room.
2) Don't put bats and pits in the same room. (you will never hit the bat)
3) Don't start the player in a room with a pit or bad, if possible. Some
caves are so crowded the loop may go on forever, so we give up after 100
tries to put them in a safe location (as long as it's not with the wumpus).
4) Make the manpage reflect reality WRT the default number of rooms.
Bug #3 pointed out by salo.
Diffstat (limited to 'sail/lo_main.c')
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