diff options
Diffstat (limited to 'hunt/huntd/draw.c')
-rw-r--r-- | hunt/huntd/draw.c | 39 |
1 files changed, 12 insertions, 27 deletions
diff --git a/hunt/huntd/draw.c b/hunt/huntd/draw.c index 3c2405e0..2d63274d 100644 --- a/hunt/huntd/draw.c +++ b/hunt/huntd/draw.c @@ -1,4 +1,4 @@ -/* $NetBSD: draw.c,v 1.5 2009/06/28 21:12:35 dholland Exp $ */ +/* $NetBSD: draw.c,v 1.6 2009/07/04 02:37:20 dholland Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. @@ -32,14 +32,13 @@ #include <sys/cdefs.h> #ifndef lint -__RCSID("$NetBSD: draw.c,v 1.5 2009/06/28 21:12:35 dholland Exp $"); +__RCSID("$NetBSD: draw.c,v 1.6 2009/07/04 02:37:20 dholland Exp $"); #endif /* not lint */ # include "hunt.h" void -drawmaze(pp) - PLAYER *pp; +drawmaze(PLAYER *pp) { int x; char *sp; @@ -71,8 +70,7 @@ drawmaze(pp) * size is 80x24 with the maze being 64x24) */ void -drawstatus(pp) - PLAYER *pp; +drawstatus(PLAYER *pp) { int i; PLAYER *np; @@ -125,8 +123,7 @@ drawstatus(pp) } void -look(pp) - PLAYER *pp; +look(PLAYER *pp) { int x, y; @@ -173,9 +170,7 @@ look(pp) } void -see(pp, face) - PLAYER *pp; - int face; +see(PLAYER *pp, int face) { char *sp; int y, x, i, cnt; @@ -260,9 +255,7 @@ see(pp, face) } void -check(pp, y, x) - PLAYER *pp; - int y, x; +check(PLAYER *pp, int y, int x) { int indx; int ch; @@ -288,8 +281,7 @@ check(pp, y, x) * Update the status of players */ void -showstat(pp) - PLAYER *pp; +showstat(PLAYER *pp) { PLAYER *np; int y; @@ -315,9 +307,7 @@ showstat(pp) * unless he is cloaked. */ void -drawplayer(pp, draw) - PLAYER *pp; - FLAG draw; +drawplayer(PLAYER *pp, FLAG draw) { PLAYER *newp; int x, y; @@ -353,9 +343,7 @@ drawplayer(pp, draw) } void -message(pp, s) - PLAYER *pp; - const char *s; +message(PLAYER *pp, const char *s) { cgoto(pp, HEIGHT, 0); outstr(pp, s, strlen(s)); @@ -368,8 +356,7 @@ message(pp, s) * looking at the current player. */ char -translate(ch) - char ch; +translate(char ch) { switch (ch) { case LEFTS: @@ -389,9 +376,7 @@ translate(ch) * Return the player symbol */ int -player_sym(pp, y, x) - PLAYER *pp; - int y, x; +player_sym(PLAYER *pp, int y, int x) { PLAYER *npp; |