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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)back.h 5.4 (Berkeley) 6/1/90
+ */
+
+#include <sgtty.h>
+
+#define rnum(r) (random()%r)
+#define D0 dice[0]
+#define D1 dice[1]
+#define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
+
+/*
+ *
+ * Some numerical conventions:
+ *
+ * Arrays have white's value in [0], red in [1].
+ * Numeric values which are one color or the other use
+ * -1 for white, 1 for red.
+ * Hence, white will be negative values, red positive one.
+ * This makes a lot of sense since white is going in decending
+ * order around the board, and red is ascending.
+ *
+ */
+
+char EXEC[]; /* object for main program */
+char TEACH[]; /* object for tutorial program */
+
+int pnum; /* color of player:
+ -1 = white
+ 1 = red
+ 0 = both
+ 2 = not yet init'ed */
+char args[100]; /* args passed to teachgammon and back */
+int acnt; /* length of args */
+int aflag; /* flag to ask for rules or instructions */
+int bflag; /* flag for automatic board printing */
+int cflag; /* case conversion flag */
+int hflag; /* flag for cleaning screen */
+int mflag; /* backgammon flag */
+int raflag; /* 'roll again' flag for recovered game */
+int rflag; /* recovered game flag */
+int tflag; /* cursor addressing flag */
+int rfl; /* saved value of rflag */
+int iroll; /* special flag for inputting rolls */
+int board[26]; /* board: negative values are white,
+ positive are red */
+int dice[2]; /* value of dice */
+int mvlim; /* 'move limit': max. number of moves */
+int mvl; /* working copy of mvlim */
+int p[5]; /* starting position of moves */
+int g[5]; /* ending position of moves (goals) */
+int h[4]; /* flag for each move if a man was hit */
+int cturn; /* whose turn it currently is:
+ -1 = white
+ 1 = red
+ 0 = just quitted
+ -2 = white just lost
+ 2 = red just lost */
+int d0; /* flag if dice have been reversed from
+ original position */
+int table[6][6]; /* odds table for possible rolls */
+int rscore; /* red's score */
+int wscore; /* white's score */
+int gvalue; /* value of game (64 max.) */
+int dlast; /* who doubled last (0 = neither) */
+int bar; /* position of bar for current player */
+int home; /* position of home for current player */
+int off[2]; /* number of men off board */
+int *offptr; /* pointer to off for current player */
+int *offopp; /* pointer to off for opponent */
+int in[2]; /* number of men in inner table */
+int *inptr; /* pointer to in for current player */
+int *inopp; /* pointer to in for opponent */
+
+int ncin; /* number of characters in cin */
+char cin[100]; /* input line of current move
+ (used for reconstructing input after
+ a backspace) */
+
+char *color[];
+ /* colors as strings */
+char **colorptr; /* color of current player */
+char **Colorptr; /* color of current player, capitalized */
+int colen; /* length of color of current player */
+
+struct sgttyb tty; /* tty information buffer */
+int old; /* original tty status */
+int noech; /* original tty status without echo */
+int raw; /* raw tty status, no echo */
+
+int curr; /* row position of cursor */
+int curc; /* column position of cursor */
+int begscr; /* 'beginning' of screen
+ (not including board) */
+
+int getout(); /* function to exit backgammon cleanly */