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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /trek/nova.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)nova.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+# include "trek.h"
+
+/*
+** CAUSE A NOVA TO OCCUR
+**
+** A nova occurs. It is the result of having a star hit with
+** a photon torpedo. There are several things which may happen.
+** The star may not be affected. It may go nova. It may turn
+** into a black hole. Any (yummy) it may go supernova.
+**
+** Stars that go nova cause stars which surround them to undergo
+** the same probabilistic process. Klingons next to them are
+** destroyed. And if the starship is next to it, it gets zapped.
+** If the zap is too much, it gets destroyed.
+*/
+
+nova(x, y)
+int x, y;
+{
+ register int i, j;
+ register int se;
+
+ if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
+ return;
+ if (ranf(100) < 15)
+ {
+ printf("Spock: Star at %d,%d failed to nova.\n", x, y);
+ return;
+ }
+ if (ranf(100) < 5)
+ return (snova(x, y));
+ printf("Spock: Star at %d,%d gone nova\n", x, y);
+
+ if (ranf(4) != 0)
+ Sect[x][y] = EMPTY;
+ else
+ {
+ Sect[x][y] = HOLE;
+ Quad[Ship.quadx][Ship.quady].holes += 1;
+ }
+ Quad[Ship.quadx][Ship.quady].stars -= 1;
+ Game.kills += 1;
+ for (i = x - 1; i <= x + 1; i++)
+ {
+ if (i < 0 || i >= NSECTS)
+ continue;
+ for (j = y - 1; j <= y + 1; j++)
+ {
+ if (j < 0 || j >= NSECTS)
+ continue;
+ se = Sect[i][j];
+ switch (se)
+ {
+
+ case EMPTY:
+ case HOLE:
+ break;
+
+ case KLINGON:
+ killk(i, j);
+ break;
+
+ case STAR:
+ nova(i, j);
+ break;
+
+ case INHABIT:
+ kills(i, j, -1);
+ break;
+
+ case BASE:
+ killb(i, j);
+ Game.killb += 1;
+ break;
+
+ case ENTERPRISE:
+ case QUEENE:
+ se = 2000;
+ if (Ship.shldup)
+ if (Ship.shield >= se)
+ {
+ Ship.shield -= se;
+ se = 0;
+ }
+ else
+ {
+ se -= Ship.shield;
+ Ship.shield = 0;
+ }
+ Ship.energy -= se;
+ if (Ship.energy <= 0)
+ lose(L_SUICID);
+ break;
+
+ default:
+ printf("Unknown object %c at %d,%d destroyed\n",
+ se, i, j);
+ Sect[i][j] = EMPTY;
+ break;
+ }
+ }
+ }
+ return;
+}