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authorjtc <jtc@NetBSD.org>1993-08-05 01:46:15 +0000
committerjtc <jtc@NetBSD.org>1993-08-05 01:46:15 +0000
commit407ed21945b2cc91dd05200d11612691b0f52569 (patch)
tree05151bd4827bc906ef9e993f4324e31141c89ac8 /snake
parent6bc8513af3dfc690c13f29fbb7eb972b5da311cf (diff)
downloadbsdgames-darwin-407ed21945b2cc91dd05200d11612691b0f52569.tar.gz
bsdgames-darwin-407ed21945b2cc91dd05200d11612691b0f52569.tar.zst
bsdgames-darwin-407ed21945b2cc91dd05200d11612691b0f52569.zip
Update to use new -mandoc macros.
Diffstat (limited to 'snake')
-rw-r--r--snake/snake/snake.699
1 files changed, 54 insertions, 45 deletions
diff --git a/snake/snake/snake.6 b/snake/snake/snake.6
index d699c65e..9ad9172f 100644
--- a/snake/snake/snake.6
+++ b/snake/snake/snake.6
@@ -30,85 +30,94 @@
.\" SUCH DAMAGE.
.\"
.\" from: @(#)snake.6 6.4 (Berkeley) 6/23/90
-.\" $Id: snake.6,v 1.2 1993/08/01 07:46:09 mycroft Exp $
+.\" $Id: snake.6,v 1.3 1993/08/05 01:47:07 jtc Exp $
.\"
-.TH SNAKE 6 "June 23, 1990"
-.UC 4
-.SH NAME
-snake, snscore \- display chase game
-.SH SYNOPSIS
-.B snake
-[
-.B -w width
-] [
-.B -l length
-]
+.Dd June 23, 1990
+.Dt SNAKE 6
+.Os
+.Sh NAME
+.Nm snake ,
+.Nm snscore
+.Nd display chase game
+.Sh SYNOPSIS
+.Nm snake
+.Op Fl w Ar width
+.Op Fl l Ar length
.br
-.B snscore
-.SH DESCRIPTION
-Snake is a display-based game which must be played on a CRT terminal.
+.Nm snscore
+.Sh DESCRIPTION
+.Nm Snake
+is a display-based game which must be played on a CRT terminal.
The object of the game is to make as much money as possible without
getting eaten by the snake. The
-.B \-l
+.Fl l
and
-.B \-w
+.Fl w
options allow you to specify the length and width of the field.
By default the entire screen (except for the last column) is used.
-.PP
+.Pp
You are represented on the screen by an I.
The snake is 6 squares long and is represented by S's.
The money is $, and an exit is #.
Your score is posted in the upper left hand corner.
-.PP
-You can move around using the same conventions as vi(1),
-the h, j, k, and l keys work, as do the arrow keys.
+.Pp
+You can move around using the same conventions as
+.Xr vi 1 ,
+the
+.Ic h ,
+.Ic j ,
+.Ic k ,
+and
+.Ic l
+keys work, as do the arrow keys.
Other possibilities include:
-.IP sefc
+.Bl -tag -width indent
+.It Ic sefc
These keys are like hjkl but form a directed pad around the d key.
-.IP HJKL
+.It Ic HJKL
These keys move you all the way in the indicated direction to the
-same row or column as the money. This does
-.I not
+same row or column as the money. This does
+.Em not
let you jump away from the snake, but rather saves you from having
to type a key repeatedly. The snake still gets all his turns.
-.IP SEFC
+.It Ic SEFC
Likewise for the upper case versions on the left.
-.IP ATPB
+.It Ic ATPB
These keys move you to the four edges of the screen.
Their position on the keyboard is the mnemonic, e.g.
P is at the far right of the keyboard.
-.IP x
+.It Ic x
This lets you quit the game at any time.
-.IP p
+.It Ic p
Points in a direction you might want to go.
-.IP w
+.It Ic w
Space warp to get out of tight squeezes, at a price.
-.PP
+.El
+.Pp
To earn money, move to the same square the money is on.
A new $ will appear when you earn the current one.
As you get richer, the snake gets hungrier.
To leave the game, move to the exit (#).
-.PP
+.Pp
A record is kept of the personal best score of each player.
Scores are only counted if you leave at the exit,
getting eaten by the snake is worth nothing.
-.PP
+.Pp
As in pinball, matching the last digit of your score to the number
which appears after the game is worth a bonus.
-.PP
+.Pp
To see who wastes time playing snake, run
-.I snscore .
-.SH FILES
-.nf
-.ta \w'/usr/games/lib/snakerawscores 'u
-/usr/games/lib/snakerawscores database of personal bests
-/usr/games/lib/snake.log log of games played
-.DT
-.fi
-.SH BUGS
-.PP
+.Nm snscore .
+.Sh FILES
+.Bl -tag -width /usr/games/lib/snakerawscores -compact
+.It Pa /usr/games/lib/snakerawscores
+database of personal bests
+.It Pa /usr/games/lib/snake.log
+log of games played
+.El
+.Sh BUGS
When playing on a small screen,
it's hard to tell when you hit the edge of the screen.
-.PP
+.Pp
The scoring function takes into account the size of the screen.
A perfect function to do this equitably has not been devised.