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authorcgd <cgd@NetBSD.org>1994-05-06 06:50:50 +0000
committercgd <cgd@NetBSD.org>1994-05-06 06:50:50 +0000
commit1a4c6defc63314df63eb514291290a64ff2c73b0 (patch)
tree9bc0ce864e36ca443574b59eb852c3a60926e794 /tetris/input.c
parent64659f78b3eda22f05a1683c2b356977ea22705e (diff)
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ascii tetris!
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+/*-
+ * Copyright (c) 1992, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Chris Torek and Darren F. Provine.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)input.c 8.1 (Berkeley) 5/31/93
+ */
+
+/*
+ * Tetris input.
+ */
+
+#include <sys/types.h>
+#include <sys/time.h>
+
+#include <errno.h>
+#include <unistd.h>
+
+#include "input.h"
+#include "tetris.h"
+
+/* return true iff the given timeval is positive */
+#define TV_POS(tv) \
+ ((tv)->tv_sec > 0 || ((tv)->tv_sec == 0 && (tv)->tv_usec > 0))
+
+/* subtract timeval `sub' from `res' */
+#define TV_SUB(res, sub) \
+ (res)->tv_sec -= (sub)->tv_sec; \
+ (res)->tv_usec -= (sub)->tv_usec; \
+ if ((res)->tv_usec < 0) { \
+ (res)->tv_usec += 1000000; \
+ (res)->tv_sec--; \
+ }
+
+/*
+ * Do a `read wait': select for reading from stdin, with timeout *tvp.
+ * On return, modify *tvp to reflect the amount of time spent waiting.
+ * It will be positive only if input appeared before the time ran out;
+ * otherwise it will be zero or perhaps negative.
+ *
+ * If tvp is nil, wait forever, but return if select is interrupted.
+ *
+ * Return 0 => no input, 1 => can read() from stdin
+ */
+int
+rwait(tvp)
+ register struct timeval *tvp;
+{
+ int i;
+ struct timeval starttv, endtv, *s;
+ extern int errno;
+#define NILTZ ((struct timezone *)0)
+
+ /*
+ * Someday, select() will do this for us.
+ * Just in case that day is now, and no one has
+ * changed this, we use a temporary.
+ */
+ if (tvp) {
+ (void) gettimeofday(&starttv, NILTZ);
+ endtv = *tvp;
+ s = &endtv;
+ } else
+ s = 0;
+again:
+ i = 1;
+ switch (select(1, (fd_set *)&i, (fd_set *)0, (fd_set *)0, s)) {
+
+ case -1:
+ if (tvp == 0)
+ return (-1);
+ if (errno == EINTR)
+ goto again;
+ stop("select failed, help");
+ /* NOTREACHED */
+
+ case 0: /* timed out */
+ tvp->tv_sec = 0;
+ tvp->tv_usec = 0;
+ return (0);
+ }
+ if (tvp) {
+ /* since there is input, we may not have timed out */
+ (void) gettimeofday(&endtv, NILTZ);
+ TV_SUB(&endtv, &starttv);
+ TV_SUB(tvp, &endtv); /* adjust *tvp by elapsed time */
+ }
+ return (1);
+}
+
+/*
+ * `sleep' for the current turn time (using select).
+ * Eat any input that might be available.
+ */
+void
+tsleep()
+{
+ struct timeval tv;
+ char c;
+
+ tv.tv_sec = 0;
+ tv.tv_usec = fallrate;
+ while (TV_POS(&tv))
+ if (rwait(&tv) && read(0, &c, 1) != 1)
+ break;
+}
+
+/*
+ * Eat up any input (used at end of game).
+ */
+void
+eat_input()
+{
+ struct timeval tv;
+ char c;
+
+ do {
+ tv.tv_sec = tv.tv_usec = 0;
+ } while (rwait(&tv) && read(0, &c, 1) == 1);
+}
+
+/*
+ * getchar with timeout.
+ */
+int
+tgetchar()
+{
+ static struct timeval timeleft;
+ char c;
+
+ /*
+ * Reset timeleft to fallrate whenever it is not positive.
+ * In any case, wait to see if there is any input. If so,
+ * take it, and update timeleft so that the next call to
+ * tgetchar() will not wait as long. If there is no input,
+ * make timeleft zero or negative, and return -1.
+ *
+ * Most of the hard work is done by rwait().
+ */
+ if (!TV_POS(&timeleft)) {
+ faster(); /* go faster */
+ timeleft.tv_sec = 0;
+ timeleft.tv_usec = fallrate;
+ }
+ if (!rwait(&timeleft))
+ return (-1);
+ if (read(0, &c, 1) != 1)
+ stop("end of file, help");
+ return ((int)(unsigned char)c);
+}