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+/* $Header: /cvsroot/src/games/dab/random.h,v 1.1.1.1 2003/12/26 17:57:04 christos Exp $ */
+
+/*-
+ * Copyright (c) 2003 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Christos Zoulas.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * random.h: Randomizer; returns a random sequence of values from [0..fx)
+ * returning each value exactly once. After fx calls it returns fx.
+ */
+
+#ifndef _H_RANDOM
+#define _H_RANDOM
+
+#include <stdlib.h>
+
+class RANDOM {
+ public:
+ // Constructor and destructor
+ RANDOM(size_t fx);
+ ~RANDOM();
+
+ size_t operator () (void); // Next random
+ void clear(void); // Reset
+
+ private:
+
+ int isset(size_t z) {
+ return (_bm[z >> 3] & (1 << (z & 7))) != 0;
+ }
+
+ void set(size_t z) {
+ _bm[z >> 3] |= (1 << (z & 7));
+ }
+
+ char* _bm; // Bitmap indicating the numbers used
+ size_t _nv; // Number of values returned so far
+ size_t _bs; // Maximum value
+};
+
+#endif