summaryrefslogtreecommitdiffstats
path: root/warp/init.c
diff options
context:
space:
mode:
authorkamil <kamil@NetBSD.org>2020-11-09 23:37:05 +0000
committerkamil <kamil@NetBSD.org>2020-11-09 23:37:05 +0000
commita931697f3be302466855163a7e216ffee7766445 (patch)
tree0ac2ab10bd68f8317dcf403536f0d612730ef35c /warp/init.c
parent6d16c3b48f5f1f377e2be346c1189d9f8edac22d (diff)
downloadbsdgames-darwin-a931697f3be302466855163a7e216ffee7766445.tar.gz
bsdgames-darwin-a931697f3be302466855163a7e216ffee7766445.tar.zst
bsdgames-darwin-a931697f3be302466855163a7e216ffee7766445.zip
Add Warp Kit, Version 7.0 by Larry Wall
Warp is a real-time space war game that doesn't get boring very quickly. Read warp.doc and the manual page for more information. games/warp originally distributed with 4.3BSD-Reno, is back to the BSD world via NetBSD. Its remnants were still mentioned in games/Makefile. Larry Wall, the original author and the copyright holder, generously donated the game and copyright to The NetBSD Foundation, Inc. Import the game sources as-is from 4.3BSD-Reno, with the cession of the copyright and license to BSD-2-clause NetBSD-style. Signed-off-by: Larry Wall <larry@wall.org> Signed-off-by: Kamil Rytarowski <kamil@netbsd.org>
Diffstat (limited to 'warp/init.c')
-rw-r--r--warp/init.c570
1 files changed, 570 insertions, 0 deletions
diff --git a/warp/init.c b/warp/init.c
new file mode 100644
index 00000000..b3b15fff
--- /dev/null
+++ b/warp/init.c
@@ -0,0 +1,570 @@
+/* $Header: /cvsroot/src/games/warp/init.c,v 1.1 2020/11/09 23:37:05 kamil Exp $ */
+
+/* $Log: init.c,v $
+/* Revision 1.1 2020/11/09 23:37:05 kamil
+/* Add Warp Kit, Version 7.0 by Larry Wall
+/*
+/* Warp is a real-time space war game that doesn't get boring very quickly.
+/* Read warp.doc and the manual page for more information.
+/*
+/* games/warp originally distributed with 4.3BSD-Reno, is back to the BSD
+/* world via NetBSD. Its remnants were still mentioned in games/Makefile.
+/*
+/* Larry Wall, the original author and the copyright holder, generously
+/* donated the game and copyright to The NetBSD Foundation, Inc.
+/*
+/* Import the game sources as-is from 4.3BSD-Reno, with the cession
+/* of the copyright and license to BSD-2-clause NetBSD-style.
+/*
+/* Signed-off-by: Larry Wall <larry@wall.org>
+/* Signed-off-by: Kamil Rytarowski <kamil@netbsd.org>
+/*
+ * Revision 7.0.1.4 86/12/12 16:58:03 lwall
+ * Baseline for net release.
+ *
+ * Revision 7.0.1.3 86/10/20 14:35:31 lwall
+ * Picked some lint.
+ *
+ * Revision 7.0.1.2 86/10/17 15:53:30 lwall
+ * Added random walk star fields.
+ *
+ * Revision 7.0.1.1 86/10/16 10:51:19 lwall
+ * Added Damage. Fixed random bugs.
+ *
+ * Revision 7.0 86/10/08 15:12:10 lwall
+ * Split into separate files. Added amoebas and pirates.
+ *
+ */
+
+#include "EXTERN.h"
+#include "warp.h"
+#include "bang.h"
+#include "object.h"
+#include "move.h"
+#include "play.h"
+#include "score.h"
+#include "term.h"
+#include "them.h"
+#include "us.h"
+#include "util.h"
+#include "weapon.h"
+#include "INTERN.h"
+#include "init.h"
+
+void
+initialize()
+{
+ Reg1 int i;
+ Reg2 int x;
+ Reg3 int y;
+ Reg4 int dist;
+ Reg5 int ydist;
+ Reg6 int xdist;
+ long e;
+ int yoff, xoff, ypred, xpred;
+ Reg7 OBJECT *obj;
+ char ch;
+ FILE *mapfp = NULL;
+ bool tmptholspec;
+ int inhabjackpot;
+ long inhenergy;
+ int walksplit = 200;
+ static char *distname[] =
+ {" #"," -"," \\"," /",
+ " |"," *"," `"," '"};
+
+ cloaking = madgorns = FALSE;
+ deados = madfriends = 0;
+ curscore = possiblescore = 0L;
+ yamblast = xamblast = ambsize = 0;
+ if (smarts > 90)
+ massacre = TRUE;
+ scandist = (massacre?20:15);
+ antibase = (smarts>60?1:(smarts>40?2:(smarts>25?4:100)));
+ sm35 = (smarts>35?35:smarts);
+ sm45 = (smarts>45?45:smarts);
+ sm50 = (smarts>50?50:smarts);
+ sm55 = (smarts>55?55:smarts);
+ sm80 = (smarts>80?80:smarts);
+ sm95 = (smarts>95?95:smarts);
+ super = (smarts>50?smarts-50:0);
+ enemshields = 10 + super/2; /* (scaled by 10) 1 @ 50 .. 3 @ 90 */
+ if (smarts>90)
+ enemshields += (smarts-90)*10; /* lay it on thick: ~13 @ 99 */
+ entmax = (smarts>=75?5000:(smarts>=50?4000:(smarts>=40?3000:2000)));
+ basemax = (smarts>=75?20000:(smarts>=50?15000:(smarts>=40?12500:10000)));
+
+ clear();
+ while (root.next != &root) {
+ root.next = root.next->next;
+ free_object(root.next->prev);
+ }
+ root.prev = &root;
+ enemies = movers = NULL;
+ numos = numxes = 0;
+#if defined(vax) && XYSIZEx4 == 3680
+ asm("movc5 $0,_occupant,$0,$3680,_occupant");
+ asm("movc5 $0,_blast,$0,$3680,_blast"); /* 3680 = XYSIZEx4 */
+ asm("movc5 $0,_amb,$32,$920,_amb");
+#else
+ for (y=0;y<YSIZE;y++)
+ for (x=0;x<XSIZE;x++) {
+ occupant[y][x] = 0;
+ blast[y][x] = 0;
+ amb[y][x] = ' ';
+ }
+#endif
+ for (y=0; y<YSIZE; y++)
+ yblasted[y] = 0;
+ for (x=0; x<XSIZE; x++)
+ xblasted[x] = 0;
+ blasted = FALSE;
+ if (!starspec)
+ if (smarts < 15)
+ inumstars = 50 + rand_mod(50);
+ else if (smarts < 50 || smarts > 85)
+ inumstars = exdis(800) + rand_mod(100) + 1;
+ else /* too few stars makes 50..85 too hard */
+ inumstars = exdis(700) + rand_mod(150-super*2) + 50+super*2;
+ tmptholspec = (smarts > 15 && inumstars < 450 && ! rand_mod(90-sm80));
+ if (!klingspec) {
+ inumenemies = rand_mod((smarts+1)/2) + 1;
+ if (massacre || tmptholspec)
+ inumenemies += 10;
+ }
+ if (!friendspec)
+ inumfriends = rand_mod(smarts/8+1);
+ if (!piratespec)
+ inumpirates = rand_mod(inumfriends/2+1);
+ if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
+ inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
+ if (inumstars < 0) {
+ inumfriends += inumstars;
+ inumstars = 0;
+ }
+ if (inumfriends < 0) {
+ inumenemies += inumfriends;
+ inumfriends = 0;
+ }
+ if (inumenemies < 0)
+ inumenemies = 0;
+ numstars = inumstars;
+ inuminhab = numinhab = 0;
+ inumroms = inumthols = inumgorns = 0;
+ numapollos = apolspec || massacre ? 1 :
+ ((!numstars || rand_mod(2) || smarts < 10) ? 0 : 1);
+ inumapollos = apolloflag = 0;
+ realapollo = NULL;
+ inumcrushes = numcrushes =
+ crushspec||massacre?1:(rand_mod(2000) < inumstars);
+ inumenemies += inumcrushes;
+ inumamoebas = numamoebas = (amoebaspec ? 1 :
+ !rand_mod(inumcrushes?3-massacre:8) ); /* < and & are fun together */
+ inumenemies += inumamoebas;
+ if (!rand_mod(40)) {
+ inhabjackpot = 32767;
+ inumfriends += rand_mod(10);
+ inumpirates += rand_mod(10);
+ }
+ else
+ inhabjackpot = inumpirates;
+ inhenergy = 30000-super*150;
+ if (!rand_mod(10))
+ inhenergy = 50000;
+ if (!rand_mod(4))
+ inhenergy += rand_mod(3500+super*150);
+ numfriends = inumfriends;
+ numpirates = inumpirates;
+ numenemies = inumenemies;
+ deadmudds = 0;
+
+ /* do stars */
+
+stars_again:
+ if (prespec)
+ dist = 4;
+ else if (numstars > 750)
+ dist = 0;
+ else
+ dist = rand_mod(starspec||smarts<=5?3:5);
+ if (debugging) {
+ real_y = real_x = -100;
+ printf("\r\n");
+ }
+ switch (dist) {
+ case 0: /* uniform random */
+ ydist = xdist = 0;
+ if (inumstars < 700 && !rand_mod(3-(inumstars<50))) {
+ ydist = xdist = 6; /* well, maybe not so random */
+ y = rand_mod(YSIZE);
+ x = rand_mod(XSIZE);
+ if (rand_mod(2))
+ walksplit = inumstars/(exdis(40)+1);
+ }
+ if (debugging)
+ printf(" R\r\n");
+ break;
+ case 1: case 2: /* clumped, maybe skewed, maybe superposed */
+ ydist = rand_mod(4);
+ xdist = rand_mod(2);
+ if (debugging)
+ printf("%s\r\n",distname[ydist+4*xdist]);
+ yoff = rand_mod(YSIZE);
+ xoff = rand_mod(XSIZE);
+ if (dist == 2)
+ dist = numstars/2 + exdis(numstars/2) - exdis(numstars/2);
+ else
+ dist = 0;
+ break;
+ case 3: case 4: /* predefined or residual */
+ scenario_again:
+ if (debugging)
+ printf(" P\r\n");
+ dist = 0;
+ Sprintf(spbuf,"smap.%d",
+ (prescene>=0?prescene:rand_mod(MAPS)) );
+ if ((mapfp = fopen(spbuf,"r")) != NULL &&
+ fgets(spbuf,10,mapfp) != NULL ) {
+ inumstars = numstars = atoi(spbuf);
+ if (inumenemies+inumstars > YSIZE*XSIZE-20)
+ inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
+ ydist = rand_mod(2) + 4; /* flip y axis? */
+ xdist = rand_mod(2) + 4; /* flip x axis? */
+ yoff = rand_mod(YSIZE); /* how much to shift y */
+ xoff = rand_mod(XSIZE); /* how much to shift x */
+ }
+ else {
+ prespec = FALSE;
+ prescene = -1;
+ if (rand_mod(2))
+ goto scenario_again;
+ goto stars_again;
+ }
+ break;
+ }
+ for (i = 1; i <= numstars; i++) {
+ if (dist && i == dist) { /* flip to another skewing? */
+ ydist = rand_mod(4);
+ xdist = rand_mod(2);
+ if (!rand_mod(4)) {
+ ydist = xdist = 6;
+ if (debugging)
+ printf("&\r\n");
+ }
+ else if (debugging)
+ printf("%s\r\n",distname[ydist+4*xdist]);
+ yoff = rand_mod(YSIZE);
+ xoff = rand_mod(XSIZE);
+ dist = 0;
+ }
+ do { /* until an open spot found */
+ switch (xdist) {
+ case 0:
+ x = rand_mod(XSIZE); /* pick from 0..39, uniform */
+ break;
+ case 1: case 2: case 3:
+#ifndef lint
+ x = (int)((((double)(myrand()-HALFRAND)) *
+ ((double)(myrand()-HALFRAND))/RANDRAND)
+ * 20.0) + xoff; /* pick from -20..20, clumped */
+#endif
+ break;
+ case 4:
+ if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
+ ydist = xdist = 0;
+ x = xpred + xoff;
+ break;
+ case 5:
+ if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
+ ydist = xdist = 0;
+ x = -xpred + xoff;
+ break;
+ case 6:
+ x += rand_mod(3) - 1;
+ break;
+ }
+ switch (ydist) {
+ case 0:
+ y = rand_mod(YSIZE);
+ break;
+ case 1:
+#ifndef lint
+ y = (int)((((double)(myrand()-HALFRAND)) *
+ ((double)(myrand()-HALFRAND))/RANDRAND)
+ * 12.0) + yoff; /* pick from -12..12, clumped */
+#endif
+ break;
+ case 2:
+#ifndef lint
+ y = (int)((((double)(myrand()-HALFRAND)) *
+ ((double)(myrand()-HALFRAND))/RANDRAND)
+ * 12.0) + yoff + x*YSIZE/XSIZE;
+ /* clumped & skewed */
+#endif
+ break;
+ case 3:
+#ifndef lint
+ y = (int)((((double)(myrand()-HALFRAND)) *
+ ((double)(myrand()-HALFRAND))/RANDRAND)
+ * 12.0) + yoff - x*YSIZE/XSIZE;
+ /* clumped & skewed */
+#endif
+ break;
+ case 4:
+ y = ypred + yoff;
+ break;
+ case 5:
+ y = -ypred + yoff;
+ break;
+ case 6:
+ y += rand_mod(3) - 1;
+#ifdef lint
+ walksplit = walksplit;
+#endif
+ if (!rand_mod(walksplit)) {
+ y = rand_mod(YSIZE);
+ x = rand_mod(XSIZE);
+ }
+ break;
+ }
+ while (x<0) x += XSIZE00;
+ while (y<0) y += YSIZE00;
+ x %= XSIZE;
+ y %= YSIZE;
+ } while (occupant[y][x]);
+ e = rand_mod(32768);
+ if (--inhabjackpot > 0 || e >= inhenergy) {
+ ch = '@';
+ if (inhabjackpot && e < 10000)
+ e += 10000;
+ inuminhab = ++numinhab;
+ }
+ else {
+ ch = '*';
+ }
+ obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
+ obj->flags |= STATIC;
+ }
+ if (inumstars > 30 && inhabjackpot <= 0 &&
+ !rand_mod(3 - (inumstars > 400) - (inhenergy > 32768)) ) {
+ int initx;
+ int inity;
+
+ x = initx = obj->posx;
+ y = inity = obj->posy;
+ while (rand_mod(2) && inuminhab < inumstars/2) {
+ for (i=rand_mod(smarts)*2+20; i; i--) {
+ if ((obj = occupant[y][x]) && obj->image == '*') {
+ setimage(obj,'@');
+ if (obj->energy < 10000)
+ obj->energy += 20000; /* the benefits of civilization */
+ inuminhab = ++numinhab;
+ }
+ if (i&15) {
+ y = (y + rand_mod(3) + YSIZE99) % YSIZE;
+ x = (x + rand_mod(3) + XSIZE99) % XSIZE;
+ }
+ else { /* don't wander too far */
+ y = inity;
+ x = initx;
+ }
+ }
+ x = initx = rand_mod(XSIZE);
+ y = inity = rand_mod(YSIZE);
+ }
+ }
+ if (mapfp != NULL)
+ Fclose(mapfp);
+ if (numcrushes) {
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x]);
+ movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
+ possiblescore += 10000;
+ }
+ ient = (numents != 0);
+ if (ient) {
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x]);
+ e = entmax;
+ ent = make_object(Enterprise,'E',y,x,0,0,e,e/2,&root);
+ if (!movers)
+ movers = ent;
+ }
+ ibase = (numbases != 0);
+ if (ibase) {
+ e = 52-super;
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
+ e = basemax;
+ base = make_object(Base, 'B',y,x,0,0,e,e/4,&root);
+ if (!movers)
+ movers = base;
+ }
+ if (numamoebas) {
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x]);
+ nuke = make_object(Enemy,'&',y,x,0,0,32767L,
+ (long)entmax+entmax+rand_mod(entmax),&root);
+ possiblescore += 10000;
+ amb[y][x] = '~';
+ if (rand_mod(2))
+ modify_amoeba(y,x,2,'~',(int)rand_mod(smarts<<1));/* just make blob */
+ else {
+ for (i=smarts/10+1; i; i--) {
+ nuke->strategy = rand_mod(256); /* random direction */
+ modify_amoeba(y,x,2,'~',(int)rand_mod(5));
+ modify_amoeba(y,x,2,'~',(int)rand_mod(5));
+ modify_amoeba(y,x,2,'~',(int)rand_mod(5));
+ modify_amoeba(y,x,2,'~',(int)rand_mod(5)); /* extend pseudopod */
+ }
+ }
+ if (!enemies)
+ enemies = nuke;
+ if (!movers)
+ movers = nuke;
+ }
+ if (rand_mod(27-sm50/2) && !romspec && !gornspec)
+ dist = 27-sm50/2;
+ else
+ dist = rand_mod(4) + 1;
+ for (i = 1+inumcrushes+inumamoebas; i <= numenemies; i++) {
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x]);
+ if (rand_mod(dist)) {
+ if (!tholspec && !tmptholspec && rand_mod((inumstars*3)/sm50+2))
+ ch = 'K';
+ else {
+ ch = 'T';
+ inumthols++;
+ }
+ }
+ else {
+ if (romspec == gornspec)
+ e = 50;
+ else if (gornspec)
+ e = 10;
+ else
+ e = 90;
+ if (rand_mod(100) < e) {
+ ch = 'R';
+ inumroms++;
+ }
+ else {
+ ch = 'G';
+ inumgorns++;
+ }
+ }
+ if (possiblescore > ENTBOUNDARY - 10000)
+ e = (ENTBOUNDARY - possiblescore) / 5;
+ else
+ e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
+#ifndef lint
+ e = exdis((int)e) + e - exdis((int)e);
+ obj = make_object(Enemy,ch,y,x,0,0,
+ e + rand_mod(super*200+2) + 10000*massacre,e/4,&root);
+#endif
+ e /= 4;
+ switch (ch) {
+ case 'K':
+ possiblescore += e;
+ break;
+ case 'T':
+ possiblescore += e*3/2;
+ break;
+ case 'G':
+ possiblescore += e*2;
+ break;
+ case 'R':
+ possiblescore += e*3;
+ obj->flags |= CLOAKS;
+ break;
+ }
+ if (!enemies)
+ enemies = obj;
+ if (!movers)
+ movers = obj;
+ }
+ numgorns = inumgorns;
+ for (i=0; i<numfriends; i++) {
+ do {
+ x = rand_mod(XSIZE);
+ y = rand_mod(YSIZE);
+ } while (occupant[y][x]);
+ e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
+#ifndef lint
+ e = exdis((int)e) + e - exdis((int)e);
+#endif
+ {
+ static char let[] = "QWYUISDHJLZVMFFFFFFFFF";
+
+ dist = rand_mod(20);
+ ch = let[dist];
+ } /* grr, venix doesn't like indexing into string */
+ obj = make_object(Enemy,ch,y,x,0,0,
+ e + rand_mod(super*200+2),e/4,&root);
+ if (numpirates-- > 0) {
+ obj->flags |= PIRATE;
+ if (smarts >= 20 && !rand_mod(10-smarts/10))
+ obj->flags |= CLOAKS;
+ }
+ obj->flags |= FRIENDLY;
+ if (!enemies)
+ enemies = obj;
+ if (!movers)
+ movers = obj;
+ }
+ if (!movers)
+ movers = &root;
+ if (!enemies)
+ enemies = &root;
+ if (ent)
+ mvaddch(ent->posy+1, ent->posx*2, ent->image);
+ if (base)
+ mvaddch(base->posy+1, base->posx*2, base->image);
+ sleep(2);
+ {
+ Reg7 OBJECT *curobj;
+
+ for (curobj = root.next; curobj != &root; curobj = curobj->next) {
+ mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);
+ }
+ }
+
+ for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++)
+ isatorp[i][y][x]=0;
+
+ whenok = 0;
+ timer = 0;
+ finish = 0;
+ bombed_out = FALSE;
+ if (ent)
+ entmode = status = 0;
+ else
+ if (base)
+ status = 2;
+ else
+ status = 3;
+
+ Sprintf(spbuf,
+ "%-4s E: %4d %2d B: %5d %3d Enemies: %-3d Stars: %-3d Stardate%5d.%1d %9ld",
+ " ", 0, 0, 0, 0, 0, 0, smarts * 100, 0, 0L);
+ mvaddstr(0,0,spbuf);
+ oldeenergy = oldbenergy = oldcurscore =
+ oldstatus = oldetorp = oldbtorp = oldstrs = oldenemies = -1;
+ /* force everything to fill in */
+ damage = olddamage = 0;
+ for (i=0; i<MAXDAMAGE; i++)
+ damflag[i] = 0;
+ btorp = 500;
+ etorp = 50;
+}