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Diffstat (limited to 'boggle/boggle/bog.c')
-rw-r--r-- | boggle/boggle/bog.c | 671 |
1 files changed, 671 insertions, 0 deletions
diff --git a/boggle/boggle/bog.c b/boggle/boggle/bog.c new file mode 100644 index 00000000..fa76bd0c --- /dev/null +++ b/boggle/boggle/bog.c @@ -0,0 +1,671 @@ +/*- + * Copyright (c) 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Barry Brachman. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char copyright[] = +"@(#) Copyright (c) 1993\n\ + The Regents of the University of California. All rights reserved.\n"; +#endif /* not lint */ + +#ifndef lint +static char sccsid[] = "@(#)bog.c 8.1 (Berkeley) 6/11/93"; +#endif /* not lint */ + +#include <ctype.h> +#include <err.h> +#include <stdio.h> +#include <stdlib.h> +#include <time.h> + +#include "bog.h" +#include "extern.h" + +static int compar __P((const void *, const void *)); + +struct dictindex dictindex[26]; + +/* + * Cube position numbering: + * + * 0 1 2 3 + * 4 5 6 7 + * 8 9 A B + * C D E F + */ +static int adjacency[16][16] = { +/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */ + { 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 0 */ + { 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 1 */ + { 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 2 */ + { 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 3 */ + { 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, /* 4 */ + { 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 }, /* 5 */ + { 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0 }, /* 6 */ + { 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, /* 7 */ + { 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, /* 8 */ + { 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, /* 9 */ + { 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1 }, /* A */ + { 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 }, /* B */ + { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0 }, /* C */ + { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0 }, /* D */ + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1 }, /* E */ + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0 } /* F */ +}; + +static int letter_map[26][16]; + +char board[17]; +int wordpath[MAXWORDLEN + 1]; +int wordlen; /* Length of last word returned by nextword() */ +int usedbits; + +char *pword[MAXPWORDS], pwords[MAXPSPACE], *pwordsp; +int npwords; + +char *mword[MAXMWORDS], mwords[MAXMSPACE], *mwordsp; +int nmwords; + +int ngames = 0; +int tnmwords = 0, tnpwords = 0; + +#include <setjmp.h> +jmp_buf env; + +long start_t; + +static FILE *dictfp; + +int batch; +int debug; +int minlength; +int reuse; +int tlimit; + +int +main(argc, argv) + int argc; + char *argv[]; +{ + long seed; + int ch, done, i, selfuse, sflag; + char *bspec, *p; + + batch = debug = reuse = selfuse = sflag = 0; + bspec = NULL; + minlength = 3; + tlimit = 180; /* 3 minutes is standard */ + + while ((ch = getopt(argc, argv, "bds:t:w:")) != EOF) + switch(ch) { + case 'b': + batch = 1; + break; + case 'd': + debug = 1; + break; + case 's': + sflag = 1; + seed = atol(optarg); + break; + case 't': + if ((tlimit = atoi(optarg)) < 1) + errx(1, "bad time limit"); + break; + case 'w': + if ((minlength = atoi(optarg)) < 3) + errx(1, "min word length must be > 2"); + break; + case '?': + default: + usage(); + } + argc -= optind; + argv += optind; + + if (strcmp(argv[0], "+") == 0) + reuse = 1; + else if (strcmp(argv[0], "++") == 0) + selfuse = 1; + else if (islower(argv[0][0])) { + if (strlen(argv[0]) != 16) { + usage(); + + /* This board is assumed to be valid... */ + bspec = argv[0]; + } else + usage(); + } + + if (batch && bspec == NULL) + errx(1, "must give both -b and a board setup"); + + if (selfuse) + for (i = 0; i < 16; i++) + adjacency[i][i] = 1; + + if (batch) { + newgame(bspec); + while ((p = batchword(stdin)) != NULL) + (void) printf("%s\n", p); + exit (0); + } + setup(sflag, seed); + prompt("Loading the dictionary..."); + if ((dictfp = opendict(DICT)) == NULL) { + warn("%s", DICT); + cleanup(); + exit(1); + } +#ifdef LOADDICT + if (loaddict(dictfp) < 0) { + warnx("can't load %s", DICT); + cleanup(); + exit(1); + } + (void)fclose(dictfp); + dictfp = NULL; +#endif + if (loadindex(DICTINDEX) < 0) { + warnx("can't load %s", DICTINDEX); + cleanup(); + exit(1); + } + + prompt("Type <space> to begin..."); + while (inputch() != ' '); + + for (done = 0; !done;) { + newgame(bspec); + bspec = NULL; /* reset for subsequent games */ + playgame(); + prompt("Type <space> to continue, any cap to quit..."); + delay(50); /* wait for user to quit typing */ + flushin(stdin); + for (;;) { + ch = inputch(); + if (ch == '\033') + findword(); + else if (ch == '\014' || ch == '\022') /* ^l or ^r */ + redraw(); + else { + if (isupper(ch)) { + done = 1; + break; + } + if (ch == ' ') + break; + } + } + } + cleanup(); + exit (0); +} + +/* + * Read a line from the given stream and check if it is legal + * Return a pointer to a legal word or a null pointer when EOF is reached + */ +char * +batchword(fp) + FILE *fp; +{ + register int *p, *q; + register char *w; + + q = &wordpath[MAXWORDLEN + 1]; + p = wordpath; + while (p < q) + *p++ = -1; + while ((w = nextword(fp)) != NULL) { + if (wordlen < minlength) + continue; + p = wordpath; + while (p < q && *p != -1) + *p++ = -1; + usedbits = 0; + if (checkword(w, -1, wordpath) != -1) + return (w); + } + return (NULL); +} + +/* + * Play a single game + * Reset the word lists from last game + * Keep track of the running stats + */ +void +playgame() +{ + /* Can't use register variables if setjmp() is used! */ + int i, *p, *q; + long t; + char buf[MAXWORDLEN + 1]; + + ngames++; + npwords = 0; + pwordsp = pwords; + nmwords = 0; + mwordsp = mwords; + + time(&start_t); + + q = &wordpath[MAXWORDLEN + 1]; + p = wordpath; + while (p < q) + *p++ = -1; + showboard(board); + startwords(); + if (setjmp(env)) { + badword(); + goto timesup; + } + + while (1) { + if (getline(buf) == NULL) { + if (feof(stdin)) + clearerr(stdin); + break; + } + time(&t); + if (t - start_t >= tlimit) { + badword(); + break; + } + if (buf[0] == '\0') { + int remaining; + + remaining = tlimit - (int) (t - start_t); + (void)snprintf(buf, sizeof(buf), + "%d:%02d", remaining / 60, remaining % 60); + showstr(buf, 1); + continue; + } + if (strlen(buf) < minlength) { + badword(); + continue; + } + + p = wordpath; + while (p < q && *p != -1) + *p++ = -1; + usedbits = 0; + + if (checkword(buf, -1, wordpath) < 0) + badword(); + else { + if (debug) { + (void) printf("["); + for (i = 0; wordpath[i] != -1; i++) + (void) printf(" %d", wordpath[i]); + (void) printf(" ]\n"); + } + for (i = 0; i < npwords; i++) { + if (strcmp(pword[i], buf) == 0) + break; + } + if (i != npwords) { /* already used the word */ + badword(); + showword(i); + } + else if (!validword(buf)) + badword(); + else { + int len; + + len = strlen(buf) + 1; + if (npwords == MAXPWORDS - 1 || + pwordsp + len >= &pwords[MAXPSPACE]) { + warnx("Too many words!"); + cleanup(); + exit(1); + } + pword[npwords++] = pwordsp; + (void) strcpy(pwordsp, buf); + pwordsp += len; + addword(buf); + } + } + } + +timesup: ; + + /* + * Sort the player's words and terminate the list with a null + * entry to help out checkdict() + */ + qsort(pword, npwords, sizeof(pword[0]), compar); + pword[npwords] = NULL; + + /* + * These words don't need to be sorted since the dictionary is sorted + */ + checkdict(); + + tnmwords += nmwords; + tnpwords += npwords; + + results(); +} + +/* + * Check if the given word is present on the board, with the constraint + * that the first letter of the word is adjacent to square 'prev' + * Keep track of the current path of squares for the word + * A 'q' must be followed by a 'u' + * Words must end with a null + * Return 1 on success, -1 on failure + */ +int +checkword(word, prev, path) + char *word; + int prev, *path; +{ + register char *p, *q; + register int i, *lm; + + if (debug) { + (void) printf("checkword(%s, %d, [", word, prev); + for (i = 0; wordpath[i] != -1; i++) + (void) printf(" %d", wordpath[i]); + (void) printf(" ]\n"); + } + + if (*word == '\0') + return (1); + + lm = letter_map[*word - 'a']; + + if (prev == -1) { + char subword[MAXWORDLEN + 1]; + + /* + * Check for letters not appearing in the cube to eliminate some + * recursive calls + * Fold 'qu' into 'q' + */ + p = word; + q = subword; + while (*p != '\0') { + if (*letter_map[*p - 'a'] == -1) + return (-1); + *q++ = *p; + if (*p++ == 'q') { + if (*p++ != 'u') + return (-1); + } + } + *q = '\0'; + while (*lm != -1) { + *path = *lm; + usedbits |= (1 << *lm); + if (checkword(subword + 1, *lm, path + 1) > 0) + return (1); + usedbits &= ~(1 << *lm); + lm++; + } + return (-1); + } + + /* + * A cube is only adjacent to itself in the adjacency matrix if selfuse + * was set, so a cube can't be used twice in succession if only the + * reuse flag is set + */ + for (i = 0; lm[i] != -1; i++) { + if (adjacency[prev][lm[i]]) { + int used; + + used = 1 << lm[i]; + /* + * If necessary, check if the square has already + * been used. + */ + if (!reuse && (usedbits & used)) + continue; + *path = lm[i]; + usedbits |= used; + if (checkword(word + 1, lm[i], path + 1) > 0) + return (1); + usedbits &= ~used; + } + } + *path = -1; /* in case of a backtrack */ + return (-1); +} + +/* + * A word is invalid if it is not in the dictionary + * At this point it is already known that the word can be formed from + * the current board + */ +int +validword(word) + char *word; +{ + register int j; + register char *q, *w; + + j = word[0] - 'a'; + if (dictseek(dictfp, dictindex[j].start, 0) < 0) { + (void) fprintf(stderr, "Seek error\n"); + cleanup(); + exit(1); + } + + while ((w = nextword(dictfp)) != NULL) { + int ch; + + if (*w != word[0]) /* end of words starting with word[0] */ + break; + q = word; + while ((ch = *w++) == *q++ && ch != '\0') + ; + if (*(w - 1) == '\0' && *(q - 1) == '\0') + return (1); + } + if (dictfp != NULL && feof(dictfp)) /* Special case for z's */ + clearerr(dictfp); + return (0); +} + +/* + * Check each word in the dictionary against the board + * Delete words from the machine list that the player has found + * Assume both the dictionary and the player's words are already sorted + */ +void +checkdict() +{ + register char *p, **pw, *w; + register int i; + int prevch, previndex, *pi, *qi, st; + + mwordsp = mwords; + nmwords = 0; + pw = pword; + prevch ='a'; + qi = &wordpath[MAXWORDLEN + 1]; + + (void) dictseek(dictfp, 0L, 0); + while ((w = nextword(dictfp)) != NULL) { + if (wordlen < minlength) + continue; + if (*w != prevch) { + /* + * If we've moved on to a word with a different first + * letter then we can speed things up by skipping all + * words starting with a letter that doesn't appear in + * the cube. + */ + i = (int) (*w - 'a'); + while (i < 26 && letter_map[i][0] == -1) + i++; + if (i == 26) + break; + previndex = prevch - 'a'; + prevch = i + 'a'; + /* + * Fall through if the word's first letter appears in + * the cube (i.e., if we can't skip ahead), otherwise + * seek to the beginning of words in the dictionary + * starting with the next letter (alphabetically) + * appearing in the cube and then read the first word. + */ + if (i != previndex + 1) { + if (dictseek(dictfp, + dictindex[i].start, 0) < 0) { + warnx("seek error in checkdict()"); + cleanup(); + exit(1); + } + continue; + } + } + + pi = wordpath; + while (pi < qi && *pi != -1) + *pi++ = -1; + usedbits = 0; + if (checkword(w, -1, wordpath) == -1) + continue; + + st = 1; + while (*pw != NULL && (st = strcmp(*pw, w)) < 0) + pw++; + if (st == 0) /* found it */ + continue; + if (nmwords == MAXMWORDS || + mwordsp + wordlen + 1 >= &mwords[MAXMSPACE]) { + warnx("too many words!"); + cleanup(); + exit(1); + } + mword[nmwords++] = mwordsp; + p = w; + while (*mwordsp++ = *p++); + } +} + +/* + * Crank up a new game + * If the argument is non-null then it is assumed to be a legal board spec + * in ascending cube order, oth. make a random board + */ +void +newgame(b) + char *b; +{ + register int i, p, q; + char *tmp; + int *lm[26]; + static char *cubes[16] = { + "ednosw", "aaciot", "acelrs", "ehinps", + "eefhiy", "elpstu", "acdemp", "gilruw", + "egkluy", "ahmors", "abilty", "adenvz", + "bfiorx", "dknotu", "abjmoq", "egintv" + }; + + if (b == NULL) { + /* + * Shake the cubes and make the board + */ + i = 0; + while (i < 100) { + p = (int) (random() % 16); + q = (int) (random() % 16); + if (p != q) { + tmp = cubes[p]; + cubes[p] = cubes[q]; + cubes[q] = tmp; + i++; + } + /* else try again */ + } + + for (i = 0; i < 16; i++) + board[i] = cubes[i][random() % 6]; + } + else { + for (i = 0; i < 16; i++) + board[i] = b[i]; + } + board[16] = '\0'; + + /* + * Set up the map from letter to location(s) + * Each list is terminated by a -1 entry + */ + for (i = 0; i < 26; i++) { + lm[i] = letter_map[i]; + *lm[i] = -1; + } + + for (i = 0; i < 16; i++) { + register int j; + + j = (int) (board[i] - 'a'); + *lm[j] = i; + *(++lm[j]) = -1; + } + + if (debug) { + for (i = 0; i < 26; i++) { + int ch, j; + + (void) printf("%c:", 'a' + i); + for (j = 0; (ch = letter_map[i][j]) != -1; j++) + (void) printf(" %d", ch); + (void) printf("\n"); + } + } + +} + +int +compar(p, q) + const void *p, *q; +{ + return (strcmp(*(char **)p, *(char **)q)); +} + +void +usage() +{ + (void) fprintf(stderr, + "usage: bog [-bd] [-s#] [-t#] [-w#] [+[+]] [boardspec]\n"); + exit(1); +} |