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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /trek/torped.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)torped.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+# include <stdio.h>
+# include "trek.h"
+
+/*
+** PHOTON TORPEDO CONTROL
+**
+** Either one or three photon torpedoes are fired. If three
+** are fired, it is called a "burst" and you also specify
+** a spread angle.
+**
+** Torpedoes are never 100% accurate. There is always a random
+** cludge factor in their course which is increased if you have
+** your shields up. Hence, you will find that they are more
+** accurate at close range. However, they have the advantage that
+** at long range they don't lose any of their power as phasers
+** do, i.e., a hit is a hit is a hit, by any other name.
+**
+** When the course spreads too much, you get a misfire, and the
+** course is randomized even more. You also have the chance that
+** the misfire damages your torpedo tubes.
+*/
+
+
+torped()
+{
+ register int ix, iy;
+ double x, y, dx, dy;
+ double angle;
+ int course, course2;
+ register int k;
+ double bigger;
+ double sectsize;
+ int burst;
+ int n;
+
+ if (Ship.cloaked)
+ {
+ return (printf("Federation regulations do not permit attack while cloaked.\n"));
+ }
+ if (check_out(TORPED))
+ return;
+ if (Ship.torped <= 0)
+ {
+ return (printf("All photon torpedos expended\n"));
+ }
+
+ /* get the course */
+ course = getintpar("Torpedo course");
+ if (course < 0 || course > 360)
+ return;
+ burst = -1;
+
+ /* need at least three torpedoes for a burst */
+ if (Ship.torped < 3)
+ {
+ printf("No-burst mode selected\n");
+ burst = 0;
+ }
+ else
+ {
+ /* see if the user wants one */
+ if (!testnl())
+ {
+ k = ungetc(cgetc(0), stdin);
+ if (k >= '0' && k <= '9')
+ burst = 1;
+ }
+ }
+ if (burst < 0)
+ {
+ burst = getynpar("Do you want a burst");
+ }
+ if (burst)
+ {
+ burst = getintpar("burst angle");
+ if (burst <= 0)
+ return;
+ if (burst > 15)
+ return (printf("Maximum burst angle is 15 degrees\n"));
+ }
+ sectsize = NSECTS;
+ n = -1;
+ if (burst)
+ {
+ n = 1;
+ course -= burst;
+ }
+ for (; n && n <= 3; n++)
+ {
+ /* select a nice random course */
+ course2 = course + randcourse(n);
+ angle = course2 * 0.0174532925; /* convert to radians */
+ dx = -cos(angle);
+ dy = sin(angle);
+ bigger = fabs(dx);
+ x = fabs(dy);
+ if (x > bigger)
+ bigger = x;
+ dx /= bigger;
+ dy /= bigger;
+ x = Ship.sectx + 0.5;
+ y = Ship.secty + 0.5;
+ if (Ship.cond != DOCKED)
+ Ship.torped -= 1;
+ printf("Torpedo track");
+ if (n > 0)
+ printf(", torpedo number %d", n);
+ printf(":\n%6.1f\t%4.1f\n", x, y);
+ while (1)
+ {
+ ix = x += dx;
+ iy = y += dy;
+ if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
+ {
+ printf("Torpedo missed\n");
+ break;
+ }
+ printf("%6.1f\t%4.1f\n", x, y);
+ switch (Sect[ix][iy])
+ {
+ case EMPTY:
+ continue;
+
+ case HOLE:
+ printf("Torpedo disappears into a black hole\n");
+ break;
+
+ case KLINGON:
+ for (k = 0; k < Etc.nkling; k++)
+ {
+ if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
+ continue;
+ Etc.klingon[k].power -= 500 + ranf(501);
+ if (Etc.klingon[k].power > 0)
+ {
+ printf("*** Hit on Klingon at %d,%d: extensive damages\n",
+ ix, iy);
+ break;
+ }
+ killk(ix, iy);
+ break;
+ }
+ break;
+
+ case STAR:
+ nova(ix, iy);
+ break;
+
+ case INHABIT:
+ kills(ix, iy, -1);
+ break;
+
+ case BASE:
+ killb(Ship.quadx, Ship.quady);
+ Game.killb += 1;
+ break;
+ default:
+ printf("Unknown object %c at %d,%d destroyed\n",
+ Sect[ix][iy], ix, iy);
+ Sect[ix][iy] = EMPTY;
+ break;
+ }
+ break;
+ }
+ if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
+ break;
+ course += burst;
+ }
+ Move.free = 0;
+}
+
+
+/*
+** RANDOMIZE COURSE
+**
+** This routine randomizes the course for torpedo number 'n'.
+** Other things handled by this routine are misfires, damages
+** to the tubes, etc.
+*/
+
+randcourse(n)
+int n;
+{
+ double r;
+ register int d;
+
+ d = ((franf() + franf()) - 1.0) * 20;
+ if (abs(d) > 12)
+ {
+ printf("Photon tubes misfire");
+ if (n < 0)
+ printf("\n");
+ else
+ printf(" on torpedo %d\n", n);
+ if (ranf(2))
+ {
+ damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
+ }
+ d *= 1.0 + 2.0 * franf();
+ }
+ if (Ship.shldup || Ship.cond == DOCKED)
+ {
+ r = Ship.shield;
+ r = 1.0 + r / Param.shield;
+ if (Ship.cond == DOCKED)
+ r = 2.0;
+ d *= r;
+ }
+ return (d);
+}