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authorchristos <christos@NetBSD.org>2015-11-06 19:53:37 +0000
committerchristos <christos@NetBSD.org>2015-11-06 19:53:37 +0000
commit2e99c67a1bfa5c84c7c49617cae913cdb506459b (patch)
treeb2cced8f00a93432dc1ed1776913b9bca941b873 /tetris/screen.c
parentf3d1cce411cc6eac7290df12d80c9824869bbb5b (diff)
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PR/50411: Rin Okuyama: fix two bugs:
- clear blocks in the 0 row, otherwise the pile up forever. - black (white) blocks are not shown as "next shape":
Diffstat (limited to 'tetris/screen.c')
-rw-r--r--tetris/screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/tetris/screen.c b/tetris/screen.c
index 1babdb49..62d50a2d 100644
--- a/tetris/screen.c
+++ b/tetris/screen.c
@@ -1,4 +1,4 @@
-/* $NetBSD: screen.c,v 1.30 2015/07/07 22:53:25 nat Exp $ */
+/* $NetBSD: screen.c,v 1.31 2015/11/06 19:53:37 christos Exp $ */
/*-
* Copyright (c) 1992, 1993
@@ -330,8 +330,8 @@ scr_update(void)
putstr("Next shape:");
/* draw */
- putpad(enter_standout_mode);
setcolor(nextshape->color);
+ putpad(enter_standout_mode);
moveto(r, 2*c);
putstr(" ");
for(i=0; i<3; i++) {