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+/* $NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
+
+int
+wearit()
+{ /* synonyms = {sheathe, sheath} */
+ int firstnumber, value;
+
+ firstnumber = wordnumber;
+ wordnumber++;
+ while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
+ wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
+ value = wordvalue[wordnumber];
+ if (value >= 0 && objsht[value] == NULL)
+ break;
+ switch (value) {
+
+ case -1:
+ puts("Wear what?");
+ return (firstnumber);
+
+ default:
+ printf("You can't wear %s%s!\n",
+ A_OR_AN_OR_BLANK(value), objsht[value]);
+ return (firstnumber);
+
+ case KNIFE:
+ /* case SHIRT: */
+ case ROBE:
+ case LEVIS: /* wearable things */
+ case SWORD:
+ case MAIL:
+ case HELM:
+ case SHOES:
+ case PAJAMAS:
+ case COMPASS:
+ case LASER:
+ case AMULET:
+ case TALISMAN:
+ case MEDALION:
+ case ROPE:
+ case RING:
+ case BRACELET:
+ case GRENADE:
+
+ if (testbit(inven, value)) {
+ clearbit(inven, value);
+ setbit(wear, value);
+ carrying -= objwt[value];
+ encumber -= objcumber[value];
+ ourtime++;
+ printf("You are now wearing %s%s.\n",
+ A_OR_AN_OR_THE(value), objsht[value]);
+ } else
+ if (testbit(wear, value))
+ printf("You are already wearing the %s.\n",
+ objsht[value]);
+ else
+ printf("You aren't holding the %s.\n",
+ objsht[value]);
+ if (wordnumber < wordcount - 1 &&
+ wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ } /* end switch */
+ } /* end while */
+ puts("Don't be ridiculous.");
+ return (firstnumber);
+}
+
+int
+put()
+{ /* synonyms = {buckle, strap, tie} */
+ if (wordvalue[wordnumber + 1] == ON) {
+ wordvalue[++wordnumber] = PUTON;
+ wordtype[wordnumber] = VERB;
+ return (cypher());
+ }
+ if (wordvalue[wordnumber + 1] == DOWN) {
+ wordvalue[++wordnumber] = DROP;
+ wordtype[wordnumber] = VERB;
+ return (cypher());
+ }
+ puts("I don't understand what you want to put.");
+ return (-1);
+
+}
+
+int
+draw()
+{ /* synonyms = {pull, carry} */
+ return (take(wear));
+}
+
+int
+use()
+{
+ wordnumber++;
+ if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
+ position != FINAL) {
+ puts("The amulet begins to glow.");
+ if (testbit(inven, MEDALION)) {
+ puts("The medallion comes to life too.");
+ if (position == 114) {
+ location[position].down = 160;
+ whichway(location[position]);
+ puts("The waves subside and it is possible to descend to the sea cave now.");
+ ourtime++;
+ return (-1);
+ }
+ }
+ puts("A light mist falls over your eyes and the sound of purling water trickles in");
+ puts("your ears. When the mist lifts you are standing beside a cool stream.");
+ if (position == 229)
+ position = 224;
+ else
+ position = 229;
+ ourtime++;
+ notes[CANTSEE] = 0;
+ return (0);
+ } else if (position == FINAL)
+ puts("The amulet won't work in here.");
+ else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
+ printf("Your compass points %s.\n", truedirec(NORTH, '-'));
+ else if (wordvalue[wordnumber] == COMPASS)
+ puts("You aren't holding the compass.");
+ else if (wordvalue[wordnumber] == AMULET)
+ puts("You aren't holding the amulet.");
+ else
+ puts("There is no apparent use.");
+ return (-1);
+}
+
+void
+murder()
+{
+ int n;
+
+ for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
+ if (n == NUMOFOBJECTS) {
+ if (testbit(inven, LASER)) {
+ printf("Your laser should do the trick.\n");
+ wordnumber++;
+ switch(wordvalue[wordnumber]) {
+ case NORMGOD:
+ case TIMER:
+ case NATIVE:
+ case MAN:
+ wordvalue[--wordnumber] = SHOOT;
+ cypher();
+ break;
+ case -1:
+ puts("Kill what?");
+ break;
+ default:
+ if (wordtype[wordnumber] != OBJECT ||
+ wordvalue[wordnumber] == EVERYTHING)
+ puts("You can't kill that!");
+ else
+ printf("You can't kill %s%s!\n",
+ A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
+ objsht[wordvalue[wordnumber]]);
+ break;
+ }
+ } else
+ puts("You don't have suitable weapons to kill.");
+ } else {
+ printf("Your %s should do the trick.\n", objsht[n]);
+ wordnumber++;
+ switch (wordvalue[wordnumber]) {
+
+ case NORMGOD:
+ if (testbit(location[position].objects, BATHGOD)) {
+ puts("The goddess's head slices off. Her corpse floats in the water.");
+ clearbit(location[position].objects, BATHGOD);
+ setbit(location[position].objects, DEADGOD);
+ power += 5;
+ notes[JINXED]++;
+ } else
+ if (testbit(location[position].objects, NORMGOD)) {
+ puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
+ clearbit(location[position].objects, NORMGOD);
+ setbit(location[position].objects, DEADGOD);
+ power += 5;
+ notes[JINXED]++;
+ if (wintime)
+ live();
+ } else
+ puts("I don't see her anywhere.");
+ break;
+ case TIMER:
+ if (testbit(location[position].objects, TIMER)) {
+ puts("The old man offers no resistance.");
+ clearbit(location[position].objects, TIMER);
+ setbit(location[position].objects, DEADTIME);
+ power++;
+ notes[JINXED]++;
+ } else
+ puts("Who?");
+ break;
+ case NATIVE:
+ if (testbit(location[position].objects, NATIVE)) {
+ puts("The girl screams as you cut her body to shreds. She is dead.");
+ clearbit(location[position].objects, NATIVE);
+ setbit(location[position].objects, DEADNATIVE);
+ power += 5;
+ notes[JINXED]++;
+ } else
+ puts("What girl?");
+ break;
+ case MAN:
+ if (testbit(location[position].objects, MAN)) {
+ puts("You strike him to the ground, and he coughs up blood.");
+ puts("Your fantasy is over.");
+ die();
+ }
+ case -1:
+ puts("Kill what?");
+ break;
+
+ default:
+ if (wordtype[wordnumber] != OBJECT ||
+ wordvalue[wordnumber] == EVERYTHING)
+ puts("You can't kill that!");
+ else
+ printf("You can't kill the %s!\n",
+ objsht[wordvalue[wordnumber]]);
+ }
+ }
+}
+
+void
+ravage()
+{
+ while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
+ continue;
+ if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
+ || (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
+ ourtime++;
+ switch (wordvalue[wordnumber]) {
+ case NORMGOD:
+ puts("You attack the goddess, and she screams as you beat her. She falls down");
+ if (testbit(location[position].objects, BATHGOD))
+ puts("crying and tries to cover her nakedness.");
+ else
+ puts("crying and tries to hold her torn and bloodied dress around her.");
+ power += 5;
+ pleasure += 8;
+ ego -= 10;
+ wordnumber--;
+ godready = -30000;
+ murder();
+ win = -30000;
+ break;
+ case NATIVE:
+ puts("The girl tries to run, but you catch her and throw her down. Her face is");
+ puts("bleeding, and she screams as you tear off her clothes.");
+ power += 3;
+ pleasure += 5;
+ ego -= 10;
+ wordnumber--;
+ murder();
+ if (rnd(100) < 50) {
+ puts("Her screams have attracted attention. I think we are surrounded.");
+ setbit(location[ahead].objects, WOODSMAN);
+ setbit(location[ahead].objects, DEADWOOD);
+ setbit(location[ahead].objects, MALLET);
+ setbit(location[back].objects, WOODSMAN);
+ setbit(location[back].objects, DEADWOOD);
+ setbit(location[back].objects, MALLET);
+ setbit(location[left].objects, WOODSMAN);
+ setbit(location[left].objects, DEADWOOD);
+ setbit(location[left].objects, MALLET);
+ setbit(location[right].objects, WOODSMAN);
+ setbit(location[right].objects, DEADWOOD);
+ setbit(location[right].objects, MALLET);
+ }
+ break;
+ default:
+ puts("You are perverted.");
+ }
+ } else
+ puts("Who?");
+}
+
+int
+follow()
+{
+ if (followfight == ourtime) {
+ puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
+ puts("You chase him through the darkness and splash in pools of water.");
+ puts("You have cornered him. His laser sword extends as he steps forward.");
+ position = FINAL;
+ fight(DARK, 75);
+ setbit(location[position].objects, TALISMAN);
+ setbit(location[position].objects, AMULET);
+ return (0);
+ } else
+ if (followgod == ourtime) {
+ puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
+ puts("She sits down on a throne.");
+ position = 268;
+ setbit(location[position].objects, NORMGOD);
+ notes[CANTSEE] = 1;
+ return (0);
+ } else
+ puts("There is no one to follow.");
+ return (-1);
+}