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+/* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * screen.h: Screen base class
+ */
+
+#ifndef _H_GAMESCREEN
+#define _H_GAMESCREEN
+
+#include <stdlib.h>
+
+class PLAYER;
+
+class GAMESCREEN {
+ public:
+ enum EDGE {
+ GS_HLINE,
+ GS_VLINE,
+ GS_ULCORNER,
+ GS_URCORNER,
+ GS_LLCORNER,
+ GS_LRCORNER,
+ GS_LTEE,
+ GS_RTEE,
+ GS_TTEE,
+ GS_BTEE,
+ GS_PLUS
+ };
+ virtual ~GAMESCREEN();
+ virtual void clean(void) = 0; // Clear screen
+ virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
+ virtual void addsym(const int sym) = 0; // Add character symbol
+ virtual void addedge(const int sym) = 0; // Add character symbol
+ virtual void redraw(void) = 0; // Refresh
+ virtual int getinput(void) = 0; // Get user input
+ virtual void bell(void) = 0; // Beep
+ virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
+ virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
+ virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
+ virtual void ties(const PLAYER& p) = 0; // Post tie games
+};
+
+#endif