diff options
Diffstat (limited to 'hunt/huntd/execute.c')
-rw-r--r-- | hunt/huntd/execute.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/hunt/huntd/execute.c b/hunt/huntd/execute.c index e3e5ba2b..61a7d3e4 100644 --- a/hunt/huntd/execute.c +++ b/hunt/huntd/execute.c @@ -1,4 +1,4 @@ -/* $NetBSD: execute.c,v 1.10 2011/08/31 16:24:56 plunky Exp $ */ +/* $NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. @@ -32,7 +32,7 @@ #include <sys/cdefs.h> #ifndef lint -__RCSID("$NetBSD: execute.c,v 1.10 2011/08/31 16:24:56 plunky Exp $"); +__RCSID("$NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $"); #endif /* not lint */ #include <stdlib.h> @@ -194,7 +194,7 @@ move_player(PLAYER *pp, int dir) { PLAYER *newp; int x, y; - FLAG moved; + bool moved; BULLET *bp; y = pp->p_y; @@ -215,13 +215,13 @@ move_player(PLAYER *pp, int dir) break; } - moved = FALSE; + moved = false; switch (Maze[y][x]) { case SPACE: #ifdef RANDOM case DOOR: #endif - moved = TRUE; + moved = true; break; case WALL1: case WALL2: @@ -240,7 +240,7 @@ move_player(PLAYER *pp, int dir) else pickup(pp, y, x, 50, Maze[y][x]); Maze[y][x] = SPACE; - moved = TRUE; + moved = true; break; case SHOT: case GRENADE: @@ -254,9 +254,9 @@ move_player(PLAYER *pp, int dir) #endif bp = is_bullet(y, x); if (bp != NULL) - bp->b_expl = TRUE; + bp->b_expl = true; Maze[y][x] = SPACE; - moved = TRUE; + moved = true; break; case LEFTS: case RIGHT: @@ -297,7 +297,7 @@ move_player(PLAYER *pp, int dir) else message(pp, "You can hobble around on one boot."); Maze[y][x] = SPACE; - moved = TRUE; + moved = true; break; #endif } @@ -309,13 +309,13 @@ move_player(PLAYER *pp, int dir) } if (pp->p_undershot) { fixshots(pp->p_y, pp->p_x, pp->p_over); - pp->p_undershot = FALSE; + pp->p_undershot = false; } - drawplayer(pp, FALSE); + drawplayer(pp, false); pp->p_over = Maze[y][x]; pp->p_y = y; pp->p_x = x; - drawplayer(pp, TRUE); + drawplayer(pp, true); } } @@ -328,7 +328,7 @@ turn_player(PLAYER *pp, int dir) { if (pp->p_face != dir) { pp->p_face = dir; - drawplayer(pp, TRUE); + drawplayer(pp, true); } } @@ -363,8 +363,8 @@ fire(PLAYER *pp, int req_index) outstr(pp, Buf, 3); add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, - shot_req[req_index], pp, FALSE, pp->p_face); - pp->p_undershot = TRUE; + shot_req[req_index], pp, false, pp->p_face); + pp->p_undershot = true; /* * Show the object to everyone @@ -410,8 +410,8 @@ fire_slime(PLAYER *pp, int req_index) outstr(pp, Buf, 3); add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, - slime_req[req_index] * SLIME_FACTOR, pp, FALSE, pp->p_face); - pp->p_undershot = TRUE; + slime_req[req_index] * SLIME_FACTOR, pp, false, pp->p_face); + pp->p_undershot = true; /* * Show the object to everyone @@ -566,7 +566,7 @@ pickup(PLAYER *pp, int y, int x, int prob, int obj) abort(); } if (rand_num(100) < prob) - add_shot(obj, y, x, LEFTS, req, NULL, TRUE, pp->p_face); + add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face); else { pp->p_ammo += req; (void) snprintf(Buf, sizeof(Buf), "%3d", pp->p_ammo); |