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authorwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
commit7a38777764ef663c10c678c060810b7d2af902be (patch)
tree8ca9897e2bb538c020eacd4e08b7b0b597963c5e /worm
parente2a14e1fec1a1934c66938c98de211a989fe85ca (diff)
downloadbsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.gz
bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.zst
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New sentences begin on new lines.
Patch from Richard Elz, slightly improved by yours truly.
Diffstat (limited to 'worm')
-rw-r--r--worm/worm.617
1 files changed, 9 insertions, 8 deletions
diff --git a/worm/worm.6 b/worm/worm.6
index 364f197f..65202bcc 100644
--- a/worm/worm.6
+++ b/worm/worm.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: worm.6,v 1.7 2001/08/29 23:25:58 jsm Exp $
+.\" $NetBSD: worm.6,v 1.8 2002/09/26 16:12:43 wiz Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -46,20 +46,21 @@
In
.Nm "" ,
you are a little worm, your body is the "o"'s on the screen
-and your head is the "@". You move with the hjkl keys and the arrow
-keys (as in the game
-snake). If you don't press any keys, you continue in the direction you
-last moved. The upper case HJKL keys move you as if you had pressed
+and your head is the "@".
+You move with the hjkl keys and the arrow keys (as in the game snake).
+If you don't press any keys, you continue in the direction you last moved.
+The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.Pp
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
-that you ate. The object of the game is to see how long you can make
-the worm grow.
+that you ate.
+The object of the game is to see how long you can make the worm grow.
.Pp
The game ends when the worm runs into either the sides of the screen,
-or itself. The current score (how much the worm has grown) is kept in
+or itself.
+The current score (how much the worm has grown) is kept in
the upper left corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.