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-rw-r--r--battlestar/command3.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/battlestar/command3.c b/battlestar/command3.c
index f4ccb6d9..54be08f6 100644
--- a/battlestar/command3.c
+++ b/battlestar/command3.c
@@ -1,4 +1,4 @@
-/* $NetBSD: command3.c,v 1.5 2019/02/03 03:19:25 mrg Exp $ */
+/* $NetBSD: command3.c,v 1.6 2021/05/02 12:50:43 rillig Exp $ */
/*
* Copyright (c) 1983, 1993
@@ -34,7 +34,7 @@
#if 0
static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
#else
-__RCSID("$NetBSD: command3.c,v 1.5 2019/02/03 03:19:25 mrg Exp $");
+__RCSID("$NetBSD: command3.c,v 1.6 2021/05/02 12:50:43 rillig Exp $");
#endif
#endif /* not lint */
@@ -110,33 +110,33 @@ bury(void)
int value;
if (testbit(inven, SHOVEL)) {
- while (wordtype[++wordnumber] != OBJECT &&
+ while (wordtype[++wordnumber] != OBJECT &&
wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
continue;
value = wordvalue[wordnumber];
- if (wordtype[wordnumber] == NOUNS &&
- (testbit(location[position].objects, value) ||
+ if (wordtype[wordnumber] == NOUNS &&
+ (testbit(location[position].objects, value) ||
value == BODY))
switch (value) {
case BODY:
wordtype[wordnumber] = OBJECT;
- if (testbit(inven, MAID) ||
+ if (testbit(inven, MAID) ||
testbit(location[position].objects, MAID))
value = MAID;
- if (testbit(inven, DEADWOOD) ||
- testbit(location[position].objects,
+ if (testbit(inven, DEADWOOD) ||
+ testbit(location[position].objects,
DEADWOOD))
value = DEADWOOD;
- if (testbit(inven, DEADGOD) ||
- testbit(location[position].objects,
+ if (testbit(inven, DEADGOD) ||
+ testbit(location[position].objects,
DEADGOD))
value = DEADGOD;
- if (testbit(inven, DEADTIME) ||
- testbit(location[position].objects,
+ if (testbit(inven, DEADTIME) ||
+ testbit(location[position].objects,
DEADTIME))
value = DEADTIME;
- if (testbit(inven, DEADNATIVE) ||
- testbit(location[position].objects,
+ if (testbit(inven, DEADNATIVE) ||
+ testbit(location[position].objects,
DEADNATIVE))
value = DEADNATIVE;
break;
@@ -159,8 +159,8 @@ bury(void)
default:
puts("Wha..?");
}
- if (wordtype[wordnumber] == OBJECT && position > 88 &&
- (testbit(inven, value) ||
+ if (wordtype[wordnumber] == OBJECT && position > 88 &&
+ (testbit(inven, value) ||
testbit(location[position].objects, value))) {
puts("Buried.");
if (testbit(inven, value)) {
@@ -176,7 +176,7 @@ bury(void)
case DEADTIME:
case DEADGOD:
ego += 2;
- printf("The %s should rest easier now.\n",
+ printf("The %s should rest easier now.\n",
objsht[value]);
}
} else
@@ -217,7 +217,7 @@ shoot(void)
puts("You aren't holding a blaster.");
else {
wordnumber++;
- while (wordnumber <= wordcount &&
+ while (wordnumber <= wordcount &&
wordtype[wordnumber] == OBJECT) {
value = wordvalue[wordnumber];
printf("%s:\n", objsht[value]);
@@ -229,9 +229,9 @@ shoot(void)
if (value == BOMB)
die();
} else
- printf("I don't see any %s around here.\n",
+ printf("I don't see any %s around here.\n",
objsht[value]);
- if (wordnumber < wordcount - 1 &&
+ if (wordnumber < wordcount - 1 &&
wordvalue[++wordnumber] == AND)
wordnumber++;
else
@@ -274,7 +274,7 @@ shoot(void)
break;
case NORMGOD:
- if (testbit(location[position].objects,
+ if (testbit(location[position].objects,
BATHGOD)) {
printf("The goddess is hit in the ");
printf("chest and splashes back ");
@@ -283,7 +283,7 @@ shoot(void)
printf("charred blast hole. Her ");
puts("naked body floats in the");
puts("pools and then off downstream.");
- clearbit(location[position].objects,
+ clearbit(location[position].objects,
BATHGOD);
setbit(location[180].objects, DEADGOD);
power += 5;
@@ -315,16 +315,16 @@ shoot(void)
break;
case TIMER:
- if (testbit(location[position].objects,
+ if (testbit(location[position].objects,
TIMER)) {
printf("The old man slumps over ");
puts("the bar.");
power++;
ego -= 2;
notes[JINXED]++;
- clearbit(location[position].objects,
+ clearbit(location[position].objects,
TIMER);
- setbit(location[position].objects,
+ setbit(location[position].objects,
DEADTIME);
} else
puts("What old-timer?");
@@ -340,14 +340,14 @@ shoot(void)
puts("What man?");
break;
case NATIVE:
- if (testbit(location[position].objects,
+ if (testbit(location[position].objects,
NATIVE)) {
printf("The girl is blown backwards ");
printf("several feet and lies in a ");
puts("pool of blood.");
- clearbit(location[position].objects,
+ clearbit(location[position].objects,
NATIVE);
- setbit(location[position].objects,
+ setbit(location[position].objects,
DEADNATIVE);
power += 5;
ego -= 2;
@@ -360,7 +360,7 @@ shoot(void)
break;
default:
- printf("You can't shoot the %s.\n",
+ printf("You can't shoot the %s.\n",
objsht[wordvalue[wordnumber]]);
}
} else