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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)text.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+#include "back.h"
+
+char *instr[] = {
+ " If you did not notice by now, this program reacts to things as",
+ "soon as you type them, without waiting for a newline. This means that",
+ "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
+ "their special functions during most of this program. The program",
+ "should usually stop when a RUBOUT is typed, but occasionally it will",
+ "ignore RUBOUTs until it is waiting for input.\n",
+ " These instructions are presented in small chunks designed not to",
+ "roll off the top of your screen. When the characters '-->' are print-",
+ "ed, no more data will be printed until a space or newline is typed.",
+ "In this way, you can finish one section before continuing to another.",
+ "Like this:",
+ "",
+ " The two sides are colored 'red' and 'white.' The computer may play",
+ "one side, or if there are two players, the computer can merely act as",
+ "a gamekeeper, letting the players make the moves. Once you tell the",
+ "computer what color(s) you want to play, the decision remains in ef-",
+ "fect until you quit the program, even if you play more than one game,",
+ "since the program keeps a running score.\n",
+ " The program will prompt for a move in one of two ways. If the",
+ "player has the opportunity to double, then merely his color will be",
+ "typed out. The player can now do one of several things. He can dou-",
+ "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
+ "or if he is not sure, he can reprint the board by typing a 'r'.\n",
+ " If the player cannot double, his roll will be thrust in front of",
+ "him, followed by the request 'Move:', asking for a move but not giving",
+ "him the chance to double. He can still ask for the board by typing",
+ "'r'. In either of these two states, the player can quit by typing 'q'",
+ "or save the game by typing 's'. In either case, the player will be",
+ "asked to verify, in case there was some error. The program then ends",
+ "immediately, after first saving the file if so requested.",
+ "",
+ " A player can move one of his men using two forms of input. The",
+ "first form is <s>-<f>, where <s> is the starting position, and <f> is",
+ "the finishing position of the player's man. For example, if white",
+ "wanted to move a piece from position 13 to position 8, his move could",
+ "be entered as 13-8. The second form is <s>/<r> where <s> is the",
+ "starting position, an <r> is the roll actually made. Hence, white",
+ "could have entered as 13/5 instead of 13-8.\n",
+ " A player must move each roll of the dice separately. For example,",
+ "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
+ "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
+ "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
+ "If you want to move more than one piece from the same position, such",
+ "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
+ "entering more than one <r>, or 13/34. A player can use both forms for",
+ "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
+ "ther a comma or a space. The letter 'b' represents the bar, and the",
+ "letter 'h' represents a player's home. You could also enter the",
+ "number that would be in the position of the bar, 25 or 0 as appropri-",
+ "ate. Use a newline at the end of your moves for a turn.",
+ "",
+ " As you type in your move, if a character does not make sense under",
+ "the above constrictions, a bell will sound instead of the character,",
+ "and it will be ignored. You may kill lines and erase characters as",
+ "you would normally, but don't be surprised if they look different than",
+ "usual. Also, if you have entered one or more of your rolls, and you",
+ "wish to see what the move looks like so far, type a 'r' to see what it",
+ "looks like. This cannot be done in the middle of a move (e.g., after",
+ "a '-' or '/'). After the printing board, the program will go back to",
+ "inputting your move and you can backspace or kill just as if you had",
+ "just typed in your input.\n",
+ " Now you should be ready to begin the game. Good luck!",
+ "",
+ 0};
+
+
+text (t)
+char **t;
+
+{
+ register int i;
+ register char *s, *a;
+
+ fixtty (noech);
+ while (*t != 0) {
+ s = a = *t;
+ for (i = 0; *a != '\0'; i--)
+ a++;
+ if (i) {
+ writel (s);
+ writec ('\n');
+ } else {
+ writel ("-->");
+ fixtty (raw);
+ while ((i = readc()) != ' ' && i != '\n');
+ fixtty (noech);
+ clear();
+ }
+ t++;
+ }
+ fixtty (raw);
+}