diff options
Diffstat (limited to 'battlestar/extern.h')
-rw-r--r-- | battlestar/extern.h | 241 |
1 files changed, 121 insertions, 120 deletions
diff --git a/battlestar/extern.h b/battlestar/extern.h index 17c8e4c7..df79ccdc 100644 --- a/battlestar/extern.h +++ b/battlestar/extern.h @@ -1,4 +1,4 @@ -/* $NetBSD: extern.h,v 1.5 1997/10/10 11:39:47 lukem Exp $ */ +/* $NetBSD: extern.h,v 1.6 1997/10/11 02:07:18 lukem Exp $ */ /* * Copyright (c) 1983, 1993 @@ -36,6 +36,7 @@ */ #include <ctype.h> +#include <err.h> #include <pwd.h> #include <signal.h> #include <stdio.h> @@ -52,13 +53,13 @@ #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS))) #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS))) - /* well known rooms */ + /* well known rooms */ #define FINAL 275 #define GARDEN 197 #define POOLS 126 #define DOCK 93 - /* word types */ + /* word types */ #define VERB 0 #define OBJECT 1 #define NOUNS 2 @@ -66,8 +67,8 @@ #define ADJS 4 #define CONJ 5 - /* words numbers */ -#define KNIFE 0 + /* words numbers */ +#define KNIFE 0 #define SWORD 1 #define LAND 2 #define WOODSMAN 3 @@ -131,7 +132,7 @@ #define BAR 62 #define BLOCK 63 #define NUMOFOBJECTS 64 - /* non-objects below */ + /* non-objects below */ #define UP 1000 #define DOWN 1001 #define AHEAD 1002 @@ -182,11 +183,11 @@ #define RIDE 1047 #define DRIVE 1048 #define SCORE 1049 -#define BURY 1050 +#define BURY 1050 #define JUMP 1051 #define KICK 1052 - /* injuries */ + /* injuries */ #define ARM 6 /* broken arm */ #define RIBS 7 /* broken ribs */ #define SPINE 9 /* broken back */ @@ -195,16 +196,16 @@ #define NECK 12 /* broken NECK */ #define NUMOFINJURIES 13 - /* notes */ + /* notes */ #define CANTLAUNCH 0 #define LAUNCHED 1 #define CANTSEE 2 -#define CANTMOVE 3 +#define CANTMOVE 3 #define JINXED 4 #define DUG 5 #define NUMOFNOTES 6 - /* fundamental constants */ + /* fundamental constants */ #define NUMOFROOMS 275 #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS) #define LINELENGTH 81 @@ -213,15 +214,15 @@ #define TONIGHT 1 #define CYCLE 100 - /* initial variable values */ + /* initial variable values */ #define TANKFULL 250 #define TORPEDOES 10 #define MAXWEIGHT 60 #define MAXCUMBER 10 struct room { - char *name; - int link[8]; + char *name; + int link[8]; #define north link[0] #define south link[1] #define east link[2] @@ -230,61 +231,61 @@ struct room { #define access link[5] #define down link[6] #define flyhere link[7] - char *desc; + char *desc; unsigned int objects[NUMOFWORDS]; }; struct room dayfile[]; struct room nightfile[]; struct room *location; - /* object characteristics */ -char *objdes[NUMOFOBJECTS]; -char *objsht[NUMOFOBJECTS]; -char *ouch[NUMOFINJURIES]; -int objwt[NUMOFOBJECTS]; -int objcumber[NUMOFOBJECTS]; + /* object characteristics */ +char *objdes[NUMOFOBJECTS]; +char *objsht[NUMOFOBJECTS]; +char *ouch[NUMOFINJURIES]; +int objwt[NUMOFOBJECTS]; +int objcumber[NUMOFOBJECTS]; - /* current input line */ -#define NWORD 20 /* words per line */ -char words[NWORD][15]; -int wordvalue[NWORD]; -int wordtype[NWORD]; -int wordcount, wordnumber; + /* current input line */ +#define NWORD 20 /* words per line */ +char words[NWORD][15]; +int wordvalue[NWORD]; +int wordtype[NWORD]; +int wordcount, wordnumber; - /* state of the game */ -int ourtime; -int position; -int direction; -int left, right, ahead, back; -int ourclock, fuel, torps; -int carrying, encumber; -int rythmn; -int followfight; -int ate; -int snooze; -int meetgirl; -int followgod; -int godready; -int win; -int wintime; -int wiz; -int tempwiz; -int matchlight, matchcount; -int loved; -int pleasure, power, ego; -int WEIGHT; -int CUMBER; -int notes[NUMOFNOTES]; + /* state of the game */ +int ourtime; +int position; +int direction; +int left, right, ahead, back; +int ourclock, fuel, torps; +int carrying, encumber; +int rythmn; +int followfight; +int ate; +int snooze; +int meetgirl; +int followgod; +int godready; +int win; +int wintime; +int wiz; +int tempwiz; +int matchlight, matchcount; +int loved; +int pleasure, power, ego; +int WEIGHT; +int CUMBER; +int notes[NUMOFNOTES]; unsigned int inven[NUMOFWORDS]; unsigned int wear[NUMOFWORDS]; -char beenthere[NUMOFROOMS+1]; -char injuries[NUMOFINJURIES]; +char beenthere[NUMOFROOMS + 1]; +char injuries[NUMOFINJURIES]; -char uname[9]; +char uname[9]; struct wlist { - char *string; - int value, article; + char *string; + int value, article; struct wlist *next; }; #define HASHSIZE 256 @@ -294,74 +295,74 @@ struct wlist *hashtab[HASHSIZE]; struct wlist wlist[]; struct objs { - short room; - short obj; + short room; + short obj; }; struct objs dayobjs[]; struct objs nightobjs[]; -void blast __P((void)); -void bury __P((void)); -int card __P((char *, int)); -int checkout __P((char *)); -void chime __P((void)); -void convert __P((int)); -void crash __P((void)); -int cypher __P((void)); -void die __P((void)); -void diesig __P((int)); -void dig __P((void)); -int draw __P((void)); -void drink __P((void)); -int drive __P((void)); -int drop __P((char *)); -int eat __P((void)); -void endfly __P((void)); -int fight __P((int, int)); -int follow __P((void)); -void getutmp __P((char *)); -int give __P((void)); -int hash __P((char *)); -void initialize __P((char)); -void install __P((struct wlist *)); -int jump __P((void)); -void kiss __P((void)); -int land __P((void)); -int launch __P((void)); -void light __P((void)); -void live __P((void)); -void love __P((void)); -int move __P((int, int)); -void moveenemy __P((int)); -void murder __P((void)); -void news __P((void)); -void newway __P((int)); -void notarget __P((void)); -void parse __P((void)); -void post __P((char)); -void printobjs __P((void)); -int put __P((void)); -int puton __P((void)); -void ravage __P((void)); -void restore __P((void)); -int ride __P((void)); -void save __P((void)); -void screen __P((void)); -int shoot __P((void)); -void succumb __P((int)); -int take __P((unsigned int [])); -int takeoff __P((void)); -void target __P((void)); -int throw __P((char *)); -int ucard __P((unsigned int *)); -int use __P((void)); -int visual __P((void)); -int wearit __P((void)); -void whichway __P((struct room)); -int wizard __P((char *)); -void wordinit __P((void)); -void writedes __P((void)); -int zzz __P((void)); +void blast __P((void)); +void bury __P((void)); +int card __P((char *, int)); +int checkout __P((char *)); +void chime __P((void)); +void convert __P((int)); +void crash __P((void)); +int cypher __P((void)); +void die __P((void)); +void diesig __P((int)); +void dig __P((void)); +int draw __P((void)); +void drink __P((void)); +int drive __P((void)); +int drop __P((char *)); +int eat __P((void)); +void endfly __P((void)); +int fight __P((int, int)); +int follow __P((void)); +void getutmp __P((char *)); +int give __P((void)); +int hash __P((char *)); +void initialize __P((char)); +void install __P((struct wlist *)); +int jump __P((void)); +void kiss __P((void)); +int land __P((void)); +int launch __P((void)); +void light __P((void)); +void live __P((void)); +void love __P((void)); +int move __P((int, int)); +void moveenemy __P((int)); +void murder __P((void)); +void news __P((void)); +void newway __P((int)); +void notarget __P((void)); +void parse __P((void)); +void post __P((char)); +void printobjs __P((void)); +int put __P((void)); +int puton __P((void)); +void ravage __P((void)); +void restore __P((void)); +int ride __P((void)); +void save __P((void)); +void screen __P((void)); +int shoot __P((void)); +void succumb __P((int)); +int take __P((unsigned int[])); +int takeoff __P((void)); +void target __P((void)); +int throw __P((char *)); +int ucard __P((unsigned int *)); +int use __P((void)); +int visual __P((void)); +int wearit __P((void)); +void whichway __P((struct room)); +int wizard __P((char *)); +void wordinit __P((void)); +void writedes __P((void)); +int zzz __P((void)); char *getcom __P((char *, int, char *, char *)); char *getword __P((char *, char *, int)); char *rate __P((void)); |