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-DM(8) 386BSD System Manager's Manual DM(8)
-
-NNAAMMEE
- ddmm - dungeon master
-
-SSYYNNOOPPSSIISS
- llnn --ss ddmm _g_a_m_e
-
-DDEESSCCRRIIPPTTIIOONN
- DDmm is a program used to regulate game playing. DDmm expects to be invoked
- with the name of a game that a user wishes to play. This is done by cre-
- ating symbolic links to ddmm, in the directory /_u_s_r/_g_a_m_e_s for all of the
- regulated games. The actual binaries for these games should be placed in
- a ``hidden'' directory, /_u_s_r/_g_a_m_e_s/_h_i_d_e, that may only be accessed by the
- ddmm program. DDmm determines if the requested game is available and, if so,
- runs it. The file /_e_t_c/_d_m._c_o_n_f controls the conditions under which games
- may be run.
-
- The file /_e_t_c/_n_o_g_a_m_e_s may be used to ``turn off'' game playing. If the
- file exists, no game playing is allowed; the contents of the file will be
- displayed to any user requesting a game.
-
-FFIILLEESS
- /etc/dm.conf configuration file
- /etc/nogames turns off game playing
- /usr/games/hide directory of ``real'' binaries
- /var/log/games.log game logging file
-
-SSEEEE AALLSSOO
- dm.conf(5)
-
-BBUUGGSS
- Two problems result from ddmm running the games setuid ``games''. First,
- all games that allow users to run UNIX commands should carefully set both
- the real and effective user id's immediately before executing those com-
- mands. Probably more important is that ddmm never be setuid anything but
- ``games'' so that compromising a game will result only in the user's
- ability to play games at will. Secondly, games which previously had no
- reason to run setuid and which accessed user files may have to be modi-
- fied.
-
-HHIISSTTOORRYY
- The ddmm command appeared in 4.3BSD-Tahoe.
-
-BSD Experimental July 23, 1991 2
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