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authorjsm <jsm@NetBSD.org>2004-01-27 20:30:28 +0000
committerjsm <jsm@NetBSD.org>2004-01-27 20:30:28 +0000
commita43fb158d0c5c90291b792d683aa0221403f1893 (patch)
treeabc8b57813f81300bc2b7a4ad80223e666d05d7d /wump
parent5572d7c395d19f949cb8a29c96791307e744681c (diff)
downloadbsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.gz
bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.tar.zst
bsdgames-darwin-a43fb158d0c5c90291b792d683aa0221403f1893.zip
Remove uses of __P.
Diffstat (limited to 'wump')
-rw-r--r--wump/wump.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/wump/wump.c b/wump/wump.c
index a3d7a1a4..6cdd0bf0 100644
--- a/wump/wump.c
+++ b/wump/wump.c
@@ -1,4 +1,4 @@
-/* $NetBSD: wump.c,v 1.15 2003/08/07 09:37:57 agc Exp $ */
+/* $NetBSD: wump.c,v 1.16 2004/01/27 20:30:31 jsm Exp $ */
/*
* Copyright (c) 1989, 1993
@@ -43,7 +43,7 @@ __COPYRIGHT("@(#) Copyright (c) 1989, 1993\n\
#if 0
static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: wump.c,v 1.15 2003/08/07 09:37:57 agc Exp $");
+__RCSID("$NetBSD: wump.c,v 1.16 2004/01/27 20:30:31 jsm Exp $");
#endif
#endif /* not lint */
@@ -112,30 +112,30 @@ int arrow_num = NUMBER_OF_ARROWS; /* arrow inventory */
char answer[20]; /* user input */
-int bats_nearby __P((void));
-void cave_init __P((void));
-void clear_things_in_cave __P((void));
-void display_room_stats __P((void));
-int gcd __P((int, int));
-int getans __P((const char *));
-void initialize_things_in_cave __P((void));
-void instructions __P((void));
-int int_compare __P((const void *, const void *));
-void jump __P((int));
-void kill_wump __P((void));
-int main __P((int, char **));
-int move_to __P((const char *));
-void move_wump __P((void));
-void no_arrows __P((void));
-void pit_kill __P((void));
-int pit_nearby __P((void));
-void pit_survive __P((void));
-int shoot __P((char *));
-void shoot_self __P((void));
-int take_action __P((void));
-void usage __P((void)) __attribute__((__noreturn__));
-void wump_kill __P((void));
-int wump_nearby __P((void));
+int bats_nearby(void);
+void cave_init(void);
+void clear_things_in_cave(void);
+void display_room_stats(void);
+int gcd(int, int);
+int getans(const char *);
+void initialize_things_in_cave(void);
+void instructions(void);
+int int_compare(const void *, const void *);
+void jump(int);
+void kill_wump(void);
+int main(int, char **);
+int move_to(const char *);
+void move_wump(void);
+void no_arrows(void);
+void pit_kill(void);
+int pit_nearby(void);
+void pit_survive(void);
+int shoot(char *);
+void shoot_self(void);
+int take_action(void);
+void usage(void) __attribute__((__noreturn__));
+void wump_kill(void);
+int wump_nearby(void);
int
main(argc, argv)