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+/* $NetBSD: box.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * box.C: Single box utilities; A box is an entity with four edges, four
+ * corners, and a center that maps directly to a board
+ */
+
+#ifndef _H_BOX
+#define _H_BOX
+
+#include <stdlib.h>
+
+class BOARD;
+
+class POINT {
+ public:
+ int x;
+ int y;
+};
+
+class BOX {
+ public:
+ enum EDGE {
+ first = 0,
+ top = 0,
+ bottom = 1,
+ left = 2,
+ right = 3,
+ last = 4,
+ };
+
+ BOX(size_t py, size_t px, BOARD& b);
+
+ void reset(void); // Clear a box
+ void paint(void); // Paint a box
+
+ // Member access
+ int& name(void);
+ int& edge(int e);
+
+ // Edge maniputations
+ void set(int e);
+ void clr(int e);
+ int isset(int e) const;
+
+ int count(void) const; // Count the number of edges in use
+
+ // Useful constants
+ // Relative coordinates of the edges from the center of the box.
+ static const POINT edges[BOX::last];
+ // Relative coordinates of the corners from the center of the box.
+ static const POINT corners[BOX::last];
+ // Character symbols of the four edges
+ static const int syms[BOX::last];
+
+ private:
+ void addcorner(size_t y, size_t x); // add a corner character
+
+ size_t _centerx; // Coordinates of the center in board units
+ size_t _centery;
+ BOARD& _b; // The board we refer to
+};
+
+#endif