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+/* $NetBSD: algor.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * algor.C: Computer algorithm
+ */
+#include "defs.h"
+RCSID("$Id: algor.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $")
+
+#include "algor.h"
+#include "board.h"
+#include "box.h"
+#include "random.h"
+
+ALGOR::ALGOR(const char c) : PLAYER(c)
+{
+#ifdef notyet
+ // Single Edges = (x + y) * 2
+ _edge1 = (_b.nx() * _b.ny()) * 2;
+ // Shared Edges = (x * (y - 1)) + ((x - 1) * y)
+ _edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
+ // Maximum Edges filled before closure = x * y * 2
+ _maxedge = _b.nx() * _b.ny() * 2;
+#endif
+}
+
+// Find the first closure, i.e. a box that has 3 edges
+int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
+{
+ RANDOM rdy(b.ny()), rdx(b.nx());
+
+ for (y = rdy(); y < b.ny(); y = rdy()) {
+ rdx.clear();
+ for (x = rdx(); x < b.nx(); x = rdx()) {
+ BOX box(y, x, b);
+ if (box.count() == 3) {
+ for (dir = BOX::first; dir < BOX::last; dir++)
+ if (!box.isset(dir))
+ return 1;
+ b.abort("find_closure: 3 sided box[%d,%d] has no free sides",
+ y, x);
+ }
+ }
+ }
+ return 0;
+}
+
+#if 0
+size_t ALGOR::find_single()
+{
+ size_t ne;
+
+ // Find the number of single edges in use
+ for (size_t x = 0; x < b.nx(); x++) {
+ BOX tbox(0, x, b);
+ ne += tbox.isset(BOX::top);
+ BOX bbox(b.ny() - 1, x, b);
+ ne += bbox.isset(BOX::bottom);
+ }
+ for (size_t y = 0; y < _b.ny(); y++) {
+ BOX lbox(y, 0, b);
+ ne += lbox.isset(BOX::left);
+ BOX rbox(y,_b.nx() - 1, b);
+ ne += rbox.isset(BOX::right);
+ }
+ return ne;
+}
+#endif
+
+
+// Count a closure, by counting all boxes that we can close in the current
+// move
+size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
+{
+ size_t i = 0;
+ size_t tx, ty;
+ int tdir, mv;
+
+ while (find_closure(ty, tx, tdir, b)) {
+ if (i == 0) {
+ // Mark the beginning of the closure
+ x = tx;
+ y = ty;
+ dir = tdir;
+ }
+ if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
+ b.abort("count_closure: Invalid move (%d, %d, %d)", y, x, dir);
+ else
+ i += mv;
+ }
+ return i;
+}
+
+
+/*
+ * Find the largest closure, by closing all possible closures.
+ * return the number of boxes closed in the maximum closure,
+ * and the first box of the maximum closure in (x, y, dir)
+ */
+int ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
+{
+ BOARD nb(b);
+ int tdir, maxdir = -1;
+ size_t nbox, maxbox = 0;
+ size_t tx, ty, maxx = ~0, maxy = ~0;
+
+ while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
+ if (nbox > maxbox) {
+ // This closure is better, update max
+ maxbox = nbox;
+ maxx = tx;
+ maxy = ty;
+ maxdir = tdir;
+ }
+
+ // Return the max found
+ y = maxy;
+ x = maxx;
+ dir = maxdir;
+ return maxbox;
+}
+
+
+// Find if a turn does not result in a capture on the given box
+// and return the direction if found.
+int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
+{
+ // Sanity check; we must have a good box
+ if (box.count() >= 2)
+ b.abort("try_good_turn: box[%d,%d] has more than 2 sides occupied",
+ y, x);
+
+ // Make sure we don't make a closure in an adjacent box.
+ // We use a random direction to randomize the game
+ RANDOM rd(BOX::last);
+ for (dir = rd(); dir < BOX::last; dir = rd())
+ if (!box.isset(dir)) {
+ size_t by = y + BOX::edges[dir].y;
+ size_t bx = x + BOX::edges[dir].x;
+ if (!b.bounds(by, bx))
+ return 1;
+
+ BOX nbox(by, bx, b);
+ if (nbox.count() < 2)
+ return 1;
+ }
+
+ return 0;
+}
+
+
+// Try to find a turn that does not result in an opponent closure, and
+// return it in (x, y, dir); if not found return 0.
+int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
+{
+ BOARD nb(b);
+ RANDOM rdy(b.ny()), rdx(b.nx());
+
+ for (y = rdy(); y < b.ny(); y = rdy()) {
+ rdx.clear();
+ for (x = rdx(); x < b.nx(); x = rdx()) {
+ BOX box(y, x, nb);
+ if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// On a box with 2 edges, return the first or the last free edge, depending
+// on the order specified
+int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
+ int last)
+{
+ if (4 - box.count() <= last)
+ b.abort("try_bad_turn: Called at [%d,%d] for %d with %d",
+ y, x, last, box.count());
+ for (dir = BOX::first; dir < BOX::last; dir++)
+ if (!box.isset(dir)) {
+ if (!last)
+ return 1;
+ else
+ last--;
+ }
+ return 0;
+}
+
+// Find a box that has 2 edges and return the first free edge of that
+// box or the last free edge of that box
+int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
+{
+ RANDOM rdy(b.ny()), rdx(b.nx());
+ for (y = rdy(); y < b.ny(); y = rdy()) {
+ rdx.clear();
+ for (x = rdx(); x < b.nx(); x = rdx()) {
+ BOX box(y, x, b);
+ if ((4 - box.count()) > last &&
+ try_bad_turn(box, y, x, dir, b, last))
+ return 1;
+ }
+ }
+ return 0;
+}
+
+int ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
+ int last)
+{
+ BOARD nb(b);
+ int tdir, mindir = -1, xdir, mv;
+ // number of boxes per closure
+ size_t nbox, minbox = nb.nx() * nb.ny() + 1;
+ size_t tx, ty, minx = ~0, miny = ~0;
+
+ while (find_bad_turn(ty, tx, tdir, nb, last)) {
+
+ // Play a bad move that would cause the opponent's closure
+ if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
+ b.abort("find_min_closure1: Invalid move %d (%d, %d, %d)", mv,
+ ty, tx, tdir);
+
+ // Count the opponent's closure
+ if ((nbox = count_closure(y, x, xdir, nb)) == 0)
+ b.abort("find_min_closure1: no closure found");
+
+ if (nbox <= minbox) {
+ // This closure has fewer boxes
+ minbox = nbox;
+ minx = tx;
+ miny = ty;
+ mindir = tdir;
+ }
+ }
+
+ y = miny;
+ x = minx;
+ dir = mindir;
+ return minbox;
+}
+
+
+// Search for the move that makes the opponent close the least number of
+// boxes; returns 1 if a move found, 0 otherwise
+int ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
+{
+ size_t x1, y1;
+ int dir1;
+ int count = b.ny() * b.nx() + 1, count1;
+
+ for (size_t i = 0; i < 3; i++)
+ if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
+ count = count1;
+ y = y1;
+ x = x1;
+ dir = dir1;
+ }
+
+ return (size_t) count != b.ny() * b.nx() + 1;
+}
+
+// Return a move in (y, x, dir)
+void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
+{
+ // See if we can close the largest closure available
+ if (find_max_closure(y, x, dir, b))
+ return;
+
+#ifdef notyet
+ size_t sgl = find_single();
+ size_t dbl = find_double();
+#endif
+
+ // See if we can play an edge without giving the opponent a box
+ if (find_good_turn(y, x, dir, b))
+ return;
+
+ // Too bad, find the move that gives the opponent the fewer boxes
+ if (find_min_closure(y, x, dir, b))
+ return;
+}