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authorrillig <rillig@NetBSD.org>2021-05-02 12:50:43 +0000
committerCameron Katri <me@cameronkatri.com>2021-05-05 14:56:21 -0400
commit1c75ca2e2dc72d118edbb854455e602d70d80a52 (patch)
treea815eb983fa15e7c407095122e37acb90093be9a /warp/weapon.c
parent2442661e769456700d67fac92056d18b3046633e (diff)
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games: remove trailing whitespace in *.c and *.h
Diffstat (limited to 'warp/weapon.c')
-rw-r--r--warp/weapon.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/warp/weapon.c b/warp/weapon.c
index 0cf51f32..33134ca3 100644
--- a/warp/weapon.c
+++ b/warp/weapon.c
@@ -3,13 +3,13 @@
/* Log: weapon.c,v
* Revision 7.0.1.2 86/10/20 14:36:33 lwall
* Picked some lint.
- *
+ *
* Revision 7.0.1.1 86/10/16 10:54:42 lwall
* Added Damage. Fixed random bugs.
- *
+ *
* Revision 7.0 86/10/08 15:18:08 lwall
* Split into separate files. Added amoebas and pirates.
- *
+ *
*/
#include "EXTERN.h"
@@ -162,7 +162,7 @@ attack(OBJECT *attackee)
case 3: {
int newspeed =
rand_mod(prob<5&&smarts>70?4:3)-1;
-
+
obj->vely = -dy * newspeed;
obj->velx = -dx * newspeed;
if (newspeed >= 0 &&
@@ -418,7 +418,7 @@ attack(OBJECT *attackee)
else {
if (thru_stars)
goto bombout;
- }
+ }
}
bombout: ; /* end of loop */
}