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-rw-r--r--boggle/boggle/bog.c671
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diff --git a/boggle/boggle/bog.c b/boggle/boggle/bog.c
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+/*-
+ * Copyright (c) 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Barry Brachman.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char copyright[] =
+"@(#) Copyright (c) 1993\n\
+ The Regents of the University of California. All rights reserved.\n";
+#endif /* not lint */
+
+#ifndef lint
+static char sccsid[] = "@(#)bog.c 8.1 (Berkeley) 6/11/93";
+#endif /* not lint */
+
+#include <ctype.h>
+#include <err.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+
+#include "bog.h"
+#include "extern.h"
+
+static int compar __P((const void *, const void *));
+
+struct dictindex dictindex[26];
+
+/*
+ * Cube position numbering:
+ *
+ * 0 1 2 3
+ * 4 5 6 7
+ * 8 9 A B
+ * C D E F
+ */
+static int adjacency[16][16] = {
+/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
+ { 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 0 */
+ { 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 1 */
+ { 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 2 */
+ { 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, /* 3 */
+ { 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 }, /* 4 */
+ { 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 }, /* 5 */
+ { 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0 }, /* 6 */
+ { 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, /* 7 */
+ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0 }, /* 8 */
+ { 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0 }, /* 9 */
+ { 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1 }, /* A */
+ { 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 }, /* B */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0 }, /* C */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0 }, /* D */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1 }, /* E */
+ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0 } /* F */
+};
+
+static int letter_map[26][16];
+
+char board[17];
+int wordpath[MAXWORDLEN + 1];
+int wordlen; /* Length of last word returned by nextword() */
+int usedbits;
+
+char *pword[MAXPWORDS], pwords[MAXPSPACE], *pwordsp;
+int npwords;
+
+char *mword[MAXMWORDS], mwords[MAXMSPACE], *mwordsp;
+int nmwords;
+
+int ngames = 0;
+int tnmwords = 0, tnpwords = 0;
+
+#include <setjmp.h>
+jmp_buf env;
+
+long start_t;
+
+static FILE *dictfp;
+
+int batch;
+int debug;
+int minlength;
+int reuse;
+int tlimit;
+
+int
+main(argc, argv)
+ int argc;
+ char *argv[];
+{
+ long seed;
+ int ch, done, i, selfuse, sflag;
+ char *bspec, *p;
+
+ batch = debug = reuse = selfuse = sflag = 0;
+ bspec = NULL;
+ minlength = 3;
+ tlimit = 180; /* 3 minutes is standard */
+
+ while ((ch = getopt(argc, argv, "bds:t:w:")) != EOF)
+ switch(ch) {
+ case 'b':
+ batch = 1;
+ break;
+ case 'd':
+ debug = 1;
+ break;
+ case 's':
+ sflag = 1;
+ seed = atol(optarg);
+ break;
+ case 't':
+ if ((tlimit = atoi(optarg)) < 1)
+ errx(1, "bad time limit");
+ break;
+ case 'w':
+ if ((minlength = atoi(optarg)) < 3)
+ errx(1, "min word length must be > 2");
+ break;
+ case '?':
+ default:
+ usage();
+ }
+ argc -= optind;
+ argv += optind;
+
+ if (strcmp(argv[0], "+") == 0)
+ reuse = 1;
+ else if (strcmp(argv[0], "++") == 0)
+ selfuse = 1;
+ else if (islower(argv[0][0])) {
+ if (strlen(argv[0]) != 16) {
+ usage();
+
+ /* This board is assumed to be valid... */
+ bspec = argv[0];
+ } else
+ usage();
+ }
+
+ if (batch && bspec == NULL)
+ errx(1, "must give both -b and a board setup");
+
+ if (selfuse)
+ for (i = 0; i < 16; i++)
+ adjacency[i][i] = 1;
+
+ if (batch) {
+ newgame(bspec);
+ while ((p = batchword(stdin)) != NULL)
+ (void) printf("%s\n", p);
+ exit (0);
+ }
+ setup(sflag, seed);
+ prompt("Loading the dictionary...");
+ if ((dictfp = opendict(DICT)) == NULL) {
+ warn("%s", DICT);
+ cleanup();
+ exit(1);
+ }
+#ifdef LOADDICT
+ if (loaddict(dictfp) < 0) {
+ warnx("can't load %s", DICT);
+ cleanup();
+ exit(1);
+ }
+ (void)fclose(dictfp);
+ dictfp = NULL;
+#endif
+ if (loadindex(DICTINDEX) < 0) {
+ warnx("can't load %s", DICTINDEX);
+ cleanup();
+ exit(1);
+ }
+
+ prompt("Type <space> to begin...");
+ while (inputch() != ' ');
+
+ for (done = 0; !done;) {
+ newgame(bspec);
+ bspec = NULL; /* reset for subsequent games */
+ playgame();
+ prompt("Type <space> to continue, any cap to quit...");
+ delay(50); /* wait for user to quit typing */
+ flushin(stdin);
+ for (;;) {
+ ch = inputch();
+ if (ch == '\033')
+ findword();
+ else if (ch == '\014' || ch == '\022') /* ^l or ^r */
+ redraw();
+ else {
+ if (isupper(ch)) {
+ done = 1;
+ break;
+ }
+ if (ch == ' ')
+ break;
+ }
+ }
+ }
+ cleanup();
+ exit (0);
+}
+
+/*
+ * Read a line from the given stream and check if it is legal
+ * Return a pointer to a legal word or a null pointer when EOF is reached
+ */
+char *
+batchword(fp)
+ FILE *fp;
+{
+ register int *p, *q;
+ register char *w;
+
+ q = &wordpath[MAXWORDLEN + 1];
+ p = wordpath;
+ while (p < q)
+ *p++ = -1;
+ while ((w = nextword(fp)) != NULL) {
+ if (wordlen < minlength)
+ continue;
+ p = wordpath;
+ while (p < q && *p != -1)
+ *p++ = -1;
+ usedbits = 0;
+ if (checkword(w, -1, wordpath) != -1)
+ return (w);
+ }
+ return (NULL);
+}
+
+/*
+ * Play a single game
+ * Reset the word lists from last game
+ * Keep track of the running stats
+ */
+void
+playgame()
+{
+ /* Can't use register variables if setjmp() is used! */
+ int i, *p, *q;
+ long t;
+ char buf[MAXWORDLEN + 1];
+
+ ngames++;
+ npwords = 0;
+ pwordsp = pwords;
+ nmwords = 0;
+ mwordsp = mwords;
+
+ time(&start_t);
+
+ q = &wordpath[MAXWORDLEN + 1];
+ p = wordpath;
+ while (p < q)
+ *p++ = -1;
+ showboard(board);
+ startwords();
+ if (setjmp(env)) {
+ badword();
+ goto timesup;
+ }
+
+ while (1) {
+ if (getline(buf) == NULL) {
+ if (feof(stdin))
+ clearerr(stdin);
+ break;
+ }
+ time(&t);
+ if (t - start_t >= tlimit) {
+ badword();
+ break;
+ }
+ if (buf[0] == '\0') {
+ int remaining;
+
+ remaining = tlimit - (int) (t - start_t);
+ (void)snprintf(buf, sizeof(buf),
+ "%d:%02d", remaining / 60, remaining % 60);
+ showstr(buf, 1);
+ continue;
+ }
+ if (strlen(buf) < minlength) {
+ badword();
+ continue;
+ }
+
+ p = wordpath;
+ while (p < q && *p != -1)
+ *p++ = -1;
+ usedbits = 0;
+
+ if (checkword(buf, -1, wordpath) < 0)
+ badword();
+ else {
+ if (debug) {
+ (void) printf("[");
+ for (i = 0; wordpath[i] != -1; i++)
+ (void) printf(" %d", wordpath[i]);
+ (void) printf(" ]\n");
+ }
+ for (i = 0; i < npwords; i++) {
+ if (strcmp(pword[i], buf) == 0)
+ break;
+ }
+ if (i != npwords) { /* already used the word */
+ badword();
+ showword(i);
+ }
+ else if (!validword(buf))
+ badword();
+ else {
+ int len;
+
+ len = strlen(buf) + 1;
+ if (npwords == MAXPWORDS - 1 ||
+ pwordsp + len >= &pwords[MAXPSPACE]) {
+ warnx("Too many words!");
+ cleanup();
+ exit(1);
+ }
+ pword[npwords++] = pwordsp;
+ (void) strcpy(pwordsp, buf);
+ pwordsp += len;
+ addword(buf);
+ }
+ }
+ }
+
+timesup: ;
+
+ /*
+ * Sort the player's words and terminate the list with a null
+ * entry to help out checkdict()
+ */
+ qsort(pword, npwords, sizeof(pword[0]), compar);
+ pword[npwords] = NULL;
+
+ /*
+ * These words don't need to be sorted since the dictionary is sorted
+ */
+ checkdict();
+
+ tnmwords += nmwords;
+ tnpwords += npwords;
+
+ results();
+}
+
+/*
+ * Check if the given word is present on the board, with the constraint
+ * that the first letter of the word is adjacent to square 'prev'
+ * Keep track of the current path of squares for the word
+ * A 'q' must be followed by a 'u'
+ * Words must end with a null
+ * Return 1 on success, -1 on failure
+ */
+int
+checkword(word, prev, path)
+ char *word;
+ int prev, *path;
+{
+ register char *p, *q;
+ register int i, *lm;
+
+ if (debug) {
+ (void) printf("checkword(%s, %d, [", word, prev);
+ for (i = 0; wordpath[i] != -1; i++)
+ (void) printf(" %d", wordpath[i]);
+ (void) printf(" ]\n");
+ }
+
+ if (*word == '\0')
+ return (1);
+
+ lm = letter_map[*word - 'a'];
+
+ if (prev == -1) {
+ char subword[MAXWORDLEN + 1];
+
+ /*
+ * Check for letters not appearing in the cube to eliminate some
+ * recursive calls
+ * Fold 'qu' into 'q'
+ */
+ p = word;
+ q = subword;
+ while (*p != '\0') {
+ if (*letter_map[*p - 'a'] == -1)
+ return (-1);
+ *q++ = *p;
+ if (*p++ == 'q') {
+ if (*p++ != 'u')
+ return (-1);
+ }
+ }
+ *q = '\0';
+ while (*lm != -1) {
+ *path = *lm;
+ usedbits |= (1 << *lm);
+ if (checkword(subword + 1, *lm, path + 1) > 0)
+ return (1);
+ usedbits &= ~(1 << *lm);
+ lm++;
+ }
+ return (-1);
+ }
+
+ /*
+ * A cube is only adjacent to itself in the adjacency matrix if selfuse
+ * was set, so a cube can't be used twice in succession if only the
+ * reuse flag is set
+ */
+ for (i = 0; lm[i] != -1; i++) {
+ if (adjacency[prev][lm[i]]) {
+ int used;
+
+ used = 1 << lm[i];
+ /*
+ * If necessary, check if the square has already
+ * been used.
+ */
+ if (!reuse && (usedbits & used))
+ continue;
+ *path = lm[i];
+ usedbits |= used;
+ if (checkword(word + 1, lm[i], path + 1) > 0)
+ return (1);
+ usedbits &= ~used;
+ }
+ }
+ *path = -1; /* in case of a backtrack */
+ return (-1);
+}
+
+/*
+ * A word is invalid if it is not in the dictionary
+ * At this point it is already known that the word can be formed from
+ * the current board
+ */
+int
+validword(word)
+ char *word;
+{
+ register int j;
+ register char *q, *w;
+
+ j = word[0] - 'a';
+ if (dictseek(dictfp, dictindex[j].start, 0) < 0) {
+ (void) fprintf(stderr, "Seek error\n");
+ cleanup();
+ exit(1);
+ }
+
+ while ((w = nextword(dictfp)) != NULL) {
+ int ch;
+
+ if (*w != word[0]) /* end of words starting with word[0] */
+ break;
+ q = word;
+ while ((ch = *w++) == *q++ && ch != '\0')
+ ;
+ if (*(w - 1) == '\0' && *(q - 1) == '\0')
+ return (1);
+ }
+ if (dictfp != NULL && feof(dictfp)) /* Special case for z's */
+ clearerr(dictfp);
+ return (0);
+}
+
+/*
+ * Check each word in the dictionary against the board
+ * Delete words from the machine list that the player has found
+ * Assume both the dictionary and the player's words are already sorted
+ */
+void
+checkdict()
+{
+ register char *p, **pw, *w;
+ register int i;
+ int prevch, previndex, *pi, *qi, st;
+
+ mwordsp = mwords;
+ nmwords = 0;
+ pw = pword;
+ prevch ='a';
+ qi = &wordpath[MAXWORDLEN + 1];
+
+ (void) dictseek(dictfp, 0L, 0);
+ while ((w = nextword(dictfp)) != NULL) {
+ if (wordlen < minlength)
+ continue;
+ if (*w != prevch) {
+ /*
+ * If we've moved on to a word with a different first
+ * letter then we can speed things up by skipping all
+ * words starting with a letter that doesn't appear in
+ * the cube.
+ */
+ i = (int) (*w - 'a');
+ while (i < 26 && letter_map[i][0] == -1)
+ i++;
+ if (i == 26)
+ break;
+ previndex = prevch - 'a';
+ prevch = i + 'a';
+ /*
+ * Fall through if the word's first letter appears in
+ * the cube (i.e., if we can't skip ahead), otherwise
+ * seek to the beginning of words in the dictionary
+ * starting with the next letter (alphabetically)
+ * appearing in the cube and then read the first word.
+ */
+ if (i != previndex + 1) {
+ if (dictseek(dictfp,
+ dictindex[i].start, 0) < 0) {
+ warnx("seek error in checkdict()");
+ cleanup();
+ exit(1);
+ }
+ continue;
+ }
+ }
+
+ pi = wordpath;
+ while (pi < qi && *pi != -1)
+ *pi++ = -1;
+ usedbits = 0;
+ if (checkword(w, -1, wordpath) == -1)
+ continue;
+
+ st = 1;
+ while (*pw != NULL && (st = strcmp(*pw, w)) < 0)
+ pw++;
+ if (st == 0) /* found it */
+ continue;
+ if (nmwords == MAXMWORDS ||
+ mwordsp + wordlen + 1 >= &mwords[MAXMSPACE]) {
+ warnx("too many words!");
+ cleanup();
+ exit(1);
+ }
+ mword[nmwords++] = mwordsp;
+ p = w;
+ while (*mwordsp++ = *p++);
+ }
+}
+
+/*
+ * Crank up a new game
+ * If the argument is non-null then it is assumed to be a legal board spec
+ * in ascending cube order, oth. make a random board
+ */
+void
+newgame(b)
+ char *b;
+{
+ register int i, p, q;
+ char *tmp;
+ int *lm[26];
+ static char *cubes[16] = {
+ "ednosw", "aaciot", "acelrs", "ehinps",
+ "eefhiy", "elpstu", "acdemp", "gilruw",
+ "egkluy", "ahmors", "abilty", "adenvz",
+ "bfiorx", "dknotu", "abjmoq", "egintv"
+ };
+
+ if (b == NULL) {
+ /*
+ * Shake the cubes and make the board
+ */
+ i = 0;
+ while (i < 100) {
+ p = (int) (random() % 16);
+ q = (int) (random() % 16);
+ if (p != q) {
+ tmp = cubes[p];
+ cubes[p] = cubes[q];
+ cubes[q] = tmp;
+ i++;
+ }
+ /* else try again */
+ }
+
+ for (i = 0; i < 16; i++)
+ board[i] = cubes[i][random() % 6];
+ }
+ else {
+ for (i = 0; i < 16; i++)
+ board[i] = b[i];
+ }
+ board[16] = '\0';
+
+ /*
+ * Set up the map from letter to location(s)
+ * Each list is terminated by a -1 entry
+ */
+ for (i = 0; i < 26; i++) {
+ lm[i] = letter_map[i];
+ *lm[i] = -1;
+ }
+
+ for (i = 0; i < 16; i++) {
+ register int j;
+
+ j = (int) (board[i] - 'a');
+ *lm[j] = i;
+ *(++lm[j]) = -1;
+ }
+
+ if (debug) {
+ for (i = 0; i < 26; i++) {
+ int ch, j;
+
+ (void) printf("%c:", 'a' + i);
+ for (j = 0; (ch = letter_map[i][j]) != -1; j++)
+ (void) printf(" %d", ch);
+ (void) printf("\n");
+ }
+ }
+
+}
+
+int
+compar(p, q)
+ const void *p, *q;
+{
+ return (strcmp(*(char **)p, *(char **)q));
+}
+
+void
+usage()
+{
+ (void) fprintf(stderr,
+ "usage: bog [-bd] [-s#] [-t#] [-w#] [+[+]] [boardspec]\n");
+ exit(1);
+}