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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)ttext1.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+#include "back.h"
+
+char *opts = " QIMRHEDSPT";
+char *prompt = "-->";
+
+char *list[] = {
+ "\n\n\tI\tIntroduction to Backgammon",
+ "\tM\tMoves and Points",
+ "\tR\tRemoving Men from the Board",
+ "\tH\tHitting Blots",
+ "\tE\tEnding the Game and Scoring",
+ "\tD\tDoubling",
+ "\tS\tStrategy",
+ "\tP\tThe Program and How to Use It",
+ "\nalso, you can type:",
+ "\t?\tto get this list",
+ "\tQ\tto go start playing",
+ "\tT\tto go straight to the tutorial",
+ 0
+};
+
+char *hello[] = {
+ "\n\032 These rules consist of text describing how to play Backgammon",
+ "followed by a tutorial session where you play a practice game",
+ "against the computer. When using this program, think carefuly",
+ "before typing, since it reacts as soon as you type something. In",
+ "addition, the program presents text output, such as these rules,",
+ "in small blocks that will not roll off the top of the screen.",
+ "Frequently, you will see the characters '-->' indicating that the",
+ "program is waiting for you to finish reading, and will continue",
+ "printing when you type a space or newline. Also, the rules are",
+ "divided into sections, and although you should read them in or-",
+ "der, you can go directly to any of them by typing one of the fol-",
+ "lowing letters:",
+ "(Remember to hit a space or a newline to continue.)",
+ "",
+ 0
+};
+
+char *intro1[] = {
+ "\nIntroduction:",
+ "\n Backgammon is a game involving the skill of two players and",
+ "the luck of two dice. There are two players, red and white, and",
+ "each player gets fifteen men. The object of the game is to re-",
+ "move all your men from the board before the opponent does. The",
+ "board consists of twenty-four positions, a 'bar' and a 'home' for",
+ "each player. It looks like this:",
+ "",
+ 0};
+
+char *intro2[] = {
+ "",
+ "\n Although not indicated on the board, the players' homes are",
+ "located just to the right of the board. A player's men are placed",
+ "there when they are removed from the board. The board you just",
+ "saw was in it's initial position. All games start with the board",
+ "looking like this. Notice that red's pieces are represented by the",
+ "letter 'r' and white's pieces are represented by the letter 'w'.",
+ "Also, a position may have zero or more pieces on it, e.g. posi-",
+ "tion 12 has five red pieces on it, while position 11 does not",
+ "have any pieces of either color.",
+ "",
+ 0};
+
+char *moves[] = {
+ "\nMoves and Points:",
+ "\n Moves are made along the positions on the board according to",
+ "their numbers. Red moves in the positive direction (clockwise",
+ "from 1 to 24), and white moves in the negative direction (coun-",
+ "terclockwise from 24 to 1).",
+ "\n A turn consists of rolling the dice, and moving the number of",
+ "positions indicated on each die. The two numbers can be used to",
+ "move one man the sum of the two rolls, or two men the number on",
+ "each individual die. For example, if red rolled 6 3 at the start",
+ "of the game, he might move a man from 1 to 7 to 10, using both",
+ "dice for one man, or he might move two men from position 12, one",
+ "to 15 and one to 18. (Red did not have to choose two men start-",
+ "ing from the same position.) In addition, doubles are treated",
+ "specially in backgammon. When a player rolls doubles, he gets to",
+ "move as if he had four dice instead of two. For instance, if you",
+ "rolled double 2's, you could move one man eight positions, four",
+ "men two positions each, or any permutation in between.",
+ "",
+ "\n However, there are certain limitations, called 'points.' A",
+ "player has a point when he has two or more men on the same posi-",
+ "tion. This gives him custody of that position, and his opponent",
+ "cannot place his men there, even if passing through on the way to",
+ "another position. When a player has six points in a row, it is",
+ "called a 'wall,' since any of his opponent's men behind the wall",
+ "cannot pass it and are trapped, at least for the moment. Notice",
+ "that this could mean that a player could not use part or all of",
+ "his roll. However, he must use as much of his roll as possible.",
+ "",
+ 0};
+
+char *remove[] = {
+ "\nRemoving Men from the Board:",
+ "\n The most important part of the game is removing men, since",
+ "that is how you win the game. Once a man is removed, he stays",
+ "off the board for the duration of the game. However, a player",
+ "cannot remove men until all his men are on his 'inner table,' or",
+ "the last six positions of the board (19-24 for red, 6-1 for",
+ "white).",
+ "\n To get off the board, a player must roll the exact number to",
+ "get his man one position past the last position on the board, or",
+ "his 'home.' Hence, if red wanted to remove a man from position",
+ "23, he would have to roll a 2, anything else would be used for",
+ "another man, or for another purpose. However, there is one ex-",
+ "ception. If the player rolling has no men far enough to move the",
+ "roll made, he may move his farthest man off the board. For exam-",
+ "ple, if red's farthest man back was on position 21, he could re-",
+ "move men from that position if he rolled a 5 or a 6, as well as a",
+ "4. Since he does not have men on 20 (where he could use a 5) or",
+ "on 19 (where he could use a 6), he can use these rolls for posi-",
+ "tion 21. A player never has to remove men, but he must make as",
+ "many moves as possible.",
+ "",
+ 0};
+
+char *hits[] = {
+ "\nHitting Blots:",
+ "\n Although two men on a position form an impenetrable point, a",
+ "lone man is not so secure. Such a man is called a 'blot' and has",
+ "the potential of getting hit by an opposing man. When a player's",
+ "blot is hit, he is placed on the bar, and the first thing that",
+ "player must do is move the man off the bar. Such moves are",
+ "counted as if the bar is one position behind the first position",
+ "on the board. Thus if red has a man on the bar and rolls 2 3, he",
+ "must move the man on the bar to position 2 or 3 before moving any",
+ "other man. If white had points on positions 2 and 3, then red",
+ "would forfeit his turn. Being on the bar is a very bad position,",
+ "for often a player can lose many turns trying to move off the",
+ "bar, as well as being set back the full distance of the board.",
+ "",
+ 0};
+
+char *endgame[] = {
+ "\nEnding the Game and Scoring:",
+ "\n Winning a game usually wins one point, the normal value of a",
+ "game. However, if the losing player has not removed any men yet,",
+ "then the winning player wins double the game value, called a",
+ "'gammon.' If the losing player has a player on the bar or on the",
+ "winner's inner table, then the winner gets triple the game value,",
+ "which is called a 'backgammon.' (So that's where the name comes",
+ "from!)",
+ "",
+ 0};