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-rw-r--r--hunt/huntd/execute.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/hunt/huntd/execute.c b/hunt/huntd/execute.c
index 36ee8b4f..5c59b32e 100644
--- a/hunt/huntd/execute.c
+++ b/hunt/huntd/execute.c
@@ -1,4 +1,4 @@
-/* $NetBSD: execute.c,v 1.4 2004/01/27 20:30:29 jsm Exp $ */
+/* $NetBSD: execute.c,v 1.5 2008/01/28 03:23:29 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,14 +32,14 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: execute.c,v 1.4 2004/01/27 20:30:29 jsm Exp $");
+__RCSID("$NetBSD: execute.c,v 1.5 2008/01/28 03:23:29 dholland Exp $");
#endif /* not lint */
# include <stdlib.h>
# include "hunt.h"
static void cloak(PLAYER *);
-static void face(PLAYER *, int);
+static void turn_player(PLAYER *, int);
static void fire(PLAYER *, int);
static void fire_slime(PLAYER *, int);
static void move_player(PLAYER *, int);
@@ -104,25 +104,25 @@ execute(pp)
move_player(pp, LEFTS);
break;
case 'H':
- face(pp, LEFTS);
+ turn_player(pp, LEFTS);
break;
case 'j':
move_player(pp, BELOW);
break;
case 'J':
- face(pp, BELOW);
+ turn_player(pp, BELOW);
break;
case 'k':
move_player(pp, ABOVE);
break;
case 'K':
- face(pp, ABOVE);
+ turn_player(pp, ABOVE);
break;
case 'l':
move_player(pp, RIGHT);
break;
case 'L':
- face(pp, RIGHT);
+ turn_player(pp, RIGHT);
break;
case 'f':
case '1':
@@ -324,11 +324,11 @@ move_player(pp, dir)
}
/*
- * face:
+ * turn_player:
* Change the direction the player is facing
*/
static void
-face(pp, dir)
+turn_player(pp, dir)
PLAYER *pp;
int dir;
{