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-rw-r--r--battlestar/extern.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/battlestar/extern.h b/battlestar/extern.h
index fd6d9629..3c9c9c40 100644
--- a/battlestar/extern.h
+++ b/battlestar/extern.h
@@ -1,4 +1,4 @@
-/* $NetBSD: extern.h,v 1.29 2003/08/07 09:37:02 agc Exp $ */
+/* $NetBSD: extern.h,v 1.30 2004/01/27 20:30:29 jsm Exp $ */
/*
* Copyright (c) 1983, 1993
@@ -328,60 +328,60 @@ extern const struct objs nightobjs[];
#define DEFAULT_SAVE_FILE ".Bstar"
-void bury __P((void));
-int card __P((const char *, int));
-void chime __P((void));
-void convert __P((int));
-void crash __P((void));
-int cypher __P((void));
-void die __P((void)) __attribute__((__noreturn__));
-void diesig __P((int)) __attribute__((__noreturn__));
-void dig __P((void));
-void dooropen __P((void));
-int draw __P((void));
-void drink __P((void));
-int drive __P((void));
-int drop __P((const char *));
-int eat __P((void));
-int fight __P((int, int));
-int follow __P((void));
-char *getcom __P((char *, int, const char *, const char *));
-char *getword __P((char *, char *, int));
-int give __P((void));
-void initialize __P((const char *));
-int jump __P((void));
-void kiss __P((void));
-int land __P((void));
-int launch __P((void));
-void light __P((void));
-void live __P((void)) __attribute__((__noreturn__));
-void love __P((void));
-int moveplayer __P((int, int));
-void murder __P((void));
-void news __P((void));
-void newway __P((int));
-void open_score_file __P((void));
-void parse __P((void));
-void post __P((char));
-void printobjs __P((void));
-int put __P((void));
-int puton __P((void));
-const char *rate __P((void));
-void ravage __P((void));
-void restore __P((const char *));
-int ride __P((void));
-void save __P((const char *));
-char *save_file_name __P((const char *, size_t));
-int shoot __P((void));
-int take __P((unsigned int[]));
-int takeoff __P((void));
-int throw __P((const char *));
-const char *truedirec __P((int, char));
-int ucard __P((const unsigned int *));
-int use __P((void));
-int visual __P((void));
-int wearit __P((void));
-void whichway __P((struct room));
-void wordinit __P((void));
-void writedes __P((void));
-int zzz __P((void));
+void bury(void);
+int card(const char *, int);
+void chime(void);
+void convert(int);
+void crash(void);
+int cypher(void);
+void die(void) __attribute__((__noreturn__));
+void diesig(int) __attribute__((__noreturn__));
+void dig(void);
+void dooropen(void);
+int draw(void);
+void drink(void);
+int drive(void);
+int drop(const char *);
+int eat(void);
+int fight(int, int);
+int follow(void);
+char *getcom(char *, int, const char *, const char *);
+char *getword(char *, char *, int);
+int give(void);
+void initialize(const char *);
+int jump(void);
+void kiss(void);
+int land(void);
+int launch(void);
+void light(void);
+void live(void) __attribute__((__noreturn__));
+void love(void);
+int moveplayer(int, int);
+void murder(void);
+void news(void);
+void newway(int);
+void open_score_file(void);
+void parse(void);
+void post(char);
+void printobjs(void);
+int put(void);
+int puton(void);
+const char *rate(void);
+void ravage(void);
+void restore(const char *);
+int ride(void);
+void save(const char *);
+char *save_file_name(const char *, size_t);
+int shoot(void);
+int take(unsigned int[]);
+int takeoff(void);
+int throw(const char *);
+const char *truedirec(int, char);
+int ucard(const unsigned int *);
+int use(void);
+int visual(void);
+int wearit(void);
+void whichway(struct room);
+void wordinit(void);
+void writedes(void);
+int zzz(void);