summaryrefslogtreecommitdiffstats
path: root/backgammon/backgammon/text.c
diff options
context:
space:
mode:
Diffstat (limited to 'backgammon/backgammon/text.c')
-rw-r--r--backgammon/backgammon/text.c167
1 files changed, 84 insertions, 83 deletions
diff --git a/backgammon/backgammon/text.c b/backgammon/backgammon/text.c
index 69467994..b6685a42 100644
--- a/backgammon/backgammon/text.c
+++ b/backgammon/backgammon/text.c
@@ -1,4 +1,4 @@
-/* $NetBSD: text.c,v 1.4 1995/04/29 00:44:06 mycroft Exp $ */
+/* $NetBSD: text.c,v 1.5 1997/10/10 08:59:38 lukem Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -33,106 +33,107 @@
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)text.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$NetBSD: text.c,v 1.4 1995/04/29 00:44:06 mycroft Exp $";
+__RCSID("$NetBSD: text.c,v 1.5 1997/10/10 08:59:38 lukem Exp $");
#endif
#endif /* not lint */
#include "back.h"
-char *instr[] = {
- " If you did not notice by now, this program reacts to things as",
- "soon as you type them, without waiting for a newline. This means that",
- "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
- "their special functions during most of this program. The program",
- "should usually stop when a RUBOUT is typed, but occasionally it will",
- "ignore RUBOUTs until it is waiting for input.\n",
- " These instructions are presented in small chunks designed not to",
- "roll off the top of your screen. When the characters '-->' are print-",
- "ed, no more data will be printed until a space or newline is typed.",
- "In this way, you can finish one section before continuing to another.",
- "Like this:",
- "",
- " The two sides are colored 'red' and 'white.' The computer may play",
- "one side, or if there are two players, the computer can merely act as",
- "a gamekeeper, letting the players make the moves. Once you tell the",
- "computer what color(s) you want to play, the decision remains in ef-",
- "fect until you quit the program, even if you play more than one game,",
- "since the program keeps a running score.\n",
- " The program will prompt for a move in one of two ways. If the",
- "player has the opportunity to double, then merely his color will be",
- "typed out. The player can now do one of several things. He can dou-",
- "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
- "or if he is not sure, he can reprint the board by typing a 'r'.\n",
- " If the player cannot double, his roll will be thrust in front of",
- "him, followed by the request 'Move:', asking for a move but not giving",
- "him the chance to double. He can still ask for the board by typing",
- "'r'. In either of these two states, the player can quit by typing 'q'",
- "or save the game by typing 's'. In either case, the player will be",
- "asked to verify, in case there was some error. The program then ends",
- "immediately, after first saving the file if so requested.",
- "",
- " A player can move one of his men using two forms of input. The",
- "first form is <s>-<f>, where <s> is the starting position, and <f> is",
- "the finishing position of the player's man. For example, if white",
- "wanted to move a piece from position 13 to position 8, his move could",
- "be entered as 13-8. The second form is <s>/<r> where <s> is the",
- "starting position, an <r> is the roll actually made. Hence, white",
- "could have entered as 13/5 instead of 13-8.\n",
- " A player must move each roll of the dice separately. For example,",
- "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
- "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
- "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
- "If you want to move more than one piece from the same position, such",
- "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
- "entering more than one <r>, or 13/34. A player can use both forms for",
- "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
- "ther a comma or a space. The letter 'b' represents the bar, and the",
- "letter 'h' represents a player's home. You could also enter the",
- "number that would be in the position of the bar, 25 or 0 as appropri-",
- "ate. Use a newline at the end of your moves for a turn.",
- "",
- " As you type in your move, if a character does not make sense under",
- "the above constrictions, a bell will sound instead of the character,",
- "and it will be ignored. You may kill lines and erase characters as",
- "you would normally, but don't be surprised if they look different than",
- "usual. Also, if you have entered one or more of your rolls, and you",
- "wish to see what the move looks like so far, type a 'r' to see what it",
- "looks like. This cannot be done in the middle of a move (e.g., after",
- "a '-' or '/'). After the printing board, the program will go back to",
- "inputting your move and you can backspace or kill just as if you had",
- "just typed in your input.\n",
- " Now you should be ready to begin the game. Good luck!",
- "",
- 0};
-
-
-text (t)
-char **t;
+char *instr[] = {
+ " If you did not notice by now, this program reacts to things as",
+ "soon as you type them, without waiting for a newline. This means that",
+ "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
+ "their special functions during most of this program. The program",
+ "should usually stop when a RUBOUT is typed, but occasionally it will",
+ "ignore RUBOUTs until it is waiting for input.\n",
+ " These instructions are presented in small chunks designed not to",
+ "roll off the top of your screen. When the characters '-->' are print-",
+ "ed, no more data will be printed until a space or newline is typed.",
+ "In this way, you can finish one section before continuing to another.",
+ "Like this:",
+ "",
+ " The two sides are colored 'red' and 'white.' The computer may play",
+ "one side, or if there are two players, the computer can merely act as",
+ "a gamekeeper, letting the players make the moves. Once you tell the",
+ "computer what color(s) you want to play, the decision remains in ef-",
+ "fect until you quit the program, even if you play more than one game,",
+ "since the program keeps a running score.\n",
+ " The program will prompt for a move in one of two ways. If the",
+ "player has the opportunity to double, then merely his color will be",
+ "typed out. The player can now do one of several things. He can dou-",
+ "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
+ "or if he is not sure, he can reprint the board by typing a 'r'.\n",
+ " If the player cannot double, his roll will be thrust in front of",
+ "him, followed by the request 'Move:', asking for a move but not giving",
+ "him the chance to double. He can still ask for the board by typing",
+ "'r'. In either of these two states, the player can quit by typing 'q'",
+ "or save the game by typing 's'. In either case, the player will be",
+ "asked to verify, in case there was some error. The program then ends",
+ "immediately, after first saving the file if so requested.",
+ "",
+ " A player can move one of his men using two forms of input. The",
+ "first form is <s>-<f>, where <s> is the starting position, and <f> is",
+ "the finishing position of the player's man. For example, if white",
+ "wanted to move a piece from position 13 to position 8, his move could",
+ "be entered as 13-8. The second form is <s>/<r> where <s> is the",
+ "starting position, an <r> is the roll actually made. Hence, white",
+ "could have entered as 13/5 instead of 13-8.\n",
+ " A player must move each roll of the dice separately. For example,",
+ "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
+ "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
+ "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
+ "If you want to move more than one piece from the same position, such",
+ "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
+ "entering more than one <r>, or 13/34. A player can use both forms for",
+ "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
+ "ther a comma or a space. The letter 'b' represents the bar, and the",
+ "letter 'h' represents a player's home. You could also enter the",
+ "number that would be in the position of the bar, 25 or 0 as appropri-",
+ "ate. Use a newline at the end of your moves for a turn.",
+ "",
+ " As you type in your move, if a character does not make sense under",
+ "the above constrictions, a bell will sound instead of the character,",
+ "and it will be ignored. You may kill lines and erase characters as",
+ "you would normally, but don't be surprised if they look different than",
+ "usual. Also, if you have entered one or more of your rolls, and you",
+ "wish to see what the move looks like so far, type a 'r' to see what it",
+ "looks like. This cannot be done in the middle of a move (e.g., after",
+ "a '-' or '/'). After the printing board, the program will go back to",
+ "inputting your move and you can backspace or kill just as if you had",
+ "just typed in your input.\n",
+ " Now you should be ready to begin the game. Good luck!",
+ "",
+0};
+int
+text(t)
+ char **t;
{
- register int i;
- register char *s, *a;
+ int i;
+ char *s, *a;
- fixtty (&noech);
- while (*t != 0) {
+ fixtty(&noech);
+ while (*t != 0) {
s = a = *t;
for (i = 0; *a != '\0'; i--)
a++;
- if (i) {
- writel (s);
- writec ('\n');
- } else {
- writel ("-->");
- fixtty (&raw);
+ if (i) {
+ writel(s);
+ writec('\n');
+ } else {
+ writel("-->");
+ fixtty(&raw);
while ((i = readc()) != ' ' && i != '\n');
- fixtty (&noech);
+ fixtty(&noech);
clear();
}
t++;
}
- fixtty (&raw);
+ fixtty(&raw);
+ return (0);
}