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-rw-r--r--hunt/huntd/execute.c60
1 files changed, 15 insertions, 45 deletions
diff --git a/hunt/huntd/execute.c b/hunt/huntd/execute.c
index dd887670..2e524e5c 100644
--- a/hunt/huntd/execute.c
+++ b/hunt/huntd/execute.c
@@ -1,4 +1,4 @@
-/* $NetBSD: execute.c,v 1.7 2009/07/04 01:01:18 dholland Exp $ */
+/* $NetBSD: execute.c,v 1.8 2009/07/04 02:37:20 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
@@ -32,7 +32,7 @@
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: execute.c,v 1.7 2009/07/04 01:01:18 dholland Exp $");
+__RCSID("$NetBSD: execute.c,v 1.8 2009/07/04 02:37:20 dholland Exp $");
#endif /* not lint */
# include <stdlib.h>
@@ -53,8 +53,7 @@ static void scan(PLAYER *);
* Execute a single monitor command
*/
void
-mon_execute(pp)
- PLAYER *pp;
+mon_execute(PLAYER *pp)
{
char ch;
@@ -75,8 +74,7 @@ mon_execute(pp)
* Execute a single command
*/
void
-execute(pp)
- PLAYER *pp;
+execute(PLAYER *pp)
{
char ch;
@@ -192,9 +190,7 @@ execute(pp)
* Execute a move in the given direction
*/
static void
-move_player(pp, dir)
- PLAYER *pp;
- int dir;
+move_player(PLAYER *pp, int dir)
{
PLAYER *newp;
int x, y;
@@ -328,9 +324,7 @@ move_player(pp, dir)
* Change the direction the player is facing
*/
static void
-turn_player(pp, dir)
- PLAYER *pp;
- int dir;
+turn_player(PLAYER *pp, int dir)
{
if (pp->p_face != dir) {
pp->p_face = dir;
@@ -343,9 +337,7 @@ turn_player(pp, dir)
* Fire a shot of the given type in the given direction
*/
static void
-fire(pp, req_index)
- PLAYER *pp;
- int req_index;
+fire(PLAYER *pp, int req_index)
{
if (pp == NULL)
return;
@@ -392,9 +384,7 @@ fire(pp, req_index)
* Fire a slime shot in the given direction
*/
static void
-fire_slime(pp, req_index)
- PLAYER *pp;
- int req_index;
+fire_slime(PLAYER *pp, int req_index)
{
if (pp == NULL)
return;
@@ -441,14 +431,8 @@ fire_slime(pp, req_index)
* Create a shot with the given properties
*/
void
-add_shot(type, y, x, face, charge, owner, expl, over)
-int type;
-int y, x;
-char face;
-int charge;
-PLAYER *owner;
-int expl;
-char over;
+add_shot(int type, int y, int x, char face, int charge,
+ PLAYER *owner, int expl, char over)
{
BULLET *bp;
int size;
@@ -483,16 +467,8 @@ char over;
}
BULLET *
-create_shot(type, y, x, face, charge, size, owner, score, expl, over)
- int type;
- int y, x;
- char face;
- int charge;
- int size;
- PLAYER *owner;
- IDENT *score;
- int expl;
- char over;
+create_shot(int type, int y, int x, char face, int charge,
+ int size, PLAYER *owner, IDENT *score, int expl, char over)
{
BULLET *bp;
@@ -523,8 +499,7 @@ create_shot(type, y, x, face, charge, size, owner, score, expl, over)
* Turn on or increase length of a cloak
*/
static void
-cloak(pp)
- PLAYER *pp;
+cloak(PLAYER *pp)
{
if (pp->p_ammo <= 0) {
message(pp, "No more charges");
@@ -553,8 +528,7 @@ cloak(pp)
* Turn on or increase length of a scan
*/
static void
-scan(pp)
- PLAYER *pp;
+scan(PLAYER *pp)
{
if (pp->p_ammo <= 0) {
message(pp, "No more charges");
@@ -577,11 +551,7 @@ scan(pp)
* check whether the object blew up or whether he picked it up
*/
void
-pickup(pp, y, x, prob, obj)
- PLAYER *pp;
- int y, x;
- int prob;
- int obj;
+pickup(PLAYER *pp, int y, int x, int prob, int obj)
{
int req;