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+/* $NetBSD: board.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * board.h: Board functions
+ */
+
+#ifndef _H_BOARD
+#define _H_BOARD
+
+#include <stdlib.h>
+
+class GAMESCREEN;
+class PLAYER;
+
+class BOARD {
+ public:
+ // Constructors and destructor
+ BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
+ BOARD(const BOARD& b); // For scratch screens
+ ~BOARD();
+
+ // member access
+ size_t nx(void) const { return _nx; }
+ size_t ny(void) const { return _ny; }
+ size_t tx(void) const { return _tx; }
+ size_t ty(void) const { return _ty; }
+ GAMESCREEN* getScrn(void) const { return _scrn; }
+ int& data(size_t y, size_t x) { return _b[y][x]; }
+
+ // Computing
+ int domove(size_t y, size_t x, int dir, char c); // Play move
+ void init(void); // Initialize a new game
+ int full(void) const; // True if no more moves
+ int bounds(size_t y, size_t x) const; // True if in bounds
+
+ // Screen updates
+ void paint(void) const; // Redraw screen
+ void clean(void) const; // Clear screen
+ void setpos(size_t y, size_t x) const; // move cursor to pos
+ int getmove(void) const; // Return move
+ void bell(void) const; // Beep!
+ void score(size_t i, const PLAYER& p); // Post score
+ void games(size_t i, const PLAYER& p); // Post games
+ void total(size_t i, const PLAYER& p); // Post totals
+ void ties(const PLAYER& p); // Post ties
+ void abort(const char *s, ...) const; // Algorithm error
+
+
+ private:
+ size_t _ty, _tx; // number of symbols in x and y dimension
+ size_t _ny, _nx; // number of boxes in the x and y dimension
+ int** _b; // board array of symbols
+ GAMESCREEN* _scrn; // screen access, if we have one
+};
+
+#endif