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+/* $NetBSD: box.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * box.C: Box computations
+ */
+#include "defs.h"
+RCSID("$NetBSD: box.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
+
+#include "box.h"
+#include "board.h"
+#include "gamescreen.h"
+#include <curses.h>
+
+const POINT BOX::edges[BOX::last] =
+ { { 0, -1 }, { 0, 1 }, { -1, 0 }, { 1, 0 } };
+const POINT BOX::corners[BOX::last] =
+ { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } };
+const int BOX::syms[BOX::last] =
+ { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE,
+ GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE };
+
+BOX::BOX(size_t py, size_t px, BOARD& b) :
+ _b(b)
+{
+ _centery = py * 2 + 1;
+ _centerx = px * 2 + 1;
+}
+
+void BOX::addcorner(size_t y, size_t x)
+{
+ char sym;
+ _b.getScrn()->moveto(y, x);
+ if (x == 0) {
+ if (y == 0)
+ sym = GAMESCREEN::GS_ULCORNER;
+ else if (y == _b.ty() - 1)
+ sym = GAMESCREEN::GS_LLCORNER;
+ else
+ sym = GAMESCREEN::GS_LTEE;
+ } else if (x == _b.tx() - 1) {
+ if (y == 0)
+ sym = GAMESCREEN::GS_URCORNER;
+ else if (y == _b.ty() - 1)
+ sym = GAMESCREEN::GS_LRCORNER;
+ else
+ sym = GAMESCREEN::GS_RTEE;
+ } else if (y == 0)
+ sym = GAMESCREEN::GS_TTEE;
+ else if (y == _b.ty() - 1)
+ sym = GAMESCREEN::GS_BTEE;
+ else
+ sym = GAMESCREEN::GS_PLUS;
+
+ _b.getScrn()->addedge(sym);
+}
+
+// Paint a box
+void BOX::paint(void)
+{
+ int e;
+ if (_b.getScrn() == NULL)
+ return;
+
+ _b.getScrn()->moveto(_centery, _centerx);
+ _b.getScrn()->addsym(name());
+
+ for (e = BOX::first; e < BOX::last; e++) {
+ addcorner(_centery + corners[e].y, _centerx + corners[e].x);
+ _b.getScrn()->moveto(_centery + edges[e].y, _centerx + edges[e].x);
+ _b.getScrn()->addedge(edge((EDGE) e));
+ }
+ _b.getScrn()->redraw();
+}
+
+// Return the name
+int& BOX::name(void)
+{
+ return _b.data(_centery, _centerx);
+}
+
+// Set an edge
+void BOX::set(int e)
+{
+ _b.data(_centery + edges[e].y, _centerx + edges[e].x) = syms[e];
+}
+
+// Clear an edge
+void BOX::clr(int e)
+{
+ _b.data(_centery + edges[e].y, _centerx + edges[e].x) = ' ';
+}
+
+// Test an edge
+int BOX::isset(int e) const
+{
+ return _b.data(_centery + edges[e].y, _centerx + edges[e].x) != ' ';
+}
+
+// Return the edge
+int& BOX::edge(int e)
+{
+ return _b.data(_centery + edges[e].y, _centerx + edges[e].x);
+}
+
+// Count the number of edges set in the box
+int BOX::count(void) const
+{
+ int cnt = 0;
+
+ for (int e = BOX::first; e < BOX::last; e++)
+ cnt += isset((EDGE) e);
+ return cnt;
+}
+
+// Clear the box
+void BOX::reset(void)
+{
+ for (int e = BOX::first; e < BOX::last; e++)
+ clr((EDGE) e);
+ name() = ' ';
+}